<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ferase</id>
	<title>ZeldaMods (Breath of the Wild) - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/w_botw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ferase"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/Special:Contributions/Ferase"/>
	<updated>2026-06-02T02:21:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=User:Ferase&amp;diff=11102</id>
		<title>User:Ferase</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=User:Ferase&amp;diff=11102"/>
		<updated>2022-02-05T01:17:02Z</updated>

		<summary type="html">&lt;p&gt;Ferase: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;About Me&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hello! I&#039;m interested in Breath of the Wild modding and have been researching information about different functions and variables used in the code and what they all do. I&#039;m probably not going to be super active, but if I stumble across some more information and I don&#039;t see it here, I&#039;ll provide it!&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11101</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11101"/>
		<updated>2022-02-05T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || Allows Link to instantly kill the enemy via a stealth attack || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || Boomerangs will collide with this actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || Allows Octo Balloons to be connected to and lift the actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || Allows Link to push the actor like it&#039;s a heavy box or shrine orb || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || Marks the actor as ridable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || ?{{check}} Disables collision between the actor and Cryonis blocks&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
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* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
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* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
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* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
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* MergedGrudge_E-4_0-BB&lt;br /&gt;
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* MergedGrudge_E-4_0-CA&lt;br /&gt;
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* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
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* MergedGrudge_E-4_0-DB&lt;br /&gt;
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* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
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* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
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|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
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* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
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* Npc_Road_014&lt;br /&gt;
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* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
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* Npc_Road_040&lt;br /&gt;
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* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
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* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
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* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
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* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || Marks the enemy as large in size (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || Marks the enemy as midsize (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || Lightning will never strike the enemy even if they are holding metal || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || Marks the actor as a fairy || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || Allows the enemy to ride horses || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || If this actor falls in the water, the player will not be prevented from placing Cryonis blocks on theri location || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || ?{{check}} Gives an item special definition. For basic materials, it can represent a multiple amount of said material (e.g. diamonds and hearty truffles). For elixirs, it (may) define the quantity and type. Finally, for weapons, it (may) define something that either isn&#039;t obtainable or has special code (e.g. the One-Hit Obliterator)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || ?{{check}} Marks the actor as something that should revive on a Blood Moon (may have other functions)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || Disables interaction with the actor following one use (e.g. shrine chests, Korok seed discovery, etc.) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || Marks the enemy as a type of Yiga || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || Marks the enemy as a type of Bokoblin || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || Marks the enemy as a type of Chuchu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || Marks the enemy as a type of Hinox || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || Marks the enemy as a type of Talus || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || Marks the enemy as a type of Stone Pebblit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || Marks the enemy as a type of Guardian || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || Marks the enemy as a type of Guardian Scout || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || Marks the enemy as a type of Lizalfos || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || Marks the enemy as a type of Lynel || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || Marks the enemy as a type of Moblin || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || Marks the enemy as a type of Stal enemy || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || Marks the enemy as a type of Wizzrobe || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || Marks the actor as a treasure chest || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11100</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11100"/>
		<updated>2022-02-05T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;Ferase: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || Allows Link to instantly kill the enemy via a stealth attack || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
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* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
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* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
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* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
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|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
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* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
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* Item_FishGet_B&lt;br /&gt;
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* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
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* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
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* Armor_201_Lower&lt;br /&gt;
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* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
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* Armor_204_Lower&lt;br /&gt;
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* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
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* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
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* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
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* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
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* Armor_214_Upper&lt;br /&gt;
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* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
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* Armor_218_Head&lt;br /&gt;
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* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
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* Armor_226_Upper&lt;br /&gt;
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* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
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* Armor_232_Lower&lt;br /&gt;
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* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
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* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
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* Weapon_Lsword_020&lt;br /&gt;
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* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
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* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
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* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
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* Weapon_Sword_001&lt;br /&gt;
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* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
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* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
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* Enemy_Guardian_Mini_Baby&lt;br /&gt;
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* Enemy_SiteBoss_Bow_R&lt;br /&gt;
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* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
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* Enemy_SiteBoss_Sword_R&lt;br /&gt;
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* GanonThunder&lt;br /&gt;
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* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || Boomerangs will collide with this actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || Allows Octo Balloons to be connected to and lift the actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || Allows Link to push the actor like it&#039;s a heavy box or shrine orb || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || Marks the actor as ridable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || ?{{check}} Disables collision between the actor and Cryonis blocks&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || Marks the enemy as large in size (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || Marks the enemy as midsize (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || Lightning will never strike the enemy even if they are holding metal || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || Marks the actor as a fairy || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || Allows the enemy to ride horses || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || If this actor falls in the water, the player will not be prevented from placing Cryonis blocks on theri location || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || ?{{check}} Gives an item special definition. For basic materials, it can represent a multiple amount of said material (e.g. diamonds and hearty truffles). For elixirs, it (may) define the quantity and type. Finally, for weapons, it (may) define something that either isn&#039;t obtainable or has special code (e.g. the One-Hit Obliterator)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || ?{{check}} Marks the actor as something that should revive on a Blood Moon (may have other functions)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || Disables interaction with the actor following one use (e.g. shrine chests, Korok seed discovery, etc.) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || Marks the enemy as a type of Bokoblin || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || Marks the enemy as a type of Chuchu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || Marks the enemy as a type of Hinox || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || Marks the enemy as a type of Talus || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || Marks the enemy as a type of Guardian || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || Marks the enemy as a type of Guardian Scout || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || Marks the enemy as a type of Lizalfos || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || Marks the enemy as a type of Lynel || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || Marks the enemy as a type of Moblin || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || Marks the enemy as a type of Stal enemy || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || Marks the enemy as a type of Wizzrobe || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || Marks the actor as a treasure chest || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11098</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11098"/>
		<updated>2022-02-05T00:24:39Z</updated>

		<summary type="html">&lt;p&gt;Ferase: Added more actor descriptions and fixed some formatting problems I caused (sorry about that!).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || Allows Link to instantly kill the enemy via a stealth attack || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || Boomerangs will collide with this actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || Allows Octo Balloons to be connected to and lift the actor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || Allows Link to push the actor like it&#039;s a heavy box or shrine orb || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || Marks the actor as ridable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || ?{{check}} Disables collision between the actor and Cryonis blocks&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
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* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
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* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
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* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
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* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
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* Obj_TreePine_A_01_Stump&lt;br /&gt;
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* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
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|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
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* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
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* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
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* FldObj_SignboardWood_A_02&lt;br /&gt;
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* FldObj_SignboardWood_Mamono&lt;br /&gt;
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* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
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* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
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* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
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* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
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* Npc_HorseBuyer&lt;br /&gt;
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* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
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|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
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* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
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* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
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|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
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* Item_Cook_A_01&lt;br /&gt;
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* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || Marks the enemy as large in size (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || Marks the enemy as midsize (effect, if any, unknown) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || Lightning will never strike the enemy even if they are holding metal || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || Marks the actor as a fairy || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || Allows the enemy to ride horses || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || If this actor falls in the water, the player will not be prevented from placing Cryonis blocks on theri location || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || ?{{check}} Gives an item special definition. For basic materials, it can represent a multiple amount of said material (e.g. diamonds and hearty truffles). For elixirs, it (may) define the quantity and type. Finally, for weapons, it (may) define something that either isn&#039;t obtainable or has special code (e.g. the One-Hit Obliterator)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || ?{{check}} Marks the actor as something that should revive on a Blood Moon (may have other functions)&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || Disables interaction with the actor following one use (e.g. shrine chests, Korok seed discovery, etc.) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || Marks the actor as a treasure chest || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11097</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11097"/>
		<updated>2022-02-04T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;r&amp;lt;/ref&amp;gt;== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
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* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
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* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
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* Armor_214_Upper&lt;br /&gt;
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* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
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* Armor_217_Upper&lt;br /&gt;
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* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
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* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
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* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
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* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
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* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
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* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
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* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
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* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
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* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
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* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || ?{{check}} Prevents an actor from normally breaking a Cryonis block || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || If this actor falls in the water, the player will not be prevented from placing Cryonis blocks on theri location || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || Disables interaction with the actor following one use (e.g. shrine chests, Korok seed discovery, etc.) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || Marks the actor as a treasure chest || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11096</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11096"/>
		<updated>2022-02-04T21:48:21Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
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* Obj_RemoteBombLv2&lt;br /&gt;
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|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Armor_046_Upper&lt;br /&gt;
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* Armor_060_Upper&lt;br /&gt;
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* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
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* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
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* Armor_064_Lower&lt;br /&gt;
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* Armor_065_Upper&lt;br /&gt;
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* Armor_066_Upper&lt;br /&gt;
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* Armor_067_Upper&lt;br /&gt;
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* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
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* Armor_077_Upper&lt;br /&gt;
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* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
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* Armor_079_Upper&lt;br /&gt;
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* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
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* Armor_088_Upper&lt;br /&gt;
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* Armor_097_Upper&lt;br /&gt;
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* Armor_102_Upper&lt;br /&gt;
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* Armor_228_Upper&lt;br /&gt;
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* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
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* Weapon_Spear_001&lt;br /&gt;
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* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
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* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
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* Item_Cook_B_11&lt;br /&gt;
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* Item_Cook_B_13&lt;br /&gt;
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* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
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* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
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* Item_Cook_G_11&lt;br /&gt;
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* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
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* Item_Cook_I_11&lt;br /&gt;
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* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
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* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
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* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
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* Animal_Fish_I&lt;br /&gt;
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* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
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* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
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* Item_Chilled_04&lt;br /&gt;
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* Item_Cook_A_01&lt;br /&gt;
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* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
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* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
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* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
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* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
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* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
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* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
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* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
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* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Weapon_Sword_070&lt;br /&gt;
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* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
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|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
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* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
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* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
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* Npc_Hylia_Picturebook&lt;br /&gt;
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* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
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* Obj_LavoBook_A_01&lt;br /&gt;
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* Weapon_Sword_500&lt;br /&gt;
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|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
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* BalanceLift&lt;br /&gt;
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* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
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* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
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* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
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* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
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* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
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* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
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* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
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* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
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* Npc_Goron020_2&lt;br /&gt;
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* Npc_HyruleDepthHatago006&lt;br /&gt;
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* Npc_Kakariko008&lt;br /&gt;
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* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
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* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
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* Npc_oasis013&lt;br /&gt;
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* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
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* Obj_BoxIron_B_M_01&lt;br /&gt;
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* Obj_KorokIronRock_A_01&lt;br /&gt;
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* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
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* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
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* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
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* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || Marks the actor as a treasure chest || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11095</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11095"/>
		<updated>2022-02-04T21:46:22Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
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* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
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* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || Causes the weapon to cool Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
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* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
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* DgnMrgPrt_Dungeon064&lt;br /&gt;
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* DgnMrgPrt_Dungeon066&lt;br /&gt;
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* DgnMrgPrt_Dungeon068&lt;br /&gt;
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* DgnMrgPrt_Dungeon070&lt;br /&gt;
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* DgnMrgPrt_Dungeon072&lt;br /&gt;
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* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || Causes the weapon to warm Link if he has it equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11094</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11094"/>
		<updated>2022-02-04T21:43:39Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Added some descriptions for Stasis-related tags. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms&lt;br /&gt;
|| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
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* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
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* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
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* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
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* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
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* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
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* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
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* Armor_183_Head&lt;br /&gt;
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* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
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* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
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* Armor_191_Head&lt;br /&gt;
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* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || Sets the amount of time the object can be in stasis to 10 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || Sets the amount of time the object can be in stasis to 5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || Sets the amount of time the object can be in stasis to 1.5 seconds || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
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* DgnMrgPrt_Dungeon020&lt;br /&gt;
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* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
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* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
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* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11092</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11092"/>
		<updated>2022-02-04T03:59:02Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
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* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
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* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
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* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
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* Obj_SupportApp_Wind&lt;br /&gt;
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* RemainsElectric_WeakPoint&lt;br /&gt;
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* RemainsFire_Far&lt;br /&gt;
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* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
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* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
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* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
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* DgnObj_FenceDynamic_A&lt;br /&gt;
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* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
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* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
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* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
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* EnemyGanonShockWave&lt;br /&gt;
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* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
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* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
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* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
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* SwitchShutterFenceWide&lt;br /&gt;
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* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
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|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
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* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
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* FldObj_SignboardWood_A_01&lt;br /&gt;
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* FldObj_SignboardWood_A_02&lt;br /&gt;
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* FldObj_SignboardWood_Mamono&lt;br /&gt;
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* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
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* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
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* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
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* Npc_HorseBuyer&lt;br /&gt;
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* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
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|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
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* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
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* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
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* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
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* Item_Cook_C_11&lt;br /&gt;
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* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
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* Animal_Fish_C&lt;br /&gt;
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* Animal_Fish_F&lt;br /&gt;
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* Animal_Fish_I&lt;br /&gt;
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* Animal_Fish_K&lt;br /&gt;
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* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will become a key item. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
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|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
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* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
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* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
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* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
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* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11091</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11091"/>
		<updated>2022-02-04T03:54:53Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Item_Mushroom_J&lt;br /&gt;
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* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Armor_182_Head&lt;br /&gt;
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* Armor_200_Lower&lt;br /&gt;
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* Armor_230_Upper}}&lt;br /&gt;
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| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
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* Item_FishGet_I&lt;br /&gt;
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* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
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* Item_PlantGet_G&lt;br /&gt;
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* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
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* Item_Plant_H&lt;br /&gt;
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* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
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* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
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* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
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* Armor_201_Lower&lt;br /&gt;
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* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
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* Armor_207_Upper&lt;br /&gt;
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* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
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* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
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* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
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* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
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* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
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* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
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* Armor_232_Lower&lt;br /&gt;
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* Armor_233_Head&lt;br /&gt;
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* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
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* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
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* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
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* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
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* Weapon_Lsword_020&lt;br /&gt;
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* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
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* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
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* Weapon_Shield_026&lt;br /&gt;
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* Weapon_Sword_001&lt;br /&gt;
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* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
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* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
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* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
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* Enemy_Guardian_Mini_Baby&lt;br /&gt;
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* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
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* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
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* Enemy_SiteBoss_Sword_R&lt;br /&gt;
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* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
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* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
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* GuardianMiniFinalBeam_Middle&lt;br /&gt;
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* GuardianMiniLineBeam&lt;br /&gt;
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* GuardianMiniLineBeam_Middle&lt;br /&gt;
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* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
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* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
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* Armor_160_Lower&lt;br /&gt;
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* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
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* Armor_171_Lower&lt;br /&gt;
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* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
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* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
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* Armor_180_Lower&lt;br /&gt;
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* Armor_185_Lower&lt;br /&gt;
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* Armor_189_Head&lt;br /&gt;
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* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
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* Armor_200_Upper&lt;br /&gt;
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* Armor_201_Upper&lt;br /&gt;
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* Armor_202_Upper&lt;br /&gt;
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* Armor_205_Upper&lt;br /&gt;
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* Armor_206_Upper&lt;br /&gt;
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* Armor_211_Upper&lt;br /&gt;
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* Armor_221_Head_B&lt;br /&gt;
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* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
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* Armor_224_Head_B&lt;br /&gt;
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* Armor_225_Upper&lt;br /&gt;
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* Armor_226_Upper&lt;br /&gt;
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* Armor_228_Upper&lt;br /&gt;
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* Armor_229_Upper&lt;br /&gt;
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* Armor_230_Upper&lt;br /&gt;
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* Armor_233_Upper&lt;br /&gt;
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* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will treat it like a key item and disable all interactivity (except highlighting) with it in the pause menu. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11090</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11090"/>
		<updated>2022-02-04T03:52:37Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Small amendment to &amp;quot;Important&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middlamiibe&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
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* Obj_StopTimerLv2&lt;br /&gt;
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|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
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* Animal_Insect_B&lt;br /&gt;
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* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
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* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
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* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
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* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
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* Armor_003_Upper&lt;br /&gt;
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* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
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* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
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* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
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* Armor_007_Upper&lt;br /&gt;
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* Armor_008_Upper&lt;br /&gt;
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* Armor_011_Upper&lt;br /&gt;
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* Armor_012_Upper&lt;br /&gt;
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* Armor_015_Lower&lt;br /&gt;
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* Armor_017_Lower&lt;br /&gt;
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* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
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* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
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* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
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* Armor_035_Upper&lt;br /&gt;
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* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
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* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
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* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
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* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
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* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
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* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
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* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
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* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
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* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
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* Armor_105_Upper&lt;br /&gt;
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* Armor_106_Upper&lt;br /&gt;
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* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
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* Armor_112_Upper&lt;br /&gt;
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* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
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* Armor_114_Upper&lt;br /&gt;
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* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
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* Armor_123_Head&lt;br /&gt;
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* Armor_126_Head&lt;br /&gt;
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* Armor_225_Head&lt;br /&gt;
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* Armor_225_Upper&lt;br /&gt;
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* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
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* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
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* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
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* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
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* Armor_231_Upper&lt;br /&gt;
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* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
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* Armor_233_Lower&lt;br /&gt;
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* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
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* Weapon_Spear_001&lt;br /&gt;
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* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
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* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
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* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
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* Item_Cook_B_11&lt;br /&gt;
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* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
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* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
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* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
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* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
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* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
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* Item_Cook_G_11&lt;br /&gt;
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* Item_Cook_G_14&lt;br /&gt;
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* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
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* Item_Cook_I_03&lt;br /&gt;
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* Item_Cook_I_11&lt;br /&gt;
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* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
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* Item_Cook_K_01&lt;br /&gt;
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* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
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* Animal_Fish_I&lt;br /&gt;
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* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
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* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
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* Item_Chilled_04&lt;br /&gt;
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* Item_Cook_A_01&lt;br /&gt;
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* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
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* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
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* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
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* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
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* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
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* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
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* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || If applied to a bow, weapon, or shield, it will make it undroppable via the pause menu. If applied to anything else, it will treat it like a key item and disable all interactivity (except highlighting) with that item in the pause menu. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
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* Npc_HiddenKorokFly&lt;br /&gt;
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|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
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|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
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* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
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|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
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* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
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* DgnObj_AncientBall_039&lt;br /&gt;
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* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
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* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
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* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
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* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
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* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
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* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
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* GameROMPlayer&lt;br /&gt;
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* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
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* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
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* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
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* Npc_Kakariko002&lt;br /&gt;
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* Npc_Kakariko006&lt;br /&gt;
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* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
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* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
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* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
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* Obj_BoxIron_B_M_01&lt;br /&gt;
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* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
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* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
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* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
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* MergedGrudge_RemainsWater_7&lt;br /&gt;
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* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
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* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11089</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11089"/>
		<updated>2022-02-04T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Small correction to AmiiboTresure // Also, sorry about the formatting issue with EnemyNotPick and Enemy NotTarget; I&amp;#039;m not sure what happened there, though I can&amp;#039;t seem to fix it as I don. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middlamiibe&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as capable of appearing in an Amiibo drop || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
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* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
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* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
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* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
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* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
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* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || Makes the item undroppable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11088</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11088"/>
		<updated>2022-02-04T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Added some more descriptions which I&amp;#039;ve either confirmed or correlated based on what I&amp;#039;ve observed through my own testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon&#039;s forms || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
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|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
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* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
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* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
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* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
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* Weapon_Shield_002&lt;br /&gt;
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* Weapon_Shield_026&lt;br /&gt;
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* Weapon_Spear_001&lt;br /&gt;
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* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
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* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || Marks an item as an Amiibo-exclusive item || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
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* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
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* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
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* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
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* Armor_203_Lower&lt;br /&gt;
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* Armor_204_Lower&lt;br /&gt;
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* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
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* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
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* Weapon_Lsword_013&lt;br /&gt;
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* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
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* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
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* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
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* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || Marks the animal as a wolf || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || Marks the actor as an arrow || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || Marks the actor as able to be equipped || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || Marks the NPC as being capable of flight || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || Makes the item stackable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || ?{{check}} Marks the item as usable within the pause menu || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || Marks the item as unsellable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || Marks the actor as a valid cooking ingredient || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
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* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
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* Armor_140_Head&lt;br /&gt;
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* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
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* Armor_157_Lower&lt;br /&gt;
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* Armor_160_Lower&lt;br /&gt;
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* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
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* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
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* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
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* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
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* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
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* Armor_185_Upper&lt;br /&gt;
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* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
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* Armor_205_Upper&lt;br /&gt;
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* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
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* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
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* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
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* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045&lt;br /&gt;
* Npc_SouthernVillage012&lt;br /&gt;
* Npc_Strange_Beacon&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || Makes the item undroppable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* NPC_oasis004&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
* Npc_Kakariko004&lt;br /&gt;
* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_Kakariko015&lt;br /&gt;
* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
* Npc_oasis016&lt;br /&gt;
* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
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* DgnMrgPrt_Dungeon027&lt;br /&gt;
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* DgnMrgPrt_Dungeon031&lt;br /&gt;
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* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
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* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
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* DgnMrgPrt_Dungeon059&lt;br /&gt;
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* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11087</id>
		<title>Actor tag</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Actor_tag&amp;diff=11087"/>
		<updated>2022-02-03T22:41:15Z</updated>

		<summary type="html">&lt;p&gt;Ferase: /* Added a description for &amp;quot;Important&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;actor tag&#039;&#039;&#039; is an arbitrary string identifier that is used to group [[actor]]s, which can receive an arbitrary number of tags.&lt;br /&gt;
&lt;br /&gt;
Tags are specified in [[ActorLink]]. [[ActorInfo]] contains a copy of tag information (hashed) to speed up tag lookups in some cases. In general, tags are queried by the [[executable]] by CRC32 hash and not by name.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| AcceptSilentKill || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorSyncStyleSiteBoss || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast}}&lt;br /&gt;
|-&lt;br /&gt;
| AddMultiActionBufIfNoAssignment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DemoVoiceEmitTag&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* EffectEmitter&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* WorldManagerControl}}&lt;br /&gt;
|-&lt;br /&gt;
| AffectBeastGanon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* Weapon_Sword_070}}&lt;br /&gt;
|-&lt;br /&gt;
| AirBaseLodParent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AirOcta || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock}}&lt;br /&gt;
|-&lt;br /&gt;
| AllRadarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Npc_AncientDoctor&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysResetAtSystemReset || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysTurnActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboArmorItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboFitGround || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* Barrel_100enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop2ndTouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDrop3rdTouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboNoDropBeginning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboOnlyDropBeginning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_051}}&lt;br /&gt;
|-&lt;br /&gt;
| AmiiboTreasure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientGuardTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonIronPile&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSwordIronPile&lt;br /&gt;
* SiteBossTornado}}&lt;br /&gt;
|-&lt;br /&gt;
| AncientWeapon || Ancient weapon. Causes the ancient attack multiplier (ArmorAncientAttackRate) or the Ancient Proficiency attack multiplier (ArmorCompAncientAttackRate) to be applied. Ancient Proficiency takes priority. || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeBear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeDomestic || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd}}&lt;br /&gt;
|-&lt;br /&gt;
| AnimalTypeWolf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AppendUniqueNameToEntryPointName || Append actor&#039;s UniqueName to event entry point name (e.g. RememberTag with an unique name of XXXXX -&amp;gt; Talk_XXXXX) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyDeluxeGetDemo || [GetDemo] Use &amp;quot;Deluxe&amp;quot; (TP style &amp;quot;Small Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_080}}&lt;br /&gt;
|-&lt;br /&gt;
| ApplyHighGradeGetDemo || [GetDemo] Use &amp;quot;High Grade&amp;quot; (OoT/TP style &amp;quot;Item Get&amp;quot;) sound || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ArmorDye || Dyeable armor || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| AttackedNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Plant_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCliffMaterialSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRockSet_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_02&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoCreateFarActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* Bros_Rock_01_Far&lt;br /&gt;
* Bros_Rock_02_Far&lt;br /&gt;
* Bros_Rock_03_Far&lt;br /&gt;
* Bros_Rock_04_Far&lt;br /&gt;
* Bros_Rock_05_Far&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_AncientReactorCoverAkkare_A_01_Far&lt;br /&gt;
* FldObj_AncientReactorCoverHateru_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffHorseGod_A_01_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWallParts_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPickaxeStatue_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_B_03_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_11_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnowTunnel_A_01_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboParts_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoLag_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelSnow_A_01_Far&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoKitchen_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoRock_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraStatue_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundMightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenAroundShrub || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludePlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenExcludeWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatAndTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenFlatSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForbiddenHeavySlope || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassAndTurfEdge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenGrove || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeGrit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitExcludeSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitGrassShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitSnow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenLimitTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* PlantPalmMini_A_S}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeAdd || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenObjectEdgeMulti || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenOrnamentalFlower || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenPlain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenReplaceSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenSand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_G}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenShade || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenTurf || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceAndDeadwoordNeighbor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceBottom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterDistanceLand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFlowNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterFront || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWaterSurface || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoGenWoodRoot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementForbidCreate || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWall&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoPlacementMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| AutoRuinMaterialWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_WagonBrokenShelter_A_01&lt;br /&gt;
* FldObj_WagonBroken_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06}}&lt;br /&gt;
|-&lt;br /&gt;
| AwarenessEnemySearchTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| BeeTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| BlockBoomerang || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| BoneWeapon || Bone weapon. Causes the bone attack multiplier to be applied (see ArmorCompBoneAttackRate) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| CalcAISkipOnPhysPause || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBalloonParasite || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SimpleBeam&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave}}&lt;br /&gt;
|-&lt;br /&gt;
| CanBreakRemoteBomb || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BeamosBeam&lt;br /&gt;
* GuardianMiniBeam&lt;br /&gt;
* GuardianMiniBeam_Junior&lt;br /&gt;
* GuardianMiniBeam_Middle&lt;br /&gt;
* GuardianMiniBeam_Senior&lt;br /&gt;
* GuardianMiniFinalBeam&lt;br /&gt;
* GuardianMiniFinalBeam_Junior&lt;br /&gt;
* GuardianMiniFinalBeam_Middle&lt;br /&gt;
* GuardianMiniFinalBeam_Senior&lt;br /&gt;
* GuardianMiniLineBeam&lt;br /&gt;
* GuardianMiniLineBeam_Junior&lt;br /&gt;
* GuardianMiniLineBeam_Middle&lt;br /&gt;
* GuardianMiniLineBeam_Senior&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_023}}&lt;br /&gt;
|-&lt;br /&gt;
| CanConnectMagneGear || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin}}&lt;br /&gt;
|-&lt;br /&gt;
| CanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetCollectSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetImportantItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant}}&lt;br /&gt;
|-&lt;br /&gt;
| CanGetPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
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* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
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* Armor_170_Upper&lt;br /&gt;
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* Armor_179_Head&lt;br /&gt;
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* Armor_182_Head&lt;br /&gt;
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* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
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* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
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* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
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* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
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* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
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* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
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* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
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* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
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* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
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* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_L_00&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_05_00&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_F_00&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_N_00&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_A_00&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_Album&lt;br /&gt;
* Obj_AmiiboItem&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_Camera&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_Head_024&lt;br /&gt;
* Obj_Head_025&lt;br /&gt;
* Obj_Head_026&lt;br /&gt;
* Obj_Head_027&lt;br /&gt;
* Obj_Head_028&lt;br /&gt;
* Obj_Head_029&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_IceMaker&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Magnetglove&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Motorcycle&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_PictureBook&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_RemoteBomb&lt;br /&gt;
* Obj_RemoteBombBall&lt;br /&gt;
* Obj_RemoteBombBall2&lt;br /&gt;
* Obj_RemoteBombCube&lt;br /&gt;
* Obj_RemoteBombCube2&lt;br /&gt;
* Obj_RemoteBombLv2&lt;br /&gt;
* Obj_SheikPadLv2&lt;br /&gt;
* Obj_SheikSensor&lt;br /&gt;
* Obj_SheikSensorLv2&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_StopTimer&lt;br /&gt;
* Obj_StopTimerLv2&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| CanLift || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* CarryBox&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_ElectricBallGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* IceBlock&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* Wizzrobe_WeatherIceBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPullOutGiantObject || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| CanPushUpward || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchCapstan_B_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| CanRidden || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda}}&lt;br /&gt;
|-&lt;br /&gt;
| CanStack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| CanUse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMaker || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterPulleyLift_A_01&lt;br /&gt;
* DgnObj_IceCeilingSupport&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShrineIceDisabling&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction}}&lt;br /&gt;
|-&lt;br /&gt;
| CancelIceMakerWithSwimMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotSell || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_Photo_Animal&lt;br /&gt;
* Obj_Photo_BossEnemy&lt;br /&gt;
* Obj_Photo_Enemy&lt;br /&gt;
* Obj_Photo_Material&lt;br /&gt;
* Obj_Photo_Other&lt;br /&gt;
* Obj_Photo_Weapon&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| CannotTouchIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IceMakerBreaker&lt;br /&gt;
* DgnObj_IceMakerBreaker_124&lt;br /&gt;
* DgnObj_IceMakerBreaker_126&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| CantPut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow}}&lt;br /&gt;
|-&lt;br /&gt;
| ChangeBoots || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_OasisHylia_002}}&lt;br /&gt;
|-&lt;br /&gt;
| CheckBirdSafetyArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A}}&lt;br /&gt;
|-&lt;br /&gt;
| ContactCantSave || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower}}&lt;br /&gt;
|-&lt;br /&gt;
| CookBizarre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_O_01}}&lt;br /&gt;
|-&lt;br /&gt;
| CookDish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEMedicine || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_C_17_00}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEffectName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFailure || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| CookFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I}}&lt;br /&gt;
|-&lt;br /&gt;
| CookInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X}}&lt;br /&gt;
|-&lt;br /&gt;
| CookLowPrice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| CookMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O}}&lt;br /&gt;
|-&lt;br /&gt;
| CookOre || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| CookPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| CookResult || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSkewer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05}}&lt;br /&gt;
|-&lt;br /&gt;
| CookSpice || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| CookValue1 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56}}&lt;br /&gt;
|-&lt;br /&gt;
| CoolWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromBranchLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Squirrel_A}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_N}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromOnTreeLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_K}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkLocatorRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S}}&lt;br /&gt;
|-&lt;br /&gt;
| CreateFromTrunkOrGlowStoneLocator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_P}}&lt;br /&gt;
|-&lt;br /&gt;
| CureItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_C_17&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_K_09&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| DeadTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04}}&lt;br /&gt;
|-&lt;br /&gt;
| DeleteHitArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoSpecialActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorse&lt;br /&gt;
* AirWallHorse_HiddnKorok&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_DungeonRotateTag&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_01&lt;br /&gt;
* DgnObj_DLC_FinalTrialMapSign_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_AncientBallSwitch_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExMap_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_03&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleCover_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_Shaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoomDownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossDLTerminal_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_CylinderWall_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_06&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbtMapElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbtMapFire_A_01&lt;br /&gt;
* DgnObj_IbtMapFire_A_02&lt;br /&gt;
* DgnObj_IbtMapGrid_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_01&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_02&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_03&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_04&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_05&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_06&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_07&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_08&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_09&lt;br /&gt;
* DgnObj_IbtMapTriangle_A_10&lt;br /&gt;
* DgnObj_IbtMapWater_A_01&lt;br /&gt;
* DgnObj_IbtMapWater_A_02&lt;br /&gt;
* DgnObj_IbtMapWater_A_03&lt;br /&gt;
* DgnObj_IbtMapWater_A_04&lt;br /&gt;
* DgnObj_IbtMapWater_A_05&lt;br /&gt;
* DgnObj_IbtMapWater_A_06&lt;br /&gt;
* DgnObj_IbtMapWater_A_07&lt;br /&gt;
* DgnObj_IbtMapWater_A_08&lt;br /&gt;
* DgnObj_IbtMapWater_A_09&lt;br /&gt;
* DgnObj_IbtMapWater_A_10&lt;br /&gt;
* DgnObj_IbtMapWind_A_01&lt;br /&gt;
* DgnObj_IbtMapWind_A_02&lt;br /&gt;
* DgnObj_IbtMapWind_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrumFloor_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricDrum_A_03&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLump_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeckCover_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricNeck_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricTail_A_01&lt;br /&gt;
* DgnObj_IbutsuFireBody_A_01&lt;br /&gt;
* DgnObj_IbutsuFireHead_A_01&lt;br /&gt;
* DgnObj_IbutsuFireLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuFireTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyInside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterBodyOutside_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterLump_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterNose_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_06&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterWheel_A_02&lt;br /&gt;
* DgnObj_IbutsuWindBody_A_01&lt;br /&gt;
* DgnObj_IbutsuWindHead_A_01&lt;br /&gt;
* DgnObj_IbutsuWindLeg_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_01&lt;br /&gt;
* DgnObj_IbutsuWindPropeller_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTail_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingL_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingR_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_IvyBurn_FloorB&lt;br /&gt;
* DgnObj_RemainsClearTerminalBody_A_01&lt;br /&gt;
* DgnObj_RemainsDownloadTerminalBody_A&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnObj_WaterPumpRemains_B&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* DungeonMoveTag&lt;br /&gt;
* DungeonMoveTagContinue&lt;br /&gt;
* DungeonRotateTag&lt;br /&gt;
* DungeonRotateTag3D&lt;br /&gt;
* DungeonRotateTagContinue&lt;br /&gt;
* DungeonRotateTagGyro&lt;br /&gt;
* DungeonRotateTagGyroHammer&lt;br /&gt;
* DungeonRotateTagGyroPutter&lt;br /&gt;
* DungeonRotateTagInOrder&lt;br /&gt;
* DungeonRotateTagRemainsElec&lt;br /&gt;
* DungeonRotateTagRemainsFire&lt;br /&gt;
* DungeonRotateTagRemainsWater&lt;br /&gt;
* DungeonRotateTagRemainsWind&lt;br /&gt;
* DungeonRotateTagShuttle&lt;br /&gt;
* DungeonRotateTagSymmetrical&lt;br /&gt;
* DungeonRotateTagWaterChemical&lt;br /&gt;
* DungeonRotateTagWaterChemicalB&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* LookTagRotate&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_MapModel_A_01&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SitRemainsWind_Far&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TerrainHideCenterTag&lt;br /&gt;
* Test_NoseWaterPump&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoInside_A_02&lt;br /&gt;
* TwnObj_City_GerudoMayerAudienceRoom_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFence_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_HatenoTrapFloor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraPlanter_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraWindow_A_02&lt;br /&gt;
* TwnObj_Village_SheikerTorchStand_A_02&lt;br /&gt;
* VolcanoPloom}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableCreateLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_005_Head&lt;br /&gt;
* Armor_005_Lower&lt;br /&gt;
* Armor_005_Upper&lt;br /&gt;
* Armor_006_Head&lt;br /&gt;
* Armor_006_Lower&lt;br /&gt;
* Armor_006_Upper&lt;br /&gt;
* Armor_007_Head&lt;br /&gt;
* Armor_007_Lower&lt;br /&gt;
* Armor_007_Upper&lt;br /&gt;
* Armor_008_Head&lt;br /&gt;
* Armor_008_Lower&lt;br /&gt;
* Armor_008_Upper&lt;br /&gt;
* Armor_009_Head&lt;br /&gt;
* Armor_009_Lower&lt;br /&gt;
* Armor_009_Upper&lt;br /&gt;
* Armor_011_Head&lt;br /&gt;
* Armor_011_Lower&lt;br /&gt;
* Armor_011_Upper&lt;br /&gt;
* Armor_012_Head&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_012_Lower&lt;br /&gt;
* Armor_012_Upper&lt;br /&gt;
* Armor_014_Head&lt;br /&gt;
* Armor_014_Lower&lt;br /&gt;
* Armor_014_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_017_Head&lt;br /&gt;
* Armor_017_Lower&lt;br /&gt;
* Armor_017_Upper&lt;br /&gt;
* Armor_020_Head&lt;br /&gt;
* Armor_020_Lower&lt;br /&gt;
* Armor_020_Upper&lt;br /&gt;
* Armor_021_Head&lt;br /&gt;
* Armor_021_Lower&lt;br /&gt;
* Armor_021_Upper&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_024_Head&lt;br /&gt;
* Armor_025_Head&lt;br /&gt;
* Armor_026_Head&lt;br /&gt;
* Armor_027_Head&lt;br /&gt;
* Armor_028_Head&lt;br /&gt;
* Armor_029_Head&lt;br /&gt;
* Armor_035_Head&lt;br /&gt;
* Armor_035_Lower&lt;br /&gt;
* Armor_035_Upper&lt;br /&gt;
* Armor_036_Head&lt;br /&gt;
* Armor_036_Lower&lt;br /&gt;
* Armor_036_Upper&lt;br /&gt;
* Armor_037_Head&lt;br /&gt;
* Armor_037_Lower&lt;br /&gt;
* Armor_037_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_040_Head&lt;br /&gt;
* Armor_040_Lower&lt;br /&gt;
* Armor_040_Upper&lt;br /&gt;
* Armor_042_Head&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_042_Lower&lt;br /&gt;
* Armor_042_Upper&lt;br /&gt;
* Armor_043_Lower&lt;br /&gt;
* Armor_043_Upper&lt;br /&gt;
* Armor_044_Upper&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_046_Head&lt;br /&gt;
* Armor_046_Lower&lt;br /&gt;
* Armor_046_Upper&lt;br /&gt;
* Armor_048_Head&lt;br /&gt;
* Armor_048_Lower&lt;br /&gt;
* Armor_048_Upper&lt;br /&gt;
* Armor_049_Lower&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_083_Head&lt;br /&gt;
* Armor_083_Lower&lt;br /&gt;
* Armor_083_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_087_Head&lt;br /&gt;
* Armor_087_Lower&lt;br /&gt;
* Armor_087_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_095_Head&lt;br /&gt;
* Armor_095_Lower&lt;br /&gt;
* Armor_095_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_099_Head&lt;br /&gt;
* Armor_099_Lower&lt;br /&gt;
* Armor_099_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_103_Head&lt;br /&gt;
* Armor_103_Lower&lt;br /&gt;
* Armor_103_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_111_Head&lt;br /&gt;
* Armor_111_Lower&lt;br /&gt;
* Armor_111_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_115_Head&lt;br /&gt;
* Armor_116_Upper&lt;br /&gt;
* Armor_117_Head&lt;br /&gt;
* Armor_118_Head&lt;br /&gt;
* Armor_119_Head&lt;br /&gt;
* Armor_120_Head&lt;br /&gt;
* Armor_121_Head&lt;br /&gt;
* Armor_122_Head&lt;br /&gt;
* Armor_123_Head&lt;br /&gt;
* Armor_124_Head&lt;br /&gt;
* Armor_125_Head&lt;br /&gt;
* Armor_126_Head&lt;br /&gt;
* Armor_127_Head&lt;br /&gt;
* Armor_128_Head&lt;br /&gt;
* Armor_129_Head&lt;br /&gt;
* Armor_130_Head&lt;br /&gt;
* Armor_131_Head&lt;br /&gt;
* Armor_132_Head&lt;br /&gt;
* Armor_133_Head&lt;br /&gt;
* Armor_134_Head&lt;br /&gt;
* Armor_135_Head&lt;br /&gt;
* Armor_136_Head&lt;br /&gt;
* Armor_137_Head&lt;br /&gt;
* Armor_138_Head&lt;br /&gt;
* Armor_139_Head&lt;br /&gt;
* Armor_140_Head&lt;br /&gt;
* Armor_140_Lower&lt;br /&gt;
* Armor_141_Lower&lt;br /&gt;
* Armor_148_Upper&lt;br /&gt;
* Armor_149_Upper&lt;br /&gt;
* Armor_150_Upper&lt;br /&gt;
* Armor_151_Upper&lt;br /&gt;
* Armor_152_Lower&lt;br /&gt;
* Armor_153_Lower&lt;br /&gt;
* Armor_154_Lower&lt;br /&gt;
* Armor_155_Lower&lt;br /&gt;
* Armor_156_Lower&lt;br /&gt;
* Armor_157_Lower&lt;br /&gt;
* Armor_158_Lower&lt;br /&gt;
* Armor_159_Lower&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_168_Head&lt;br /&gt;
* Armor_169_Head&lt;br /&gt;
* Armor_170_Upper&lt;br /&gt;
* Armor_171_Head&lt;br /&gt;
* Armor_171_Lower&lt;br /&gt;
* Armor_171_Upper&lt;br /&gt;
* Armor_172_Head&lt;br /&gt;
* Armor_173_Head&lt;br /&gt;
* Armor_174_Head&lt;br /&gt;
* Armor_174_Lower&lt;br /&gt;
* Armor_174_Upper&lt;br /&gt;
* Armor_175_Upper&lt;br /&gt;
* Armor_176_Head&lt;br /&gt;
* Armor_177_Head&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_179_Head&lt;br /&gt;
* Armor_179_Lower&lt;br /&gt;
* Armor_179_Upper&lt;br /&gt;
* Armor_180_Head&lt;br /&gt;
* Armor_180_Lower&lt;br /&gt;
* Armor_180_Upper&lt;br /&gt;
* Armor_181_Head&lt;br /&gt;
* Armor_182_Head&lt;br /&gt;
* Armor_183_Head&lt;br /&gt;
* Armor_184_Head&lt;br /&gt;
* Armor_185_Head&lt;br /&gt;
* Armor_185_Lower&lt;br /&gt;
* Armor_185_Upper&lt;br /&gt;
* Armor_186_Head&lt;br /&gt;
* Armor_187_Head&lt;br /&gt;
* Armor_188_Head&lt;br /&gt;
* Armor_189_Head&lt;br /&gt;
* Armor_190_Head&lt;br /&gt;
* Armor_191_Head&lt;br /&gt;
* Armor_192_Head&lt;br /&gt;
* Armor_193_Head&lt;br /&gt;
* Armor_194_Head&lt;br /&gt;
* Armor_195_Head&lt;br /&gt;
* Armor_196_Head&lt;br /&gt;
* Armor_197_Head&lt;br /&gt;
* Armor_198_Head&lt;br /&gt;
* Armor_199_Head&lt;br /&gt;
* Armor_200_Head&lt;br /&gt;
* Armor_200_Lower&lt;br /&gt;
* Armor_200_Upper&lt;br /&gt;
* Armor_201_Head&lt;br /&gt;
* Armor_201_Lower&lt;br /&gt;
* Armor_201_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_205_Head&lt;br /&gt;
* Armor_205_Lower&lt;br /&gt;
* Armor_205_Upper&lt;br /&gt;
* Armor_206_Head&lt;br /&gt;
* Armor_206_Lower&lt;br /&gt;
* Armor_206_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_210_Head&lt;br /&gt;
* Armor_210_Lower&lt;br /&gt;
* Armor_210_Upper&lt;br /&gt;
* Armor_211_Head&lt;br /&gt;
* Armor_211_Lower&lt;br /&gt;
* Armor_211_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_215_Head&lt;br /&gt;
* Armor_215_Lower&lt;br /&gt;
* Armor_215_Upper&lt;br /&gt;
* Armor_216_Head&lt;br /&gt;
* Armor_216_Lower&lt;br /&gt;
* Armor_216_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_220_Head&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_225_Head&lt;br /&gt;
* Armor_225_Lower&lt;br /&gt;
* Armor_225_Upper&lt;br /&gt;
* Armor_226_Head&lt;br /&gt;
* Armor_226_Lower&lt;br /&gt;
* Armor_226_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_230_Head&lt;br /&gt;
* Armor_230_Lower&lt;br /&gt;
* Armor_230_Upper&lt;br /&gt;
* Armor_231_Head&lt;br /&gt;
* Armor_231_Lower&lt;br /&gt;
* Armor_231_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper&lt;br /&gt;
* Armor_Default_Extra_00&lt;br /&gt;
* Armor_Default_Extra_01&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_B_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_D_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_IbutsuTile_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Ground_KillAllDungeon_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_02&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_A_04&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_128&lt;br /&gt;
* DgnObj_DLC_DungeonWater50x50_135&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_04&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomGround_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomLightWall_A_01&lt;br /&gt;
* DgnObj_DLC_SupplyRoomWall_A_01&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_StartPointShutter&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Armor_115_Head&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Item_Conductor&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Hammer_C_000&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Dm_Npc_Hylia_Memo&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_FarGroundMountain_A_01&lt;br /&gt;
* FldObj_FarGroundMountain_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* GameROMPlayer&lt;br /&gt;
* Item_Conductor&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_All_A_01&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableDgnRotMoveFollow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_EnemyLift_A_01&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_BoxShutter_A_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IronBallStopper_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_ShutterArrow_A_01&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterFence_B_01&lt;br /&gt;
* DgnObj_ShutterFence_B_02&lt;br /&gt;
* DgnObj_ShutterFence_B_03&lt;br /&gt;
* DgnObj_ShutterFence_B_04&lt;br /&gt;
* DgnObj_ShutterFence_B_06&lt;br /&gt;
* DgnObj_WindShutter_A&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableFlashback || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_EnemyLookout_B_01&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_RuinGuardian_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SoilRock_MapTower_A_01&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Cliff_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Blockade_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleMap_BossModel_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_CitadelShatter_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Wood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCoverBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_08&lt;br /&gt;
* TwnObj_HyruleCity_Shop_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Slope_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01&lt;br /&gt;
* TwnObj_StableHostel_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* BrightArrow&lt;br /&gt;
* BrightArrowTP&lt;br /&gt;
* DgnObj_IbutsuElectricBody_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLeg_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FireArrow&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* GanonBeastBeam&lt;br /&gt;
* IceArrow&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* Obj_SupportApp_Wind&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* TwnObj_AncientCivilLaboWindMill_A_01&lt;br /&gt;
* TwnObj_StableHostelPinwheel_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_Wing_A_01&lt;br /&gt;
* Weapon_Arrow_020}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableHideNonDemoMember || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_CapShutter&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
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* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
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* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
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* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
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* SS_object_ShutterFenceOnly00&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
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* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableMessageDialogName || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableRegisterVillagerMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
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* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
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* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
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* Npc_Attacked_009&lt;br /&gt;
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* Npc_Attacked_011_DLC2nd&lt;br /&gt;
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* Npc_Challenge093Lady&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods008&lt;br /&gt;
* Npc_FaronWoods009&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_HorseBuyer&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
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* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_MamonoShop&lt;br /&gt;
* Npc_Musician_001&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
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* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
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* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
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* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
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* Npc_SouthernVillage012&lt;br /&gt;
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* Npc_ValleyVillage031&lt;br /&gt;
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* Npc_oasis033}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableResidentUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* LastRiddenHorse_ForEvent&lt;br /&gt;
* OwnedHorseOrCreate_ForEvent&lt;br /&gt;
* OwnedHorse_ForEvent&lt;br /&gt;
* ReinsOfOwnedHorseOrCreate_ForEvent&lt;br /&gt;
* SaddleOfOwnedHorseOrCreate_ForEvent}}&lt;br /&gt;
|-&lt;br /&gt;
| DisableUseLodModel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
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* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Goron022}}&lt;br /&gt;
|-&lt;br /&gt;
| Door || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_A_01&lt;br /&gt;
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* TwnObj_ArtifactObservationPostDoor_A_01&lt;br /&gt;
* TwnObj_GateKeeperHouse_Door_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_Door_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseDoor_A_01&lt;br /&gt;
* TwnObj_Village_Hatenodoor_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DoubleDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientCivilLaboDoor_B_01&lt;br /&gt;
* TwnObj_Village_HatenoHotelDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrinkItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
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* Item_Cook_C_05&lt;br /&gt;
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* Item_Cook_C_11&lt;br /&gt;
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* Item_Cook_K_09&lt;br /&gt;
* Item_Material_05}}&lt;br /&gt;
|-&lt;br /&gt;
| EatItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
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* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
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* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_A_01&lt;br /&gt;
* Item_Cook_A_02&lt;br /&gt;
* Item_Cook_A_03&lt;br /&gt;
* Item_Cook_A_04&lt;br /&gt;
* Item_Cook_A_05&lt;br /&gt;
* Item_Cook_A_07&lt;br /&gt;
* Item_Cook_A_08&lt;br /&gt;
* Item_Cook_A_09&lt;br /&gt;
* Item_Cook_A_10&lt;br /&gt;
* Item_Cook_A_11&lt;br /&gt;
* Item_Cook_A_12&lt;br /&gt;
* Item_Cook_A_13&lt;br /&gt;
* Item_Cook_A_14&lt;br /&gt;
* Item_Cook_B_01&lt;br /&gt;
* Item_Cook_B_02&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_05&lt;br /&gt;
* Item_Cook_B_06&lt;br /&gt;
* Item_Cook_B_11&lt;br /&gt;
* Item_Cook_B_12&lt;br /&gt;
* Item_Cook_B_13&lt;br /&gt;
* Item_Cook_B_15&lt;br /&gt;
* Item_Cook_B_16&lt;br /&gt;
* Item_Cook_B_17&lt;br /&gt;
* Item_Cook_B_18&lt;br /&gt;
* Item_Cook_B_19&lt;br /&gt;
* Item_Cook_B_20&lt;br /&gt;
* Item_Cook_B_21&lt;br /&gt;
* Item_Cook_B_22&lt;br /&gt;
* Item_Cook_B_23&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_16&lt;br /&gt;
* Item_Cook_D_01&lt;br /&gt;
* Item_Cook_D_02&lt;br /&gt;
* Item_Cook_D_03&lt;br /&gt;
* Item_Cook_D_04&lt;br /&gt;
* Item_Cook_D_05&lt;br /&gt;
* Item_Cook_D_06&lt;br /&gt;
* Item_Cook_D_07&lt;br /&gt;
* Item_Cook_D_08&lt;br /&gt;
* Item_Cook_D_09&lt;br /&gt;
* Item_Cook_D_10&lt;br /&gt;
* Item_Cook_E_01&lt;br /&gt;
* Item_Cook_E_02&lt;br /&gt;
* Item_Cook_E_03&lt;br /&gt;
* Item_Cook_E_04&lt;br /&gt;
* Item_Cook_F_01&lt;br /&gt;
* Item_Cook_F_02&lt;br /&gt;
* Item_Cook_F_03&lt;br /&gt;
* Item_Cook_F_04&lt;br /&gt;
* Item_Cook_G_02&lt;br /&gt;
* Item_Cook_G_03&lt;br /&gt;
* Item_Cook_G_04&lt;br /&gt;
* Item_Cook_G_05&lt;br /&gt;
* Item_Cook_G_06&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Cook_G_09&lt;br /&gt;
* Item_Cook_G_10&lt;br /&gt;
* Item_Cook_G_11&lt;br /&gt;
* Item_Cook_G_12&lt;br /&gt;
* Item_Cook_G_13&lt;br /&gt;
* Item_Cook_G_14&lt;br /&gt;
* Item_Cook_G_15&lt;br /&gt;
* Item_Cook_G_16&lt;br /&gt;
* Item_Cook_G_17&lt;br /&gt;
* Item_Cook_H_01&lt;br /&gt;
* Item_Cook_H_02&lt;br /&gt;
* Item_Cook_H_03&lt;br /&gt;
* Item_Cook_I_01&lt;br /&gt;
* Item_Cook_I_02&lt;br /&gt;
* Item_Cook_I_03&lt;br /&gt;
* Item_Cook_I_04&lt;br /&gt;
* Item_Cook_I_05&lt;br /&gt;
* Item_Cook_I_06&lt;br /&gt;
* Item_Cook_I_07&lt;br /&gt;
* Item_Cook_I_08&lt;br /&gt;
* Item_Cook_I_09&lt;br /&gt;
* Item_Cook_I_10&lt;br /&gt;
* Item_Cook_I_11&lt;br /&gt;
* Item_Cook_I_12&lt;br /&gt;
* Item_Cook_I_13&lt;br /&gt;
* Item_Cook_I_14&lt;br /&gt;
* Item_Cook_I_15&lt;br /&gt;
* Item_Cook_I_16&lt;br /&gt;
* Item_Cook_I_17&lt;br /&gt;
* Item_Cook_J_01&lt;br /&gt;
* Item_Cook_J_02&lt;br /&gt;
* Item_Cook_J_03&lt;br /&gt;
* Item_Cook_J_04&lt;br /&gt;
* Item_Cook_J_05&lt;br /&gt;
* Item_Cook_J_06&lt;br /&gt;
* Item_Cook_J_07&lt;br /&gt;
* Item_Cook_J_08&lt;br /&gt;
* Item_Cook_J_09&lt;br /&gt;
* Item_Cook_K_01&lt;br /&gt;
* Item_Cook_K_02&lt;br /&gt;
* Item_Cook_K_03&lt;br /&gt;
* Item_Cook_K_04&lt;br /&gt;
* Item_Cook_K_05&lt;br /&gt;
* Item_Cook_K_06&lt;br /&gt;
* Item_Cook_K_07&lt;br /&gt;
* Item_Cook_K_08&lt;br /&gt;
* Item_Cook_L_01&lt;br /&gt;
* Item_Cook_L_02&lt;br /&gt;
* Item_Cook_L_03&lt;br /&gt;
* Item_Cook_L_04&lt;br /&gt;
* Item_Cook_L_05&lt;br /&gt;
* Item_Cook_M_01&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| EffectiveAncientArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableForbidPushJob || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_FireBox_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_SwordLight_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| EnableRemainsScene || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyConstantBind || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyFortressMgr || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* EnemyChatFortMgrTag&lt;br /&gt;
* EnemyDanceFortMgrTag&lt;br /&gt;
* EnemyFortressMgrTag}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHornTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHuge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_Material_08}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyMidsize || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNoStrikeLightning || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotPick || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyNotTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyOctarock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemySiteBoss_R || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A}}&lt;br /&gt;
|-&lt;br /&gt;
| EnemyView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* BoarMeat_Frame&lt;br /&gt;
* EnemyLookTag&lt;br /&gt;
* EnemyLookTag_Happy&lt;br /&gt;
* EnemyLookTag_Noise&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* GamanFire&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| EventParticipatePreActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_FairySpring_A_01&lt;br /&gt;
* TwnObj_FairySpring_A_01_Far&lt;br /&gt;
* TwnObj_FairySpring_B_01&lt;br /&gt;
* TwnObj_FairySpring_B_01_Far&lt;br /&gt;
* TwnObj_FairySpring_C_01&lt;br /&gt;
* TwnObj_FairySpring_C_01_Far&lt;br /&gt;
* TwnObj_FairySpring_D_01&lt;br /&gt;
* TwnObj_FairySpring_D_01_Far&lt;br /&gt;
* TwnObj_FairySpring_E_01&lt;br /&gt;
* TwnObj_FairySpring_E_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionDefeatFlagCount || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| ExclusionFromSandwichDetection || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| ExistOnlyTrunk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| ExplosivesEnemyAI || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2}}&lt;br /&gt;
|-&lt;br /&gt;
| Fairy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_F}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelDisable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FarModelEnable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_Mound_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BB&lt;br /&gt;
* MergedGrudge_E-4_0-BB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-BC&lt;br /&gt;
* MergedGrudge_E-4_0-BC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CA&lt;br /&gt;
* MergedGrudge_E-4_0-CA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CB&lt;br /&gt;
* MergedGrudge_E-4_0-CB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-CC&lt;br /&gt;
* MergedGrudge_E-4_0-CC_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DA&lt;br /&gt;
* MergedGrudge_E-4_0-DA_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DB&lt;br /&gt;
* MergedGrudge_E-4_0-DB_Far&lt;br /&gt;
* MergedGrudge_E-4_0-DC&lt;br /&gt;
* MergedGrudge_E-4_0-DC_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceAwarenessCreation_Enemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirOcta_Tag&lt;br /&gt;
* Priest_Boss_MetaAI}}&lt;br /&gt;
|-&lt;br /&gt;
| ForceCalcInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ActorRecreateTag&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BottomTag&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BoxWaterSound&lt;br /&gt;
* CameraVibrateTag&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* Chemical&lt;br /&gt;
* CollaboShootingStarArea&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_TwnObj_FlightTraningTarget_A_01&lt;br /&gt;
* DgnObj_ElectricCable_FinalTrial&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricWire_A_02&lt;br /&gt;
* DgnObj_ElectricWire_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* EnvSeEmitPointBirdSubTropic&lt;br /&gt;
* EnvSeEmitPointBirdSubarctic&lt;br /&gt;
* EnvSeEmitPointBirdTemperate&lt;br /&gt;
* EnvSeEmitPointBirdTropical&lt;br /&gt;
* EnvSeEmitPointBirdWet&lt;br /&gt;
* EnvSeEmitPointBirdWetSubtropic&lt;br /&gt;
* EnvSeEmitPointInsectSubarctic&lt;br /&gt;
* EnvSeEmitPointInsectSubtoropical&lt;br /&gt;
* EnvSeEmitPointInsectTemperate&lt;br /&gt;
* EnvSeEmitPointInsectTropical&lt;br /&gt;
* EnvSoundGrass&lt;br /&gt;
* EnvSoundTree&lt;br /&gt;
* EnvSoundWater&lt;br /&gt;
* EventTimerTag&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_SecretBaseFlag_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_TorchStandBone_A_01_100enemy&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GetItemSound&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* NoUseDRCAppTag&lt;br /&gt;
* Obj_Moon_A_01&lt;br /&gt;
* Obj_Sun_A_01&lt;br /&gt;
* OutActorRecreateTag&lt;br /&gt;
* PlayerFootStep&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* ReactionField&lt;br /&gt;
* ReactionHit&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SoundProxyClappers&lt;br /&gt;
* SoundProxyDeathMountain&lt;br /&gt;
* SoundProxyDungenMoveTag01&lt;br /&gt;
* SoundProxyDungenRotateTag01&lt;br /&gt;
* SoundProxyDungenRotateTag02&lt;br /&gt;
* SoundProxyDungenRotateTag03&lt;br /&gt;
* SoundProxyDungenRotateTagWater&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallDoor&lt;br /&gt;
* SoundProxyDungeonMoveTag_DLC_WallGate&lt;br /&gt;
* SoundProxyDungeonMoveTag_FinalTrialStartLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_RailLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_Stairs&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLift&lt;br /&gt;
* SoundProxyDungeonMoveTag_StandLiftFar&lt;br /&gt;
* SoundProxyDungeonMoveTag_StoneBox&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallApproaching&lt;br /&gt;
* SoundProxyDungeonMoveTag_WallGate&lt;br /&gt;
* SoundProxyDungeonRotateTagWaterLarge&lt;br /&gt;
* SoundProxyDungeonRotateTag_Board&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cage&lt;br /&gt;
* SoundProxyDungeonRotateTag_Cube&lt;br /&gt;
* SoundProxyDungeonRotateTag_DLC_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialDrum&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Fire&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Water&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialRotateWall_Wind&lt;br /&gt;
* SoundProxyDungeonRotateTag_FinalTrialStickSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Floor&lt;br /&gt;
* SoundProxyDungeonRotateTag_HugeBlock&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecDrumFloor&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeck&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecNeckCover&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecRollerStand&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsElecTail&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsFireBody&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWaterNose&lt;br /&gt;
* SoundProxyDungeonRotateTag_RemainsWindWing&lt;br /&gt;
* SoundProxyDungeonRotateTag_Slope&lt;br /&gt;
* SoundProxyDungeonRotateTag_SlopeSpike&lt;br /&gt;
* SoundProxyDungeonRotateTag_Stand&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickMulti&lt;br /&gt;
* SoundProxyDungeonRotateTag_StickSpikeBoard&lt;br /&gt;
* SoundProxyDungeonRotateTag_WaterStand&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_BattleStage&lt;br /&gt;
* SoundProxyDungeonWaterSurfaceFlow_Slope&lt;br /&gt;
* SoundProxyFirstShrine&lt;br /&gt;
* SoundProxyInDoorOnlyWater&lt;br /&gt;
* SoundProxyLavafallL&lt;br /&gt;
* SoundProxyLavafallS&lt;br /&gt;
* SoundProxySpringWater_BraveHorsePark&lt;br /&gt;
* SoundProxySpringWater_ZoraKingRoom&lt;br /&gt;
* SoundProxyWatefallIndoorAndOutdoorS&lt;br /&gt;
* SoundProxyWatefallIndoorS&lt;br /&gt;
* SoundProxyWatefallS&lt;br /&gt;
* Test_ElectricCable&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_01&lt;br /&gt;
* TwnObj_Village_RitoWindmillWheel_A_02&lt;br /&gt;
* WarpTag&lt;br /&gt;
* WaterObjSound}}&lt;br /&gt;
|-&lt;br /&gt;
| GetAnotherActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| GrassDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GroupingDisplayItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HatenoVillage019&lt;br /&gt;
* Npc_HighMountain008&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko012&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
* Npc_SmallOasis008&lt;br /&gt;
* Npc_goron004&lt;br /&gt;
* Npc_oasis005&lt;br /&gt;
* Npc_oasis015&lt;br /&gt;
* Npc_oasis050}}&lt;br /&gt;
|-&lt;br /&gt;
| HeartContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_HeartUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSoul || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora}}&lt;br /&gt;
|-&lt;br /&gt;
| HiddenKorok || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround}}&lt;br /&gt;
|-&lt;br /&gt;
| HopBush || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| HorseRider || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreBoundingAtAreaCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallCurseGanon&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* DgnObj_CandleStand_A_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_A_03&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_01&lt;br /&gt;
* DgnObj_DLC_BattleRoom_Parts_B_03&lt;br /&gt;
* DgnObj_DLC_DungeonLava50x50_A_01&lt;br /&gt;
* DgnObj_DLC_GoalChain_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_Hole_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuExOutWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_ElectricWire_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Floor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_CylinderWall_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_WaterPump_A_03&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_02&lt;br /&gt;
* DgnObj_DungeonWater50x50_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricDrumCover_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel&lt;br /&gt;
* DgnObj_IbutsuWaterPlane_NoneModel_L&lt;br /&gt;
* DgnObj_IbutsuWindBodyGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_02&lt;br /&gt;
* DgnObj_IbutsuWindTailGrass_A_03&lt;br /&gt;
* DgnObj_IbutsuWindWingLGrass_A_01&lt;br /&gt;
* DgnObj_IbutsuWindWingRGrass_A_01&lt;br /&gt;
* DgnObj_WarpPoint_Remains&lt;br /&gt;
* DgnObj_WaterShutterL_A_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FldObj_Bokoblin_Bone&lt;br /&gt;
* FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* FldObj_EnemyTrace_Garbage_A_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_StageWoodStanchion_A_01&lt;br /&gt;
* Gerud_SecretClubDoor_A&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
* MergedGrudge_E-4_17&lt;br /&gt;
* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_01&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_02&lt;br /&gt;
* TwnObj_AncientCivilLaboSet_B_03&lt;br /&gt;
* TwnObj_City_GerudoBarInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoClothShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInnInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_02&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_03&lt;br /&gt;
* TwnObj_City_GerudoInsideSet_A_04&lt;br /&gt;
* TwnObj_City_GerudoJewelryShopInsideSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerBedRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouseRoomSet_A_02&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_BossRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorParts_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_CorridorSecretRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_03&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_04&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_05&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_06&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_07&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_08&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_09&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_10&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_11&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_12&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_13&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_14&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_15&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_16&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_17&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_18&lt;br /&gt;
* TwnObj_HyruleCastleInside_Corridor_A_19&lt;br /&gt;
* TwnObj_HyruleCastleInside_DiningRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_FetchingWaterRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_LibraryPillar_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_Library_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_ObservationRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_PrincessRoom_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_Prison_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_RoyalDock_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_SoldierCommonRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_Terrace_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_TrainingRoom_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BigTorch_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_BookShelf_Iron_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Shelf_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Sofa_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Stanchion_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StandTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_StoneStatue_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SwitchShutterFence_Iron_S_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableSet_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_TableTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorchOn_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WallTorch_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_After_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponOrnament_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_A_02&lt;br /&gt;
* TwnObj_HyruleCastleObject_WeaponStand_B_01&lt;br /&gt;
* TwnObj_Village_FishingCloset_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurchSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseUmeSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoJunkSet_A_04&lt;br /&gt;
* TwnObj_Village_HatenoPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_HatenoTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_A_06&lt;br /&gt;
* TwnObj_Village_IchikaraHouseSet_B_02&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChair_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHotelSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_04&lt;br /&gt;
* TwnObj_Village_SheikerInpaDoor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTable_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerBreakCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreIceMakerLiftCheck || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Scaffold_A_03&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMagneStickShapeCast || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Important || Makes the item undroppable || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_01&lt;br /&gt;
* GameRomHorseReins_02&lt;br /&gt;
* GameRomHorseReins_03&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseReins_05&lt;br /&gt;
* GameRomHorseReins_10&lt;br /&gt;
* GameRomHorseSaddle_01&lt;br /&gt;
* GameRomHorseSaddle_02&lt;br /&gt;
* GameRomHorseSaddle_03&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* GameRomHorseSaddle_05&lt;br /&gt;
* GameRomHorseSaddle_10&lt;br /&gt;
* Get_TwnObj_DLC_MemorialPicture_A_01&lt;br /&gt;
* KeySmall&lt;br /&gt;
* Obj_Armor_115_Head&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DRStone_A_01&lt;br /&gt;
* Obj_DRStone_Get&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_ProofBook&lt;br /&gt;
* Obj_ProofGiantKiller&lt;br /&gt;
* Obj_ProofGolemKiller&lt;br /&gt;
* Obj_ProofKorok&lt;br /&gt;
* Obj_ProofSandwormKiller&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PlayerStole2&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_080&lt;br /&gt;
* Weapon_Sword_081}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityAttnSurfing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_BossBattleRoom_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsApplyVelocityClimbing || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsClimbCameraCollisionIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsCurrentSuspendRigidBody || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDelayItemSelect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDisableContactMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AirWallHorseExceptMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDomino || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEffectiveAncientWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| IsEquipStand || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_BowBase_A_01&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_WeaponBase_A_01&lt;br /&gt;
* TwnObj_WeaponBase_A_02&lt;br /&gt;
* TwnObj_WeaponBase_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsFixedAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsGrassCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle&lt;br /&gt;
* Fire_For_MapObj_L&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_WeaponStand_A_01&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GrassCutTag&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_MamonoShop_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIceMakerBlock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_IceMakerBlock}}&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreAtObstacleReverse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirY || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsKnockbackDirZ || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Magnetglove}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMagneStickAcceptor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_01&lt;br /&gt;
* DLC_IbutuEX_MagneGearAcceptor_B_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePoleAcceptor_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePoleAcceptor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsMasterModeDamageMultiplierActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressBreakByEnNPC || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressHellObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlock_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPressureObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* IronBall&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* StoneBall}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRaft || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02}}&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainsWaterBullet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| IsSnowBall || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* SnowBowl}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTreasureSpot || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureSpot_00}}&lt;br /&gt;
|-&lt;br /&gt;
| IsTurnOffTouchMotorcycle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| IsVehicle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_GameROMMotorcycle&lt;br /&gt;
* GameROMMotorcycle}}&lt;br /&gt;
|-&lt;br /&gt;
| IwaRockWeakPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03}}&lt;br /&gt;
|-&lt;br /&gt;
| LiftRockMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| LowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MagicFireObj || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirXOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirYFree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneDirZOnly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MagneGear}}&lt;br /&gt;
|-&lt;br /&gt;
| MagneNoDirControl || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| Mannequin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| Material || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewBoard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewCaption || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSeekerStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_DRCVoice}}&lt;br /&gt;
|-&lt;br /&gt;
| MessageDialogViewSystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* NPC_GodVoice&lt;br /&gt;
* NPC_SystemTextBoard&lt;br /&gt;
* NPC_SystemTextDemonStatue&lt;br /&gt;
* Obj_DiaryGerudo_A_01&lt;br /&gt;
* Obj_DiaryHateno003_A_01&lt;br /&gt;
* Obj_DiaryHateno029_A_01&lt;br /&gt;
* Obj_DiaryIceVillage011_A_01&lt;br /&gt;
* Obj_DiaryKing_A_01&lt;br /&gt;
* Obj_DiaryMusician_A_01&lt;br /&gt;
* Obj_DiaryRito001_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_01&lt;br /&gt;
* Obj_DiaryTamul_A_02&lt;br /&gt;
* Obj_DiaryTamul_A_03&lt;br /&gt;
* Obj_DiaryTamul_A_04&lt;br /&gt;
* Obj_DiaryTamul_A_05&lt;br /&gt;
* Obj_Diary_touzoku_01&lt;br /&gt;
* Obj_Diary_touzoku_02&lt;br /&gt;
* TwnObj_GerudoTown_RougeDiary_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_KarakaraBook_A_01&lt;br /&gt;
* TwnObj_UmayadoBook_01&lt;br /&gt;
* TwnObj_UmayadoBook_02&lt;br /&gt;
* TwnObj_UmayadoBook_03&lt;br /&gt;
* TwnObj_UmayadoBook_04&lt;br /&gt;
* TwnObj_UmayadoBook_05&lt;br /&gt;
* TwnObj_UmayadoBook_06&lt;br /&gt;
* TwnObj_UmayadoBook_07&lt;br /&gt;
* TwnObj_UmayadoBook_08&lt;br /&gt;
* TwnObj_UmayadoBook_09&lt;br /&gt;
* TwnObj_UmayadoHeroBook_01&lt;br /&gt;
* TwnObj_UmayadoHeroBook_02&lt;br /&gt;
* TwnObj_UmayadoHeroBook_03&lt;br /&gt;
* TwnObj_UmayadoHeroBook_04&lt;br /&gt;
* TwnObj_Village_SheikerBook_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| MightyTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NeedTwoHandPullOutTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| NestActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome}}&lt;br /&gt;
|-&lt;br /&gt;
| NoAlphaHide || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_02&lt;br /&gt;
* FldObj_SecretBaseBoardIron_B_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NoCreateForStackLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_RockCover}}&lt;br /&gt;
|-&lt;br /&gt;
| NoFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* TwnObj_GoddesStatue_A_10}}&lt;br /&gt;
|-&lt;br /&gt;
| NoLeafTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02}}&lt;br /&gt;
|-&lt;br /&gt;
| NoRenderingFarModelCulling || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| NoSubsWeaponLife || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_ElectricGenerator_A_01&lt;br /&gt;
* DgnObj_ElectricGenerator_B_02&lt;br /&gt;
* DgnObj_SwitchElectric0_FinalTrial&lt;br /&gt;
* DgnObj_SwitchElectric_A_01&lt;br /&gt;
* DgnObj_SwitchElectricity_A_01&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* ElectricGenerator&lt;br /&gt;
* ElectricGenerator_Dynamic&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Rope&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* SwitchElectric0&lt;br /&gt;
* SwitchElectric0_Dynamic&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_HyruleCastleObject_SelectorSwitch_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| NotCountDefeatedNum || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head}}&lt;br /&gt;
|-&lt;br /&gt;
| NotDropFromPlayer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
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* Weapon_Sword_081&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotFallDelete || [NPCs] Do not delete the NPC actor after a &amp;gt;20.0m fall&amp;lt;ref&amp;gt;NPC actor code {{addr|a=0x71000218AC|ver=nx-1.5.0}}&amp;lt;/ref&amp;gt; || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_Zora030}}&lt;br /&gt;
|-&lt;br /&gt;
| NotGenerateSpeedTerror || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* Test_SwitchWind}}&lt;br /&gt;
|-&lt;br /&gt;
| NotMakeDispNameFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
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|-&lt;br /&gt;
| NotOpenPouch || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| NotRandomSet || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
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* Item_FishGet_L_00&lt;br /&gt;
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* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| NotResetStockNumAtEvery0 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04}}&lt;br /&gt;
|-&lt;br /&gt;
| NpcOnlyEquipment || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Hylia_Pen&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
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* Npc_Gerudo_LiquorBottle&lt;br /&gt;
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* Npc_Goron_Hammer_C_000&lt;br /&gt;
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* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
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* Npc_Hylia_Memo&lt;br /&gt;
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* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
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* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501}}&lt;br /&gt;
|-&lt;br /&gt;
| ObjectNightGlow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ObservedByTag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
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* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
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* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_C_01&lt;br /&gt;
* DgnObj_WaterShutterR_A_01&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_SecretBaseBoardIron_A_01&lt;br /&gt;
* FldObj_StairWood_A_M_01&lt;br /&gt;
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* GameROMPlayer&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
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* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
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* Item_Fruit_A&lt;br /&gt;
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* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
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* Npc_Attacked_001&lt;br /&gt;
* Npc_FaronWoods001&lt;br /&gt;
* Npc_FaronWoods006&lt;br /&gt;
* Npc_FaronWoods007&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_GerudoDesert003&lt;br /&gt;
* Npc_Goron011&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HatenoGate001&lt;br /&gt;
* Npc_HatenoVillage004&lt;br /&gt;
* Npc_HutagoHatago_002&lt;br /&gt;
* Npc_HutagoHatago_Woman_01&lt;br /&gt;
* Npc_HyruleDepthHatago002&lt;br /&gt;
* Npc_HyruleDepthHatago006&lt;br /&gt;
* Npc_HyrulePlain004&lt;br /&gt;
* Npc_IceVillage011&lt;br /&gt;
* Npc_Kakariko002&lt;br /&gt;
* Npc_Kakariko003&lt;br /&gt;
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* Npc_Kakariko005&lt;br /&gt;
* Npc_Kakariko006&lt;br /&gt;
* Npc_Kakariko007&lt;br /&gt;
* Npc_Kakariko008&lt;br /&gt;
* Npc_Kakariko013&lt;br /&gt;
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* Npc_Kakariko016&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
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* Npc_King_Vagrant004&lt;br /&gt;
* Npc_MiniGame_Crosscountry&lt;br /&gt;
* Npc_OasisMilk_E&lt;br /&gt;
* Npc_OasisStudent_A&lt;br /&gt;
* Npc_OasisStudent_C&lt;br /&gt;
* Npc_OasisTeacher&lt;br /&gt;
* Npc_SouthHateru005&lt;br /&gt;
* Npc_SouthernVillage004&lt;br /&gt;
* Npc_SouthernVillage007&lt;br /&gt;
* Npc_TripMaster_02&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis011&lt;br /&gt;
* Npc_oasis013&lt;br /&gt;
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* Npc_oasis017&lt;br /&gt;
* Npc_oasis028&lt;br /&gt;
* Npc_oasis036&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_IceMakerBlock&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Pot&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SwitchElectric&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| OnLowTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_H}}&lt;br /&gt;
|-&lt;br /&gt;
| PasteGrudgeSlime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* MergedGrudge_B-3_0&lt;br /&gt;
* MergedGrudge_B-3_1&lt;br /&gt;
* MergedGrudge_B-3_2&lt;br /&gt;
* MergedGrudge_B-4_0&lt;br /&gt;
* MergedGrudge_B-4_1&lt;br /&gt;
* MergedGrudge_B-4_2&lt;br /&gt;
* MergedGrudge_D-6_0&lt;br /&gt;
* MergedGrudge_D-8_0&lt;br /&gt;
* MergedGrudge_E-1_1&lt;br /&gt;
* MergedGrudge_E-4_1&lt;br /&gt;
* MergedGrudge_E-4_10&lt;br /&gt;
* MergedGrudge_E-4_11&lt;br /&gt;
* MergedGrudge_E-4_12&lt;br /&gt;
* MergedGrudge_E-4_13&lt;br /&gt;
* MergedGrudge_E-4_14&lt;br /&gt;
* MergedGrudge_E-4_15&lt;br /&gt;
* MergedGrudge_E-4_16&lt;br /&gt;
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* MergedGrudge_E-4_18&lt;br /&gt;
* MergedGrudge_E-4_19&lt;br /&gt;
* MergedGrudge_E-4_2&lt;br /&gt;
* MergedGrudge_E-4_20&lt;br /&gt;
* MergedGrudge_E-4_3&lt;br /&gt;
* MergedGrudge_E-4_4&lt;br /&gt;
* MergedGrudge_E-4_5&lt;br /&gt;
* MergedGrudge_E-4_6&lt;br /&gt;
* MergedGrudge_E-4_7&lt;br /&gt;
* MergedGrudge_E-4_8&lt;br /&gt;
* MergedGrudge_E-4_9&lt;br /&gt;
* MergedGrudge_F-4_0&lt;br /&gt;
* MergedGrudge_F-5_0&lt;br /&gt;
* MergedGrudge_I-3_0&lt;br /&gt;
* MergedGrudge_I-3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_0&lt;br /&gt;
* MergedGrudge_RemainsElectric_0_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_1_3&lt;br /&gt;
* MergedGrudge_RemainsElectric_2&lt;br /&gt;
* MergedGrudge_RemainsElectric_3_1&lt;br /&gt;
* MergedGrudge_RemainsElectric_4&lt;br /&gt;
* MergedGrudge_RemainsElectric_5&lt;br /&gt;
* MergedGrudge_RemainsElectric_6&lt;br /&gt;
* MergedGrudge_RemainsElectric_7&lt;br /&gt;
* MergedGrudge_RemainsElectric_8&lt;br /&gt;
* MergedGrudge_RemainsElectric_9_4&lt;br /&gt;
* MergedGrudge_RemainsFire_10_0&lt;br /&gt;
* MergedGrudge_RemainsFire_1_0&lt;br /&gt;
* MergedGrudge_RemainsFire_2_0&lt;br /&gt;
* MergedGrudge_RemainsFire_3_0&lt;br /&gt;
* MergedGrudge_RemainsFire_4_0&lt;br /&gt;
* MergedGrudge_RemainsFire_5_0&lt;br /&gt;
* MergedGrudge_RemainsFire_6_0&lt;br /&gt;
* MergedGrudge_RemainsFire_7_0&lt;br /&gt;
* MergedGrudge_RemainsFire_8_0&lt;br /&gt;
* MergedGrudge_RemainsFire_9_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0&lt;br /&gt;
* MergedGrudge_RemainsWater_0_1&lt;br /&gt;
* MergedGrudge_RemainsWater_0_2&lt;br /&gt;
* MergedGrudge_RemainsWater_1_4&lt;br /&gt;
* MergedGrudge_RemainsWater_2&lt;br /&gt;
* MergedGrudge_RemainsWater_3&lt;br /&gt;
* MergedGrudge_RemainsWater_4&lt;br /&gt;
* MergedGrudge_RemainsWater_5_1&lt;br /&gt;
* MergedGrudge_RemainsWater_6&lt;br /&gt;
* MergedGrudge_RemainsWater_7&lt;br /&gt;
* MergedGrudge_RemainsWind_0&lt;br /&gt;
* MergedGrudge_RemainsWind_0_0&lt;br /&gt;
* MergedGrudge_RemainsWind_1_0&lt;br /&gt;
* MergedGrudge_RemainsWind_2_0&lt;br /&gt;
* MergedGrudge_RemainsWind_3_0&lt;br /&gt;
* MergedGrudge_RemainsWind_4&lt;br /&gt;
* MergedGrudge_RemainsWind_5_0&lt;br /&gt;
* MergedGrudge_RemainsWind_6_0&lt;br /&gt;
* MergedGrudge_RemainsWind_7_0&lt;br /&gt;
* MergedGrudge_RemainsWind_8&lt;br /&gt;
* MergedGrudge_RemainsWind_9_0}}&lt;br /&gt;
|-&lt;br /&gt;
| PathOptimizationAlways || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_SouthernVillage009}}&lt;br /&gt;
|-&lt;br /&gt;
| PhysicsPauseDisable || ?{{check}} Causes actor flag 2 to be set. This does not apply to actor profiles Player or Horse.&lt;br /&gt;
| &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Area&lt;br /&gt;
* BGCameraPos&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorChemical || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PreActorXLink || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Aurora&lt;br /&gt;
* BlackSmoke&lt;br /&gt;
* Butterfly&lt;br /&gt;
* CastleBarrier&lt;br /&gt;
* CherryParticle&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* DLC2_DungeonFire_Effect&lt;br /&gt;
* DLC2_DungeonSand_Effect&lt;br /&gt;
* DLC2_DungeonWater_Effect&lt;br /&gt;
* Darkness_Distance&lt;br /&gt;
* DenseFogEftLocater&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_IbutsuWaterFall_A_01&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DgnScene_RemainsWind_Far&lt;br /&gt;
* Dragonfly&lt;br /&gt;
* DungeonBird_test&lt;br /&gt;
* EfLocater_GrudgeRib_L&lt;br /&gt;
* EfLocater_GrudgeRib_LL&lt;br /&gt;
* EfLocater_GrudgeRib_M&lt;br /&gt;
* EfLocater_GrudgeSolid_L&lt;br /&gt;
* EfLocater_GrudgeSolid_LL&lt;br /&gt;
* EfLocater_GrudgeSolid_LLL&lt;br /&gt;
* EfLocater_GrudgeSolid_LL_02&lt;br /&gt;
* EfLocater_GrudgeSolid_L_02&lt;br /&gt;
* EfLocater_GrudgeSolid_M&lt;br /&gt;
* EfLocater_GrudgeSolid_M_02&lt;br /&gt;
* FirstHighlandFog&lt;br /&gt;
* FirstHighlandFog_DemoPlus&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far&lt;br /&gt;
* FldObj_LavaPlane_A_07&lt;br /&gt;
* FldObj_LavaPlane_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_SmallCrater_S_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_01&lt;br /&gt;
* FldObj_WaterFallBottom_A_01_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_02&lt;br /&gt;
* FldObj_WaterFallBottom_A_02_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_03&lt;br /&gt;
* FldObj_WaterFallBottom_A_03_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_04&lt;br /&gt;
* FldObj_WaterFallBottom_A_04_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_05&lt;br /&gt;
* FldObj_WaterFallBottom_A_05_Far&lt;br /&gt;
* FldObj_WaterFallBottom_A_06&lt;br /&gt;
* FldObj_WaterFallBottom_A_07&lt;br /&gt;
* FldObj_WaterFallBottom_A_07_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FlyLocater&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* GrudgeMarkEffectLocater&lt;br /&gt;
* Grudge_HyruleCastle&lt;br /&gt;
* HazeEffectLocater_r50&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* KorokRayShaft&lt;br /&gt;
* KorokRayShaftNarrow&lt;br /&gt;
* LavaHaze_01&lt;br /&gt;
* MayoiFogEftLocater&lt;br /&gt;
* Mosquito&lt;br /&gt;
* MountainCloud&lt;br /&gt;
* MountainCloudSingle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* PlacementHaze&lt;br /&gt;
* Rain_Distance&lt;br /&gt;
* SandStorm_Distance_Battle&lt;br /&gt;
* SandStorm_Distance_Ibutsu&lt;br /&gt;
* SandStorm_Distance_daytime&lt;br /&gt;
* Sandfall_A_01&lt;br /&gt;
* SmallFishes1&lt;br /&gt;
* Snow_Distance_Gerudo&lt;br /&gt;
* Snow_Distance_Lanayru&lt;br /&gt;
* SpiritForest_Effect&lt;br /&gt;
* Steam_Hotspring_01&lt;br /&gt;
* Strange_Beacon&lt;br /&gt;
* Thundercloud_Distance&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_03&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GanonGrudge_A_01&lt;br /&gt;
* TwnObj_MasterSwordBase_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far&lt;br /&gt;
* ValleyEffectLocater&lt;br /&gt;
* VolcanoPloom&lt;br /&gt;
* VolcanoPloom_Far&lt;br /&gt;
* WaterfallGerudoBottom&lt;br /&gt;
* WaterfallGerudoBottomCeiling&lt;br /&gt;
* WaterfallGerudoSquare}}&lt;br /&gt;
|-&lt;br /&gt;
| PriorityMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FireWoodFromBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| PutAndFly || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_T}}&lt;br /&gt;
|-&lt;br /&gt;
| PutScatter || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| RainBonusMaterial || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F}}&lt;br /&gt;
|-&lt;br /&gt;
| RandomCreateNotRain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Mushroom_J}}&lt;br /&gt;
|-&lt;br /&gt;
| RegisterButDontEquipWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingNonUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_SecretBase_TorchStand_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianArm_A_04&lt;br /&gt;
* FldObj_SecretBaseLamp_A_01&lt;br /&gt;
* FldObj_SecretBaseLamp_B_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronLight_A_05&lt;br /&gt;
* TwnObj_City_GoronLight_B_01&lt;br /&gt;
* TwnObj_City_GoronTable_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_01&lt;br /&gt;
* TwnObj_Gerudo_Light_A_02&lt;br /&gt;
* TwnObj_StableHosteLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_01&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_02&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_03&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraLamp_B_01&lt;br /&gt;
* TwnObj_Village_RitoLight_A_02&lt;br /&gt;
* TwnObj_Village_RitoLight_A_03&lt;br /&gt;
* TwnObj_Village_RitoLight_A_04&lt;br /&gt;
* TwnObj_Village_RitoLight_A_05&lt;br /&gt;
* TwnObj_Village_SheikerArrowCase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBed_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_02&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_03&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_04&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_05&lt;br /&gt;
* TwnObj_Village_SheikerBox_A_06&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_01&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_03&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_04&lt;br /&gt;
* TwnObj_Village_SheikerChest_A_05&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_01&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFlowervase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouseSet_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_01&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_02&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_03&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_04&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_06&lt;br /&gt;
* TwnObj_Village_SheikerOutLighting_A_07&lt;br /&gt;
* TwnObj_Village_SheikerPartition_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPlate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWallScroll_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_06}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseClustering || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RenderingUseTeraTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AncientStoneTower_A_01&lt;br /&gt;
* FldObj_AncientStoneTower_A_01_Far&lt;br /&gt;
* FldObj_AncientStoneTower_A_02&lt;br /&gt;
* FldObj_AncientStoneTower_A_02_Far&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ResetLastRiddenAnimalHorse || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseBone_AllDay}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalBloodyMoon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BoarMeat&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Npc_Assassin_003&lt;br /&gt;
* Npc_Assassin_004&lt;br /&gt;
* Npc_Assassin_005&lt;br /&gt;
* Npc_Assassin_006&lt;br /&gt;
* Npc_Assassin_007&lt;br /&gt;
* Npc_Assassin_008&lt;br /&gt;
* Npc_Assassin_009&lt;br /&gt;
* Npc_Assassin_010&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* DgnObj_WallCrack_C_01&lt;br /&gt;
* DgnObj_WallCrack_Wind_A_02&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DLC_HeroSeal_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSeal_Goron&lt;br /&gt;
* Obj_DLC_HeroSeal_Rito&lt;br /&gt;
* Obj_DLC_HeroSeal_Zora&lt;br /&gt;
* Obj_DLC_HeroSoul_Gerudo&lt;br /&gt;
* Obj_DLC_HeroSoul_Goron&lt;br /&gt;
* Obj_DLC_HeroSoul_Rito&lt;br /&gt;
* Obj_DLC_HeroSoul_Zora&lt;br /&gt;
* Obj_DungeonClearSeal&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_HeartUtuwa_A_01&lt;br /&gt;
* Obj_HeroSoul_Gerudo&lt;br /&gt;
* Obj_HeroSoul_Goron&lt;br /&gt;
* Obj_HeroSoul_Rito&lt;br /&gt;
* Obj_HeroSoul_Zora&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Obj_KorokNuts&lt;br /&gt;
* Obj_Maracas&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_StaminaUtuwa_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WarpDLC&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_HyruleCastleObject_Wallcrack_Before_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WallCrack_Wind&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardian_A_Dynamic}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalNoneForUsed || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DgnObj_AncientReactor_B_01&lt;br /&gt;
* DgnObj_AncientReactor_B_01_on&lt;br /&gt;
* DgnObj_DownloadTerminal_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_RemainsTerminalBody_A&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* Mannequin_001_Head&lt;br /&gt;
* Mannequin_001_Lower&lt;br /&gt;
* Mannequin_001_Upper&lt;br /&gt;
* Mannequin_002_Head&lt;br /&gt;
* Mannequin_002_Lower&lt;br /&gt;
* Mannequin_002_Upper&lt;br /&gt;
* Mannequin_003_Head&lt;br /&gt;
* Mannequin_003_Lower&lt;br /&gt;
* Mannequin_003_Upper&lt;br /&gt;
* Mannequin_004_Head&lt;br /&gt;
* Mannequin_004_Lower&lt;br /&gt;
* Mannequin_004_Upper&lt;br /&gt;
* Mannequin_005_Head&lt;br /&gt;
* Mannequin_005_Lower&lt;br /&gt;
* Mannequin_005_Upper&lt;br /&gt;
* Mannequin_006_Head&lt;br /&gt;
* Mannequin_006_Lower&lt;br /&gt;
* Mannequin_006_Upper&lt;br /&gt;
* Mannequin_007_Head&lt;br /&gt;
* Mannequin_007_Lower&lt;br /&gt;
* Mannequin_007_Upper&lt;br /&gt;
* Mannequin_008_Head&lt;br /&gt;
* Mannequin_008_Lower&lt;br /&gt;
* Mannequin_008_Upper&lt;br /&gt;
* Mannequin_009_Upper&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* ShutterKey&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPostBed_A_01&lt;br /&gt;
* TwnObj_GateKeeperBed_A_01&lt;br /&gt;
* TwnObj_HeburaLodgeBed_A_01&lt;br /&gt;
* TwnObj_HunterHouseBed_A_01&lt;br /&gt;
* TwnObj_Village_KorokBed_A_01&lt;br /&gt;
* TwnObj_Village_SakuradaBed_A_01&lt;br /&gt;
* TwnObj_Village_ZoraFacilityBed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Cook_N_01&lt;br /&gt;
* Item_Cook_N_02&lt;br /&gt;
* Item_Cook_N_03&lt;br /&gt;
* Item_Cook_N_04&lt;br /&gt;
* Item_Cook_O_01&lt;br /&gt;
* Item_Cook_O_02&lt;br /&gt;
* Item_Cook_P_01&lt;br /&gt;
* Item_Cook_P_02&lt;br /&gt;
* Item_Cook_P_03&lt;br /&gt;
* Item_Cook_P_04&lt;br /&gt;
* Item_Cook_P_05&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalRandomForDrop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RevivalUnderGodTime || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_RupeeRabbit_A}}&lt;br /&gt;
|-&lt;br /&gt;
| RippleAtContactPoint || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastFruit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_52}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastItem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMeat || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastMushroom || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastPlant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28}}&lt;br /&gt;
|-&lt;br /&gt;
| RoastVegetable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_50}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_DLC_Rock_A&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TwnObj_DLC_Village_ZoraTable_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RotMoveFollowPreCalc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_IbutsuElectricHead_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementBurn || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021}}&lt;br /&gt;
|-&lt;br /&gt;
| RuinAutoPlacementWood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupee || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver}}&lt;br /&gt;
|-&lt;br /&gt;
| Scaffold || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Stump&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_03&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Stump&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SensorFilterLayer_None || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* CarryBox&lt;br /&gt;
* CurseGanonBeam&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GanonBeam&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* GreatFairyBeforeRevival&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_Beam&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SheikSensorTargetDeadOrAlive || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Signboard || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Stump&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Stump&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Stump&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| SiteBossParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* SiteBossWearFlame}}&lt;br /&gt;
|-&lt;br /&gt;
| SlideDoor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_SheikerDoor_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| SmallKey || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* KeySmall}}&lt;br /&gt;
|-&lt;br /&gt;
| SpecialCareNecessaryForDemo || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R}}&lt;br /&gt;
|-&lt;br /&gt;
| StalfosParts || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020}}&lt;br /&gt;
|-&lt;br /&gt;
| StaminaContainer || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_StaminaUtuwa_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| StickArrow || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerLong || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* BarrelBomb_Balloon&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeeHome&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_05&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_B_01&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_A_01&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoardWood_C_01&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_Gondola_Create_Tag&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_StonePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_04&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_IceBlock_B&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_C_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_DlC_BoxIron_Secret&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_ElectricBoxGenerator&lt;br /&gt;
* DgnObj_ElectricPillar_A_01&lt;br /&gt;
* DgnObj_ElectricPillar_A_02&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_FenceDynamic_B&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_Gondola_A&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricBeamos_A_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_IceBlock&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorL_B_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronDoorR_B_01&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderBlock_B&lt;br /&gt;
* DgnObj_SliderBlock_C&lt;br /&gt;
* DgnObj_SliderBoxIron_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_StoneLog_A_01&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* ElectricBallGenerator&lt;br /&gt;
* ElectricBallNoCarriable&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* FldObj_BoardIronDeathMt_A&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_Bottle_Letter&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_01&lt;br /&gt;
* FldObj_DLC_FlyShield_A_Snow_02&lt;br /&gt;
* FldObj_DLC_FlyShield_Wood_A_02&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01_Trunk&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_03_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IronBall&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* KeySmall&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* MagneGear&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoardWood_Square_01&lt;br /&gt;
* Obj_BoardWood_Triangle_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_GrilledMeatRock&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_MeatRock&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* Pot&lt;br /&gt;
* Priest_Boss_IronBall&lt;br /&gt;
* PutRupee&lt;br /&gt;
* PutRupee_Blue&lt;br /&gt;
* PutRupee_Gold&lt;br /&gt;
* PutRupee_Purple&lt;br /&gt;
* PutRupee_Red&lt;br /&gt;
* PutRupee_Silver&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockBall&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* Test_SwitchWind&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShatterFence_Wood_B_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_ShutterFence_Iron_M_A_01&lt;br /&gt;
* TwnObj_HyruleCastleObject_SteppingSwitch_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorL_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridgeDoorR_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* WoodBall_Golf}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerMiddle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNoDisplay || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_DLC_BevelGear_A_02&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_DoorParts_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Lift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_Propeller_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_C_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_Gear_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_E_Faucet_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuPulleyLift_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_02&lt;br /&gt;
* DgnObj_DLC_IbutsuShaft_A_05&lt;br /&gt;
* DgnObj_DLC_SliderBlockConcaveDisk_A_03&lt;br /&gt;
* DgnObj_DLC_SpurGearToothL_B_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_01&lt;br /&gt;
* DgnObj_DLC_SpurGear_A_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchStep_A_01&lt;br /&gt;
* DgnObj_GearHandle_A_01&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_02&lt;br /&gt;
* DgnObj_IbutsuElectricLift_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_01&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_02&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_03&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_04&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_05&lt;br /&gt;
* DgnObj_IbutsuWaterGear_A_06&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchStepOnce_C_01&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerNotCancelAtk || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnObj_DLC_IbutsuExD_WallSpike_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_FloorSpike_A_01&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WallSpike_B_01&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRockMaze_A_01&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerShort || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_BrokenLeg_L&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_L_Snow&lt;br /&gt;
* Guardian_A_BrokenLeg_S&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Moss&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Sand&lt;br /&gt;
* Guardian_A_BrokenLeg_S_Snow&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone&lt;br /&gt;
* Priest_Boss_ShadowClone_Bullet&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| StopTimerSmallMass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_B_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuObj_MagnePole_A_01&lt;br /&gt;
* DgnObj_DLC_IronBall_L_A_01&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamAssassin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamBokoblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamChuchu || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamForestGiant || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGolemLittle || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardian || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* GuardianBeamCannon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Guardian_A_Leg&lt;br /&gt;
* Guardian_A_Leg_Moss&lt;br /&gt;
* Guardian_A_Leg_Sand&lt;br /&gt;
* Guardian_A_Leg_Snow&lt;br /&gt;
* Guardian_C_Propeller&lt;br /&gt;
* Guardian_C_Propeller_Clean}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamGuardianMini || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLizarfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamLynel || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamMoriblin || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamStalfos || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior}}&lt;br /&gt;
|-&lt;br /&gt;
| TeamWizzrobe || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| ThickTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughCheckForceBlowAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_01&lt;br /&gt;
* DgnObj_DLC_IbutsuEXD_FirePillar_A_02&lt;br /&gt;
* DgnObj_FirePillar&lt;br /&gt;
* DgnObj_FirePillar_B&lt;br /&gt;
* DgnObj_FirePillar_C&lt;br /&gt;
* DgnObj_FirePillar_C_01&lt;br /&gt;
* DgnObj_FirePillar_C_02&lt;br /&gt;
* DgnObj_FirePillar_C_03&lt;br /&gt;
* DgnObj_FirePillar_C_04&lt;br /&gt;
* DgnObj_FirePillar_C_Physics}}&lt;br /&gt;
|-&lt;br /&gt;
| ThroughKorogFan || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_DLC_Balloon_Stay&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57}}&lt;br /&gt;
|-&lt;br /&gt;
| TreasureBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| Tree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeDragonblood_Root_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorBowCharge || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_E_00&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| TurnActorNearEnemy || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Barrel&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_01&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_02&lt;br /&gt;
* Obj_DLC_ShieldFenceSnow_A_M_03&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_01&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_02&lt;br /&gt;
* Obj_ShieldFenceWood_A_M_03&lt;br /&gt;
* Pot&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeFish || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeInsect || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| TypeKokko || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForest || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_EP&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_KimoP&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* CherryParticle_02&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* SpiritForest_Effect}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderGodForestOff || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Octarock_Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| UndispCut || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantMelonGrass_A_01&lt;br /&gt;
* Obj_PlantPumpkinGrass_A_01&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_ChiliPepper_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UnuseModelLight || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalSupportNormalCalculator || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseAnimalUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseBossExHPParamForMasterMode || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| UseChemicalType || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_40}}&lt;br /&gt;
|-&lt;br /&gt;
| UseClothReactionUnit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* WolfLink}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtendedEntity || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseExtraBindActor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Horse_A}}&lt;br /&gt;
|-&lt;br /&gt;
| UseModelFadeAlphaInEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| UseNecklaceSaveFlag || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| UseTgSensorMaterialOnHit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Priest_Boss_Giant}}&lt;br /&gt;
|-&lt;br /&gt;
| VeryThinTreeWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| VillagerMgrNoSleepDuringEvent || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* ChangeWeatherTag&lt;br /&gt;
* ChangeWeatherTag_NoCalcInEvent&lt;br /&gt;
* ChangeWindTag&lt;br /&gt;
* EnduranceEnvChangeTag&lt;br /&gt;
* Npc_Goron006}}&lt;br /&gt;
|-&lt;br /&gt;
| WarmWeapon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| WarpIcon || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_WarpDLC}}&lt;br /&gt;
|-&lt;br /&gt;
| WatchmanEquip || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BokoblinPipe&lt;br /&gt;
* LizalfosPipe&lt;br /&gt;
* MoriblinPipe}}&lt;br /&gt;
|-&lt;br /&gt;
| WeaponHookSandworm || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SandwormR}}&lt;br /&gt;
|-&lt;br /&gt;
| WhiteArrowAttentionOFF || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_EnemyLookoutBanana_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigBox || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_TBox}}&lt;br /&gt;
|-&lt;br /&gt;
| WigGrass || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_08}}&lt;br /&gt;
|-&lt;br /&gt;
| WigStone || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Stone_01}}&lt;br /&gt;
|-&lt;br /&gt;
| WigTree || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* OctObj_Grass_07}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkGroundCheckTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_WildDuck_A}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoChainAttack || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkNoTarget || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Enemy_Bee_Swarm&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure}}&lt;br /&gt;
|-&lt;br /&gt;
| WolfLinkPowerUpFood || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12}}&lt;br /&gt;
|-&lt;br /&gt;
| XLinkEventOnAtInit || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_MasterSwordBase_100Enemy}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanAnimal || Hyrule Compendium creatures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Crow_Swarm&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Gull_A&lt;br /&gt;
* Animal_Gull_Swarm&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Hawk_A&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Insect_A&lt;br /&gt;
* Animal_Insect_AA&lt;br /&gt;
* Animal_Insect_AB&lt;br /&gt;
* Animal_Insect_B&lt;br /&gt;
* Animal_Insect_C&lt;br /&gt;
* Animal_Insect_E&lt;br /&gt;
* Animal_Insect_F&lt;br /&gt;
* Animal_Insect_G&lt;br /&gt;
* Animal_Insect_H&lt;br /&gt;
* Animal_Insect_I&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_M&lt;br /&gt;
* Animal_Insect_N&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_P&lt;br /&gt;
* Animal_Insect_Q&lt;br /&gt;
* Animal_Insect_R&lt;br /&gt;
* Animal_Insect_S&lt;br /&gt;
* Animal_Insect_T&lt;br /&gt;
* Animal_Insect_X&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Pigeon_B_Swarm&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_SunazarashiSP_A&lt;br /&gt;
* Animal_SunazarashiSP_B&lt;br /&gt;
* Animal_SunazarashiSP_C&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_Sunazarashi_B&lt;br /&gt;
* Animal_Sunazarashi_D_DLC2nd&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* GameRomHorse&lt;br /&gt;
* GameRomHorse00L&lt;br /&gt;
* GameRomHorse00S&lt;br /&gt;
* GameRomHorse01&lt;br /&gt;
* GameRomHorse02&lt;br /&gt;
* GameRomHorse03&lt;br /&gt;
* GameRomHorse04&lt;br /&gt;
* GameRomHorse05&lt;br /&gt;
* GameRomHorse06&lt;br /&gt;
* GameRomHorse07&lt;br /&gt;
* GameRomHorse08&lt;br /&gt;
* GameRomHorse09&lt;br /&gt;
* GameRomHorse10&lt;br /&gt;
* GameRomHorse11&lt;br /&gt;
* GameRomHorse12&lt;br /&gt;
* GameRomHorse13&lt;br /&gt;
* GameRomHorse14&lt;br /&gt;
* GameRomHorse15&lt;br /&gt;
* GameRomHorse16&lt;br /&gt;
* GameRomHorse17&lt;br /&gt;
* GameRomHorse18&lt;br /&gt;
* GameRomHorse19&lt;br /&gt;
* GameRomHorse20&lt;br /&gt;
* GameRomHorse21&lt;br /&gt;
* GameRomHorse22&lt;br /&gt;
* GameRomHorse23&lt;br /&gt;
* GameRomHorseBone&lt;br /&gt;
* GameRomHorseBone_AllDay&lt;br /&gt;
* GameRomHorseEpona&lt;br /&gt;
* GameRomHorseNushi&lt;br /&gt;
* GameRomHorseZelda&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanBoss || Hyrule Compendium elite enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanDLCOnly || Hyrule Compendium DLC only entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanEnemy || Hyrule Compendium enemies || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Assassin_Azito_Middle&lt;br /&gt;
* Enemy_Assassin_Azito_Middle_DLC2&lt;br /&gt;
* Enemy_Assassin_Junior&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_001&lt;br /&gt;
* Enemy_Assassin_Junior_Npc_002&lt;br /&gt;
* Enemy_Assassin_Middle&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* Enemy_Assassin_Shooter_Azito_Junior&lt;br /&gt;
* Enemy_Assassin_Shooter_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_Head_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Dragon_Electric&lt;br /&gt;
* Enemy_Dragon_Electric_Far&lt;br /&gt;
* Enemy_Dragon_Fire&lt;br /&gt;
* Enemy_Dragon_Fire_Far&lt;br /&gt;
* Enemy_Dragon_Grudge&lt;br /&gt;
* Enemy_Dragon_Grudge_Far&lt;br /&gt;
* Enemy_Dragon_Ice&lt;br /&gt;
* Enemy_Dragon_Ice_Far&lt;br /&gt;
* Enemy_Ganon&lt;br /&gt;
* Enemy_GanonBeast&lt;br /&gt;
* Enemy_GanonGrudge&lt;br /&gt;
* Enemy_GanonGrudge_01&lt;br /&gt;
* Enemy_GanonGrudge_02&lt;br /&gt;
* Enemy_Giant_Bone&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Junior&lt;br /&gt;
* Enemy_Giant_Middle&lt;br /&gt;
* Enemy_Giant_Senior&lt;br /&gt;
* Enemy_Golem_Fire&lt;br /&gt;
* Enemy_Golem_Fire_R&lt;br /&gt;
* Enemy_Golem_Ice&lt;br /&gt;
* Enemy_Golem_Junior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Golem_Middle&lt;br /&gt;
* Enemy_Golem_Senior&lt;br /&gt;
* Enemy_Guardian_A&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Moss&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Sand&lt;br /&gt;
* Enemy_Guardian_A_Fixed_Snow&lt;br /&gt;
* Enemy_Guardian_A_Moss&lt;br /&gt;
* Enemy_Guardian_A_Sand&lt;br /&gt;
* Enemy_Guardian_A_Snow&lt;br /&gt;
* Enemy_Guardian_B&lt;br /&gt;
* Enemy_Guardian_B_Clean&lt;br /&gt;
* Enemy_Guardian_C&lt;br /&gt;
* Enemy_Guardian_C_Clean&lt;br /&gt;
* Enemy_Guardian_Mini_Baby&lt;br /&gt;
* Enemy_Guardian_Mini_Baby_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe&lt;br /&gt;
* Enemy_Guardian_Mini_Junior_Wipe_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Middle&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_Dark&lt;br /&gt;
* Enemy_Guardian_Mini_Middle_DetachLineBeam&lt;br /&gt;
* Enemy_Guardian_Mini_Practice&lt;br /&gt;
* Enemy_Guardian_Mini_Senior&lt;br /&gt;
* Enemy_Guardian_Mini_Senior_Dark&lt;br /&gt;
* Enemy_Keese&lt;br /&gt;
* Enemy_Keese_AllDay&lt;br /&gt;
* Enemy_Keese_Electric&lt;br /&gt;
* Enemy_Keese_Electric_AllDay&lt;br /&gt;
* Enemy_Keese_Fire&lt;br /&gt;
* Enemy_Keese_Fire_AllDay&lt;br /&gt;
* Enemy_Keese_Ice&lt;br /&gt;
* Enemy_Keese_Ice_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior_Head&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior_Head&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* Enemy_Sandworm&lt;br /&gt;
* Enemy_SandwormR&lt;br /&gt;
* Enemy_SiteBoss_Bow&lt;br /&gt;
* Enemy_SiteBoss_Bow_Castle&lt;br /&gt;
* Enemy_SiteBoss_Bow_R&lt;br /&gt;
* Enemy_SiteBoss_Lsword&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Lsword_R&lt;br /&gt;
* Enemy_SiteBoss_Spear&lt;br /&gt;
* Enemy_SiteBoss_Spear_Castle&lt;br /&gt;
* Enemy_SiteBoss_Spear_R&lt;br /&gt;
* Enemy_SiteBoss_Sword&lt;br /&gt;
* Enemy_SiteBoss_Sword_Castle&lt;br /&gt;
* Enemy_SiteBoss_Sword_R&lt;br /&gt;
* Enemy_Wizzrobe_Electric&lt;br /&gt;
* Enemy_Wizzrobe_Electric_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Fire&lt;br /&gt;
* Enemy_Wizzrobe_Fire_Senior&lt;br /&gt;
* Enemy_Wizzrobe_Ice&lt;br /&gt;
* Enemy_Wizzrobe_Ice_Senior&lt;br /&gt;
* Priest_Boss_Giant&lt;br /&gt;
* Priest_Boss_Normal&lt;br /&gt;
* Priest_Boss_ShadowClone_Real&lt;br /&gt;
* RemainsFire_Drone_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanHardModeOnly || Hyrule Compendium Master Mode-exclusive entries || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_AirOctarock&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Moriblin_Gold}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanOther || Hyrule Compendium treasures || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged&lt;br /&gt;
* TBox_Dungeon_Stone&lt;br /&gt;
* TBox_Dungeon_Wood&lt;br /&gt;
* TBox_Dungeon_Wood_AreaCulling&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanSozai || Hyrule Compendium materials (literally &amp;quot;図鑑.素材&amp;quot;) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| ZukanWeapon || Hyrule Compendium weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientArrow&lt;br /&gt;
* BombArrow_A&lt;br /&gt;
* DgnObj_DLC_Weapon_Sword_502&lt;br /&gt;
* ElectricArrow&lt;br /&gt;
* FireArrow&lt;br /&gt;
* IceArrow&lt;br /&gt;
* NormalArrow&lt;br /&gt;
* Obj_AncientArrow_A_01&lt;br /&gt;
* Obj_AncientArrow_B_01&lt;br /&gt;
* Obj_AncientArrow_C_01&lt;br /&gt;
* Obj_ArrowBundle_A_01&lt;br /&gt;
* Obj_ArrowBundle_A_02&lt;br /&gt;
* Obj_ArrowBundle_A_10&lt;br /&gt;
* Obj_ArrowNormal_A_01&lt;br /&gt;
* Obj_BombArrow_A_01&lt;br /&gt;
* Obj_BombArrow_A_02&lt;br /&gt;
* Obj_BombArrow_A_03&lt;br /&gt;
* Obj_BombArrow_A_04&lt;br /&gt;
* Obj_ElectricArrow_A_01&lt;br /&gt;
* Obj_ElectricArrow_A_02&lt;br /&gt;
* Obj_ElectricArrow_A_03&lt;br /&gt;
* Obj_ElectricArrow_B_01&lt;br /&gt;
* Obj_FireArrow_A_01&lt;br /&gt;
* Obj_FireArrow_A_02&lt;br /&gt;
* Obj_FireArrow_A_03&lt;br /&gt;
* Obj_IceArrow_A_01&lt;br /&gt;
* Obj_IceArrow_A_02&lt;br /&gt;
* Obj_IceArrow_A_03&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_502}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development tags ==&lt;br /&gt;
Unlike normal tags, &#039;&#039;&#039;development tags&#039;&#039;&#039; {{unofficial name}} are not used by the game at all. Rather, they are presumably only used during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Name !!style=&amp;quot;width: 45%&amp;quot;| Description !!style=&amp;quot;width: 35%&amp;quot;| List of actors&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportDisabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* ArmorProcessingEventTag&lt;br /&gt;
* Armor_001_Head_B&lt;br /&gt;
* Armor_002_Head_B&lt;br /&gt;
* Armor_003_Head_B&lt;br /&gt;
* Armor_004_Head_B&lt;br /&gt;
* Armor_012_Head_B&lt;br /&gt;
* Armor_015_Head_B&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_042_Head_B&lt;br /&gt;
* Armor_077_Head_B&lt;br /&gt;
* Armor_078_Head_B&lt;br /&gt;
* Armor_079_Head_B&lt;br /&gt;
* Armor_177_Head_B&lt;br /&gt;
* Armor_178_Head_B&lt;br /&gt;
* Armor_220_Head_B&lt;br /&gt;
* Armor_221_Head_B&lt;br /&gt;
* Armor_222_Head_B&lt;br /&gt;
* Armor_223_Head_B&lt;br /&gt;
* Armor_224_Head_B&lt;br /&gt;
* Armor_Default_Head&lt;br /&gt;
* Armor_Default_Lower&lt;br /&gt;
* Armor_Default_Upper&lt;br /&gt;
* ArrowRainChild&lt;br /&gt;
* AssassinIronBall&lt;br /&gt;
* AssassinRockBall&lt;br /&gt;
* AssassinWindCutter&lt;br /&gt;
* AttackGrave&lt;br /&gt;
* DemoAssassinIronBall&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* Dm_Animal_Heron_A&lt;br /&gt;
* Dm_Animal_LittleBird_A&lt;br /&gt;
* Dm_Animal_Squirrel_A&lt;br /&gt;
* Dm_Enemy_Guardian_A_Sand_Perfect&lt;br /&gt;
* Dm_FireWoodDie&lt;br /&gt;
* Dm_FldObj_EnemyLookout_B_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_BoneBig_A_01&lt;br /&gt;
* Dm_FldObj_EnemyTrace_Bonesmall_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* Dm_FldObj_WeaponStand_A_01&lt;br /&gt;
* Dm_IbutsuWater_Plate&lt;br /&gt;
* Dm_Ibutu_Fire&lt;br /&gt;
* Dm_Kibako_Contain_01&lt;br /&gt;
* Dm_Locator&lt;br /&gt;
* Dm_Locator_DLC2nd&lt;br /&gt;
* Dm_Locator_Demo2020&lt;br /&gt;
* Dm_Npc_Gerudo_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Goron_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_RevivalFairy&lt;br /&gt;
* Dm_Npc_Rito_HeroSoul_Kago&lt;br /&gt;
* Dm_Npc_Sheiker_Searcher_M_001&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_HeroSoul_Kago&lt;br /&gt;
* Dm_PlayerStole2&lt;br /&gt;
* DragonFlameBall&lt;br /&gt;
* DragonGrudgeBall&lt;br /&gt;
* DragonIceBall&lt;br /&gt;
* DragonThunderBall&lt;br /&gt;
* ElectricWaterBall&lt;br /&gt;
* EnemyGanonShockWave&lt;br /&gt;
* EnemyShockWave&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_GanonBeast_WeakPoint&lt;br /&gt;
* Enemy_GanonGhost&lt;br /&gt;
* Enemy_Ganon_Lsword_Weapon&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FL&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_FR&lt;br /&gt;
* Enemy_Ganon_Sword_Weapon_MR&lt;br /&gt;
* Enemy_Giant_Attention&lt;br /&gt;
* Enemy_Giant_Bone_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Arm_L&lt;br /&gt;
* Enemy_Giant_Bone_Chin&lt;br /&gt;
* Enemy_Giant_Bone_Eye&lt;br /&gt;
* Enemy_Giant_Bone_Eye_AllDay&lt;br /&gt;
* Enemy_Giant_Bone_Rib&lt;br /&gt;
* Enemy_Giant_WeakPoint&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_R_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Fire_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Ice_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_Lower_Arm_L&lt;br /&gt;
* Enemy_Golem_Lower_Arm_R&lt;br /&gt;
* Enemy_Golem_R_WeakPoint&lt;br /&gt;
* Enemy_Golem_Upper_Arm_L&lt;br /&gt;
* Enemy_Golem_Upper_Arm_R&lt;br /&gt;
* Enemy_Golem_WeakPoint&lt;br /&gt;
* Enemy_Golem_WeakPoint_02&lt;br /&gt;
* Enemy_Golem_WeakPoint_03&lt;br /&gt;
* Enemy_Keese_Swarm&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* Enemy_SiteBoss_Lsword_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Spear_Attention&lt;br /&gt;
* Enemy_SiteBoss_Spear_Weapon&lt;br /&gt;
* Enemy_SiteBoss_Sword_AfterImage&lt;br /&gt;
* Enemy_SiteBoss_Sword_Weapon&lt;br /&gt;
* ExpandElectricField&lt;br /&gt;
* ExpandFireField&lt;br /&gt;
* ExpandFireField_Golem&lt;br /&gt;
* ExpandFireField_Golem_Little&lt;br /&gt;
* ExpandFireField_Lynel&lt;br /&gt;
* ExpandIceField&lt;br /&gt;
* ExpandIceField_Golem&lt;br /&gt;
* ExpandIceField_Golem_Little&lt;br /&gt;
* Explode&lt;br /&gt;
* FireRodLv1Fire&lt;br /&gt;
* FireRodLv2Fire&lt;br /&gt;
* FireRodLv2FireChild&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_Giant_Bone&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* GaleArrow&lt;br /&gt;
* GameRomHorseReins_00L&lt;br /&gt;
* GameRomHorseReins_06&lt;br /&gt;
* GameRomHorseSaddle_00L&lt;br /&gt;
* GameRomHorseSaddle_00S&lt;br /&gt;
* GameRomHorseSaddle_06&lt;br /&gt;
* GanonFlameBall&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* GanonNormalArrow&lt;br /&gt;
* GanonPillarOfFlame&lt;br /&gt;
* GanonSeaOfFlame&lt;br /&gt;
* GanonShockWave&lt;br /&gt;
* GanonSpearForThrowing&lt;br /&gt;
* GanonThunder&lt;br /&gt;
* GanonTornado&lt;br /&gt;
* Giant_Bomb_Weapon&lt;br /&gt;
* Giant_Rock_Weapon&lt;br /&gt;
* GuardianWeakPoint&lt;br /&gt;
* Horse_Link_Mane_00L&lt;br /&gt;
* Horse_Link_Mane_00L_Reduction&lt;br /&gt;
* Horse_Link_Mane_01_Reduction&lt;br /&gt;
* Horse_Link_Mane_Grabbed&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bear&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Bone&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Deer&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Doe&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Large&lt;br /&gt;
* Horse_Link_Mane_Grabbed_Nushi&lt;br /&gt;
* Horse_Link_Mane_Reduction&lt;br /&gt;
* IceRodLv1Ice&lt;br /&gt;
* IceRodLv2Ice&lt;br /&gt;
* Item_Amiibo&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* Item_Cook_B_03&lt;br /&gt;
* Item_Cook_B_04&lt;br /&gt;
* Item_Cook_B_14&lt;br /&gt;
* Item_Cook_C_01&lt;br /&gt;
* Item_Cook_C_02&lt;br /&gt;
* Item_Cook_C_05&lt;br /&gt;
* Item_Cook_C_06&lt;br /&gt;
* Item_Cook_C_07&lt;br /&gt;
* Item_Cook_C_08&lt;br /&gt;
* Item_Cook_C_11&lt;br /&gt;
* Item_Cook_C_12&lt;br /&gt;
* Item_Cook_C_13&lt;br /&gt;
* Item_Cook_C_14&lt;br /&gt;
* Item_Cook_C_15&lt;br /&gt;
* Item_Cook_G_07&lt;br /&gt;
* Item_Cook_G_08&lt;br /&gt;
* Item_Magnetglove&lt;br /&gt;
* LastBossThunder&lt;br /&gt;
* LizalfosFlame&lt;br /&gt;
* Lizalfos_ElectricWaterBall&lt;br /&gt;
* Lizalfos_IceBall&lt;br /&gt;
* Lizalfos_Lava&lt;br /&gt;
* Lizalfos_Water&lt;br /&gt;
* LynelFlame&lt;br /&gt;
* NPC_CaptionVoice&lt;br /&gt;
* NPC_DRCVoice&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* NPC_PublicVoice&lt;br /&gt;
* NPC_artist_011&lt;br /&gt;
* NPC_oasis061&lt;br /&gt;
* NPC_oasis062&lt;br /&gt;
* NPC_oasis063&lt;br /&gt;
* NPC_oasis064&lt;br /&gt;
* NPC_oasis065&lt;br /&gt;
* NPC_oasis066&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* NPC_oasis069&lt;br /&gt;
* NPC_oasis070&lt;br /&gt;
* Npc_100enemy_MiniGame&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Gaman01&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A_Trash_Drift&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Musician_002&lt;br /&gt;
* Npc_Musician_003&lt;br /&gt;
* Npc_Musician_005&lt;br /&gt;
* Npc_Musician_006&lt;br /&gt;
* Npc_Musician_007&lt;br /&gt;
* Npc_Musician_008&lt;br /&gt;
* Npc_Musician_009&lt;br /&gt;
* Npc_Musician_010&lt;br /&gt;
* Npc_Musician_011&lt;br /&gt;
* Npc_Musician_012&lt;br /&gt;
* Npc_Musician_014&lt;br /&gt;
* Npc_Musician_015&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes&lt;br /&gt;
* Npc_Musician_AoC_BalladOfHeroes_Last&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudo&lt;br /&gt;
* Npc_Musician_AoC_HeroGerudoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroGoron&lt;br /&gt;
* Npc_Musician_AoC_HeroGoronRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroRito&lt;br /&gt;
* Npc_Musician_AoC_HeroRitoRelief&lt;br /&gt;
* Npc_Musician_AoC_HeroZora&lt;br /&gt;
* Npc_Musician_AoC_HeroZoraRelief&lt;br /&gt;
* Npc_NakedIslandPriest&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Npc_TutorialDungeon&lt;br /&gt;
* Npc_UMiiVillage030&lt;br /&gt;
* Npc_UMiiVillage031&lt;br /&gt;
* Npc_UMiiVillage031_2&lt;br /&gt;
* Npc_UMiiVillage032&lt;br /&gt;
* Npc_ValleyVillage031&lt;br /&gt;
* Npc_oasis033&lt;br /&gt;
* Npc_oasis050_2&lt;br /&gt;
* Npc_oasis051&lt;br /&gt;
* Obj_DRStone_A_02&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeGhost_A_03_Trunk&lt;br /&gt;
* Obj_TreeLog_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_A_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_B_02_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_01_Trunk&lt;br /&gt;
* Obj_TreeMaple_C_02_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalm_A_01_Trunk&lt;br /&gt;
* Obj_TreePalm_A_02_Trunk&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Trunk&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Trunk&lt;br /&gt;
* Obj_TreeWillow_A_01_Trunk&lt;br /&gt;
* OctObj_Grass_01&lt;br /&gt;
* OctObj_Grass_02&lt;br /&gt;
* OctObj_Grass_03&lt;br /&gt;
* OctObj_Grass_04&lt;br /&gt;
* OctObj_Grass_05&lt;br /&gt;
* OctObj_Grass_06&lt;br /&gt;
* OctObj_Grass_07&lt;br /&gt;
* OctObj_Grass_08&lt;br /&gt;
* OctObj_Stone_01&lt;br /&gt;
* OctObj_Stone_TBox&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* PlayerBeam&lt;br /&gt;
* PlayerShockWave&lt;br /&gt;
* PlayerStole2_Vagrant&lt;br /&gt;
* PriestBossShockWave&lt;br /&gt;
* PriestBossThunder&lt;br /&gt;
* Priest_Boss_AfterImage&lt;br /&gt;
* Priest_Boss_EarthRelease_Giant&lt;br /&gt;
* Priest_Boss_EarthRelease_Normal&lt;br /&gt;
* Priest_Boss_ElectricArrow&lt;br /&gt;
* Priest_Boss_FireArrow&lt;br /&gt;
* Priest_Boss_IceArrow&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* RemainsElectricCannon&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemoteBomb&lt;br /&gt;
* RemoteBomb2&lt;br /&gt;
* RemoteBombCube&lt;br /&gt;
* RemoteBombCube2&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* Self_HorseAssociationCustum&lt;br /&gt;
* SiteBossBigFlameBall&lt;br /&gt;
* SiteBossDrawingFlameTornado&lt;br /&gt;
* SiteBossFlameBall&lt;br /&gt;
* SiteBossGaleArrow&lt;br /&gt;
* SiteBossNormalArrow&lt;br /&gt;
* SiteBossPillarOfFlame&lt;br /&gt;
* SiteBossReflectArrow&lt;br /&gt;
* SiteBossSeaOfFlame&lt;br /&gt;
* SiteBossSeaOfFlameRotate&lt;br /&gt;
* SiteBossSpearForThrowing&lt;br /&gt;
* SiteBossSpearIceBullet&lt;br /&gt;
* SiteBossSpearShockWave&lt;br /&gt;
* SiteBossTornado&lt;br /&gt;
* SiteBossWearFlame&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* ThunderRodLv1Thunder&lt;br /&gt;
* ThunderRodLv2Thunder&lt;br /&gt;
* ThunderRodLv2ThunderChild&lt;br /&gt;
* TwnObj_BowBase_A_02&lt;br /&gt;
* TwnObj_BowBase_A_03&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_ShieldBase_A_02&lt;br /&gt;
* TwnObj_ShieldBase_A_03&lt;br /&gt;
* TwnObj_Village_SheikerMemoryPicture_A_01&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_500&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_503&lt;br /&gt;
* Wizzrobe_WeatherIceBall&lt;br /&gt;
* dyecolor_00}}&lt;br /&gt;
|-&lt;br /&gt;
| ActorMsgImportForceEnabled || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GameRomHorseEpona}}&lt;br /&gt;
|-&lt;br /&gt;
| AreaSeries || Environmental weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_044}}&lt;br /&gt;
|-&lt;br /&gt;
| AssassinSeries || Yiga weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_073}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrFire || Fire elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Sword_033}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrIce || Ice elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Sword_034}}&lt;br /&gt;
|-&lt;br /&gt;
| AttrThunder || Electric elemental weapons || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Sword_035}}&lt;br /&gt;
|-&lt;br /&gt;
| AxSeries || Ax weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Bake || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall&lt;br /&gt;
* AncientBallSwitch&lt;br /&gt;
* AncientBallSwitch2&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* BalanceLift&lt;br /&gt;
* Barrel_CDungeon&lt;br /&gt;
* BeltConveyor&lt;br /&gt;
* BeltConveyorTwoWay&lt;br /&gt;
* BlockCrack4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4&lt;br /&gt;
* BlockCrackFixed4x4x4_127&lt;br /&gt;
* DLC_DgnObj_BoardWood_L&lt;br /&gt;
* DLC_DgnObj_FireBox131_A_01&lt;br /&gt;
* DLC_SwitchStepOnce&lt;br /&gt;
* DLC_WallSpike132&lt;br /&gt;
* DLC_WallSpikeMovableBox_A&lt;br /&gt;
* DLC_WallSpikeMovableBox_B&lt;br /&gt;
* DgnMrgPrt_Dungeon000&lt;br /&gt;
* DgnMrgPrt_Dungeon001&lt;br /&gt;
* DgnMrgPrt_Dungeon002&lt;br /&gt;
* DgnMrgPrt_Dungeon003&lt;br /&gt;
* DgnMrgPrt_Dungeon004&lt;br /&gt;
* DgnMrgPrt_Dungeon005&lt;br /&gt;
* DgnMrgPrt_Dungeon006&lt;br /&gt;
* DgnMrgPrt_Dungeon007&lt;br /&gt;
* DgnMrgPrt_Dungeon008&lt;br /&gt;
* DgnMrgPrt_Dungeon009&lt;br /&gt;
* DgnMrgPrt_Dungeon010&lt;br /&gt;
* DgnMrgPrt_Dungeon011&lt;br /&gt;
* DgnMrgPrt_Dungeon012&lt;br /&gt;
* DgnMrgPrt_Dungeon013&lt;br /&gt;
* DgnMrgPrt_Dungeon014&lt;br /&gt;
* DgnMrgPrt_Dungeon015&lt;br /&gt;
* DgnMrgPrt_Dungeon016&lt;br /&gt;
* DgnMrgPrt_Dungeon017&lt;br /&gt;
* DgnMrgPrt_Dungeon018&lt;br /&gt;
* DgnMrgPrt_Dungeon019&lt;br /&gt;
* DgnMrgPrt_Dungeon020&lt;br /&gt;
* DgnMrgPrt_Dungeon021&lt;br /&gt;
* DgnMrgPrt_Dungeon022&lt;br /&gt;
* DgnMrgPrt_Dungeon023&lt;br /&gt;
* DgnMrgPrt_Dungeon024&lt;br /&gt;
* DgnMrgPrt_Dungeon025&lt;br /&gt;
* DgnMrgPrt_Dungeon026&lt;br /&gt;
* DgnMrgPrt_Dungeon027&lt;br /&gt;
* DgnMrgPrt_Dungeon028&lt;br /&gt;
* DgnMrgPrt_Dungeon029&lt;br /&gt;
* DgnMrgPrt_Dungeon030&lt;br /&gt;
* DgnMrgPrt_Dungeon031&lt;br /&gt;
* DgnMrgPrt_Dungeon032&lt;br /&gt;
* DgnMrgPrt_Dungeon033&lt;br /&gt;
* DgnMrgPrt_Dungeon034&lt;br /&gt;
* DgnMrgPrt_Dungeon035&lt;br /&gt;
* DgnMrgPrt_Dungeon036&lt;br /&gt;
* DgnMrgPrt_Dungeon037&lt;br /&gt;
* DgnMrgPrt_Dungeon038&lt;br /&gt;
* DgnMrgPrt_Dungeon039&lt;br /&gt;
* DgnMrgPrt_Dungeon040&lt;br /&gt;
* DgnMrgPrt_Dungeon041&lt;br /&gt;
* DgnMrgPrt_Dungeon042&lt;br /&gt;
* DgnMrgPrt_Dungeon043&lt;br /&gt;
* DgnMrgPrt_Dungeon044&lt;br /&gt;
* DgnMrgPrt_Dungeon045&lt;br /&gt;
* DgnMrgPrt_Dungeon046&lt;br /&gt;
* DgnMrgPrt_Dungeon047&lt;br /&gt;
* DgnMrgPrt_Dungeon048&lt;br /&gt;
* DgnMrgPrt_Dungeon049&lt;br /&gt;
* DgnMrgPrt_Dungeon050&lt;br /&gt;
* DgnMrgPrt_Dungeon051&lt;br /&gt;
* DgnMrgPrt_Dungeon052&lt;br /&gt;
* DgnMrgPrt_Dungeon053&lt;br /&gt;
* DgnMrgPrt_Dungeon054&lt;br /&gt;
* DgnMrgPrt_Dungeon055&lt;br /&gt;
* DgnMrgPrt_Dungeon056&lt;br /&gt;
* DgnMrgPrt_Dungeon057&lt;br /&gt;
* DgnMrgPrt_Dungeon058&lt;br /&gt;
* DgnMrgPrt_Dungeon059&lt;br /&gt;
* DgnMrgPrt_Dungeon060&lt;br /&gt;
* DgnMrgPrt_Dungeon061&lt;br /&gt;
* DgnMrgPrt_Dungeon062&lt;br /&gt;
* DgnMrgPrt_Dungeon063&lt;br /&gt;
* DgnMrgPrt_Dungeon064&lt;br /&gt;
* DgnMrgPrt_Dungeon065&lt;br /&gt;
* DgnMrgPrt_Dungeon066&lt;br /&gt;
* DgnMrgPrt_Dungeon067&lt;br /&gt;
* DgnMrgPrt_Dungeon068&lt;br /&gt;
* DgnMrgPrt_Dungeon069&lt;br /&gt;
* DgnMrgPrt_Dungeon070&lt;br /&gt;
* DgnMrgPrt_Dungeon071&lt;br /&gt;
* DgnMrgPrt_Dungeon072&lt;br /&gt;
* DgnMrgPrt_Dungeon073&lt;br /&gt;
* DgnMrgPrt_Dungeon074&lt;br /&gt;
* DgnMrgPrt_Dungeon075&lt;br /&gt;
* DgnMrgPrt_Dungeon076&lt;br /&gt;
* DgnMrgPrt_Dungeon077&lt;br /&gt;
* DgnMrgPrt_Dungeon078&lt;br /&gt;
* DgnMrgPrt_Dungeon079&lt;br /&gt;
* DgnMrgPrt_Dungeon080&lt;br /&gt;
* DgnMrgPrt_Dungeon081&lt;br /&gt;
* DgnMrgPrt_Dungeon082&lt;br /&gt;
* DgnMrgPrt_Dungeon083&lt;br /&gt;
* DgnMrgPrt_Dungeon084&lt;br /&gt;
* DgnMrgPrt_Dungeon085&lt;br /&gt;
* DgnMrgPrt_Dungeon086&lt;br /&gt;
* DgnMrgPrt_Dungeon087&lt;br /&gt;
* DgnMrgPrt_Dungeon088&lt;br /&gt;
* DgnMrgPrt_Dungeon089&lt;br /&gt;
* DgnMrgPrt_Dungeon090&lt;br /&gt;
* DgnMrgPrt_Dungeon091&lt;br /&gt;
* DgnMrgPrt_Dungeon092&lt;br /&gt;
* DgnMrgPrt_Dungeon093&lt;br /&gt;
* DgnMrgPrt_Dungeon094&lt;br /&gt;
* DgnMrgPrt_Dungeon095&lt;br /&gt;
* DgnMrgPrt_Dungeon096&lt;br /&gt;
* DgnMrgPrt_Dungeon097&lt;br /&gt;
* DgnMrgPrt_Dungeon098&lt;br /&gt;
* DgnMrgPrt_Dungeon099&lt;br /&gt;
* DgnMrgPrt_Dungeon100&lt;br /&gt;
* DgnMrgPrt_Dungeon101&lt;br /&gt;
* DgnMrgPrt_Dungeon102&lt;br /&gt;
* DgnMrgPrt_Dungeon103&lt;br /&gt;
* DgnMrgPrt_Dungeon104&lt;br /&gt;
* DgnMrgPrt_Dungeon105&lt;br /&gt;
* DgnMrgPrt_Dungeon106&lt;br /&gt;
* DgnMrgPrt_Dungeon107&lt;br /&gt;
* DgnMrgPrt_Dungeon108&lt;br /&gt;
* DgnMrgPrt_Dungeon109&lt;br /&gt;
* DgnMrgPrt_Dungeon110&lt;br /&gt;
* DgnMrgPrt_Dungeon111&lt;br /&gt;
* DgnMrgPrt_Dungeon112&lt;br /&gt;
* DgnMrgPrt_Dungeon113&lt;br /&gt;
* DgnMrgPrt_Dungeon114&lt;br /&gt;
* DgnMrgPrt_Dungeon115&lt;br /&gt;
* DgnMrgPrt_Dungeon116&lt;br /&gt;
* DgnMrgPrt_Dungeon117&lt;br /&gt;
* DgnMrgPrt_Dungeon118&lt;br /&gt;
* DgnMrgPrt_Dungeon119&lt;br /&gt;
* DgnMrgPrt_Dungeon120&lt;br /&gt;
* DgnMrgPrt_Dungeon121&lt;br /&gt;
* DgnMrgPrt_Dungeon122&lt;br /&gt;
* DgnMrgPrt_Dungeon123&lt;br /&gt;
* DgnMrgPrt_Dungeon124&lt;br /&gt;
* DgnMrgPrt_Dungeon125&lt;br /&gt;
* DgnMrgPrt_Dungeon126&lt;br /&gt;
* DgnMrgPrt_Dungeon127&lt;br /&gt;
* DgnMrgPrt_Dungeon128&lt;br /&gt;
* DgnMrgPrt_Dungeon129&lt;br /&gt;
* DgnMrgPrt_Dungeon130&lt;br /&gt;
* DgnMrgPrt_Dungeon131&lt;br /&gt;
* DgnMrgPrt_Dungeon132&lt;br /&gt;
* DgnMrgPrt_Dungeon133&lt;br /&gt;
* DgnMrgPrt_Dungeon134&lt;br /&gt;
* DgnMrgPrt_Dungeon135&lt;br /&gt;
* DgnMrgPrt_Dungeon136&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_03&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_04&lt;br /&gt;
* DgnObj_AncientBallSwitch_A_05&lt;br /&gt;
* DgnObj_AncientBall_013&lt;br /&gt;
* DgnObj_AncientBall_02&lt;br /&gt;
* DgnObj_AncientBall_03&lt;br /&gt;
* DgnObj_AncientBall_037&lt;br /&gt;
* DgnObj_AncientBall_039&lt;br /&gt;
* DgnObj_AncientBall_04&lt;br /&gt;
* DgnObj_AncientBall_048&lt;br /&gt;
* DgnObj_AncientBall_06&lt;br /&gt;
* DgnObj_AncientBall_128&lt;br /&gt;
* DgnObj_AncientBall_130&lt;br /&gt;
* DgnObj_BalanceLift_B&lt;br /&gt;
* DgnObj_Balloon_Stay&lt;br /&gt;
* DgnObj_BeamDevice_Static&lt;br /&gt;
* DgnObj_BeltConveyor_DLC&lt;br /&gt;
* DgnObj_BoardIron_A_Fixed&lt;br /&gt;
* DgnObj_BoardIron_D&lt;br /&gt;
* DgnObj_BoardIron_DLC_D_01&lt;br /&gt;
* DgnObj_BoardIron_DLC_E_01&lt;br /&gt;
* DgnObj_BoardIron_E&lt;br /&gt;
* DgnObj_BoardLight_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A&lt;br /&gt;
* DgnObj_BoardSeesaw_A_050&lt;br /&gt;
* DgnObj_BoardSeesaw_B&lt;br /&gt;
* DgnObj_BoardSeesaw_C&lt;br /&gt;
* DgnObj_BoardStone_03&lt;br /&gt;
* DgnObj_BoardStone_B&lt;br /&gt;
* DgnObj_BoardStone_C&lt;br /&gt;
* DgnObj_BoardWood&lt;br /&gt;
* DgnObj_BoardWood_A&lt;br /&gt;
* DgnObj_BoardWood_C_01&lt;br /&gt;
* DgnObj_BoardWood_E_01&lt;br /&gt;
* DgnObj_BoardWood_L&lt;br /&gt;
* DgnObj_BowlIron_A&lt;br /&gt;
* DgnObj_BowlIron_B&lt;br /&gt;
* DgnObj_BoxIron_Secret&lt;br /&gt;
* DgnObj_BoxIron_SecretSlider&lt;br /&gt;
* DgnObj_BoxNet_A&lt;br /&gt;
* DgnObj_BoxNet_DLC_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_01&lt;br /&gt;
* DgnObj_BoxShutterBase_A_02&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slide&lt;br /&gt;
* DgnObj_BoxShutter_4x4x4_Slow&lt;br /&gt;
* DgnObj_BoxStone_A&lt;br /&gt;
* DgnObj_BoxStone_B&lt;br /&gt;
* DgnObj_BoxStone_C&lt;br /&gt;
* DgnObj_BoxStone_C_01&lt;br /&gt;
* DgnObj_Candle&lt;br /&gt;
* DgnObj_Cannon_B&lt;br /&gt;
* DgnObj_CapShutter&lt;br /&gt;
* DgnObj_DLC_AncientBall_130&lt;br /&gt;
* DgnObj_DLC_BeamDevice_Static&lt;br /&gt;
* DgnObj_DLC_BoardSeesaw_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_02&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_03&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_04&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_05&lt;br /&gt;
* DgnObj_DLC_BoxNet_B_2&lt;br /&gt;
* DgnObj_DLC_CD_SliderBlockIron_A_01&lt;br /&gt;
* DgnObj_DLC_CandlePoleC_01&lt;br /&gt;
* DgnObj_DLC_CannonParts_A_01&lt;br /&gt;
* DgnObj_DLC_Cannon_A_01&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_A_04&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_02&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_03&lt;br /&gt;
* DgnObj_DLC_ColorfulAncientBall_Big_A_04&lt;br /&gt;
* DgnObj_DLC_EnemyLift_B_01&lt;br /&gt;
* DgnObj_DLC_GondolaRail_A_05&lt;br /&gt;
* DgnObj_DLC_Gondola_A_02&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_01&lt;br /&gt;
* DgnObj_DLC_GyroBox_A_02&lt;br /&gt;
* DgnObj_DLC_IronRail_B&lt;br /&gt;
* DgnObj_DLC_IronRail_C_01&lt;br /&gt;
* DgnObj_DLC_Pillar_127_A_02&lt;br /&gt;
* DgnObj_DLC_RailBox4x4x12_01&lt;br /&gt;
* DgnObj_DLC_RopeBase_A_01&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFenceFrame_A_08&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_07&lt;br /&gt;
* DgnObj_DLC_ShutterFence_A_08&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_02&lt;br /&gt;
* DgnObj_DLC_SliderBlockIron_B_03&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_01&lt;br /&gt;
* DgnObj_DLC_SliderBlock_B_02&lt;br /&gt;
* DgnObj_DLC_SpurGear_B_01&lt;br /&gt;
* DgnObj_DLC_SwitchTarget_A&lt;br /&gt;
* DgnObj_DLC_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_DLC_WallSpikeMovable&lt;br /&gt;
* DgnObj_DoorIron_A&lt;br /&gt;
* DgnObj_DoorIron_A_02&lt;br /&gt;
* DgnObj_DoorIron_A_R&lt;br /&gt;
* DgnObj_DoorStone_A&lt;br /&gt;
* DgnObj_DoorStone_A_R&lt;br /&gt;
* DgnObj_DownloadTerminalBody_A_01&lt;br /&gt;
* DgnObj_ElectricSphereStand_A_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Consent_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Cross_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Down_01&lt;br /&gt;
* DgnObj_ElectricWire_B_End_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Straight_02&lt;br /&gt;
* DgnObj_ElectricWire_B_Turn_01&lt;br /&gt;
* DgnObj_ElectricWire_B_Up_01&lt;br /&gt;
* DgnObj_EnemyLift_A_01&lt;br /&gt;
* DgnObj_FallDownPillar_A_01&lt;br /&gt;
* DgnObj_FenceDynamic_A&lt;br /&gt;
* DgnObj_Gate_A_01&lt;br /&gt;
* DgnObj_GoalExit&lt;br /&gt;
* DgnObj_Hammer_A_01&lt;br /&gt;
* DgnObj_HangedLamp_A&lt;br /&gt;
* DgnObj_HangedLamp_B&lt;br /&gt;
* DgnObj_HingeBoard_A&lt;br /&gt;
* DgnObj_HingeBoard_A_02&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* DgnObj_Hrl_CandlePoleA_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleB_01&lt;br /&gt;
* DgnObj_Hrl_CandlePoleC_01&lt;br /&gt;
* DgnObj_Hrl_CandleStandA_01&lt;br /&gt;
* DgnObj_Hrl_GoalSystem_A_01&lt;br /&gt;
* DgnObj_Hrl_RailLift_6x6_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof2x2_A_01&lt;br /&gt;
* DgnObj_Hrl_TowerRoof4x4_A_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_01&lt;br /&gt;
* DgnObj_Hrl_WallMarkE_02&lt;br /&gt;
* DgnObj_Hrl_Warpin_2x2_01&lt;br /&gt;
* DgnObj_IronBall_Crane&lt;br /&gt;
* DgnObj_IronBall_Dummy&lt;br /&gt;
* DgnObj_IronBall_Gyro&lt;br /&gt;
* DgnObj_IronDoorL_A_01&lt;br /&gt;
* DgnObj_IronDoorR_A_01&lt;br /&gt;
* DgnObj_IronRail_A&lt;br /&gt;
* DgnObj_IronRail_A_02&lt;br /&gt;
* DgnObj_IronRail_A_03&lt;br /&gt;
* DgnObj_IronRail_B_03&lt;br /&gt;
* DgnObj_IronRail_Fixed&lt;br /&gt;
* DgnObj_KibakoDungeon_040&lt;br /&gt;
* DgnObj_MagneGearAcceptor_A_04&lt;br /&gt;
* DgnObj_Pillar_A_02&lt;br /&gt;
* DgnObj_PutterClub_A_01&lt;br /&gt;
* DgnObj_RailLift_Box&lt;br /&gt;
* DgnObj_RevolvingBox_A_01&lt;br /&gt;
* DgnObj_Seesaw_B&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_02&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_03&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_04&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_05&lt;br /&gt;
* DgnObj_ShutterFenceFrame_A_06&lt;br /&gt;
* DgnObj_ShutterFence_A_03&lt;br /&gt;
* DgnObj_ShutterFence_A_04&lt;br /&gt;
* DgnObj_ShutterFence_A_05&lt;br /&gt;
* DgnObj_ShutterFence_A_06&lt;br /&gt;
* DgnObj_ShutterKeyFrame_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A&lt;br /&gt;
* DgnObj_SliderBlockIron_A_02&lt;br /&gt;
* DgnObj_SliderBlockIron_C&lt;br /&gt;
* DgnObj_SliderBlockIron_D&lt;br /&gt;
* DgnObj_SliderBlockIron_D_01&lt;br /&gt;
* DgnObj_SliderBlockIron_E_01&lt;br /&gt;
* DgnObj_SliderBlock_A&lt;br /&gt;
* DgnObj_SliderBlock_A_02&lt;br /&gt;
* DgnObj_SliderBlock_A_03&lt;br /&gt;
* DgnObj_SliderSpike_A&lt;br /&gt;
* DgnObj_SliderStair_A&lt;br /&gt;
* DgnObj_SliderTruck_A&lt;br /&gt;
* DgnObj_SpikeBall_028&lt;br /&gt;
* DgnObj_SpikeBall_051&lt;br /&gt;
* DgnObj_SpikeBall_A&lt;br /&gt;
* DgnObj_SpikeBall_B&lt;br /&gt;
* DgnObj_SpikeBall_NoHitRope&lt;br /&gt;
* DgnObj_StoneBall_005&lt;br /&gt;
* DgnObj_StoneBall_040&lt;br /&gt;
* DgnObj_StoneBall_055&lt;br /&gt;
* DgnObj_StoneBall_B&lt;br /&gt;
* DgnObj_StoneBall_C&lt;br /&gt;
* DgnObj_StoneBarrel_A&lt;br /&gt;
* DgnObj_SwitchCapstanBody_A&lt;br /&gt;
* DgnObj_SwitchCapstan_A&lt;br /&gt;
* DgnObj_SwitchGyroTiltBody&lt;br /&gt;
* DgnObj_SwitchShutterFrame_A&lt;br /&gt;
* DgnObj_SwitchStake_A&lt;br /&gt;
* DgnObj_SwitchStake_Base&lt;br /&gt;
* DgnObj_SwitchStepOnce_B&lt;br /&gt;
* DgnObj_SwitchTarget_A&lt;br /&gt;
* DgnObj_WallSpike_067&lt;br /&gt;
* DgnObj_WallSpike_067_None&lt;br /&gt;
* DgnObj_WindGenerator_A&lt;br /&gt;
* DgnObj_WindGenerator_Dummy&lt;br /&gt;
* DgnObj_WindGenerator_Dummy_Stoppable&lt;br /&gt;
* DgnObj_hrl_Pillar1x1x4_01&lt;br /&gt;
* Enemy_Beamos_Static&lt;br /&gt;
* IronBall&lt;br /&gt;
* KibakoDungeon&lt;br /&gt;
* MagneGear&lt;br /&gt;
* MagneGearAcceptor&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_01&lt;br /&gt;
* Obj_BoxIron_B_2x2x2_02&lt;br /&gt;
* Obj_BoxIron_B_M_01&lt;br /&gt;
* Obj_BoxIron_B_M_02&lt;br /&gt;
* Obj_BoxIron_Light&lt;br /&gt;
* RailLift&lt;br /&gt;
* RailLiftOneWay&lt;br /&gt;
* RailLift_B&lt;br /&gt;
* RockRollA&lt;br /&gt;
* SS_object_ShutterFenceOnly00&lt;br /&gt;
* SpurGearSmall&lt;br /&gt;
* StoneBall&lt;br /&gt;
* StoneBall_C&lt;br /&gt;
* SwitchCandlestick&lt;br /&gt;
* SwitchCandlestickAncient&lt;br /&gt;
* SwitchCandlestickAncientOn&lt;br /&gt;
* SwitchCandlestickOn&lt;br /&gt;
* SwitchGear&lt;br /&gt;
* SwitchGearAcceptor&lt;br /&gt;
* SwitchGearAcceptorSmall&lt;br /&gt;
* SwitchGearSmall&lt;br /&gt;
* SwitchGear_NoSpindle&lt;br /&gt;
* SwitchGear_NoSpindle_Thin&lt;br /&gt;
* SwitchHit&lt;br /&gt;
* SwitchHitOnce&lt;br /&gt;
* SwitchShutter&lt;br /&gt;
* SwitchShutterFenceWide&lt;br /&gt;
* SwitchStep&lt;br /&gt;
* SwitchStepLOnce&lt;br /&gt;
* SwitchStepOnce&lt;br /&gt;
* SwitchTilt&lt;br /&gt;
* SwitchTimeLag&lt;br /&gt;
* SwitchTimeLimited&lt;br /&gt;
* SwitchTimer&lt;br /&gt;
* SwitchWaterWheel_A&lt;br /&gt;
* SwitchWind&lt;br /&gt;
* SwitchWind_DLC_B_01&lt;br /&gt;
* Test_Candlestick&lt;br /&gt;
* Test_MetalBarrel_A&lt;br /&gt;
* WallSpike&lt;br /&gt;
* WallSpikeTgt&lt;br /&gt;
* WaterPump&lt;br /&gt;
* WaterPump_B&lt;br /&gt;
* WindGenerator&lt;br /&gt;
* WindGeneratorLength}}&lt;br /&gt;
|-&lt;br /&gt;
| BokoblinSeries || Bokoblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006}}&lt;br /&gt;
|-&lt;br /&gt;
| DemoDistantView || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_MapTower_A_01_First&lt;br /&gt;
* TwnObj_HyruleCastle_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DragonRoostSeries || Rito weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Sword_031}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapBridge || [Sheikah Slate map generation] Bridge actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_BridgeAkkare_A_01&lt;br /&gt;
* FldObj_BridgeAkkare_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_01_Far&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02&lt;br /&gt;
* FldObj_BridgeHutagoHatagoFront_A_02_Far&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01&lt;br /&gt;
* FldObj_BridgeHyruleStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeLog_A_01&lt;br /&gt;
* FldObj_BridgeLog_A_01_Far&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01&lt;br /&gt;
* FldObj_BridgeNorthWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01&lt;br /&gt;
* FldObj_BridgeSouthFalls_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneRuin_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01&lt;br /&gt;
* FldObj_BridgeWoodAndStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02&lt;br /&gt;
* FldObj_BridgeWoodGashamahi_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05&lt;br /&gt;
* FldObj_BridgeWoodLarge_A_05_Far&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01&lt;br /&gt;
* FldObj_BridgeWoodLattice_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeWoodThin_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodThin_A_04&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_PierSnow_A_01&lt;br /&gt;
* FldObj_PierSnow_A_02&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01&lt;br /&gt;
* TwnObj_Village_FishingBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01&lt;br /&gt;
* TwnObj_Village_RitoBridge_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_B_02_Far&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01&lt;br /&gt;
* TwnObj_WoodenFrameworkBridge_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapComplex || [Sheikah Slate map generation] Complex actors that require special treatment || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01&lt;br /&gt;
* FldObj_BridgeSheikerOutskirts_A_01_Far&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMountain_Base&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_04_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_L_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01&lt;br /&gt;
* FldObj_EnemyBaseBanana_S_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridge_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01&lt;br /&gt;
* FldObj_PlayerChapel_A_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_B_01&lt;br /&gt;
* FldObj_PlayerChapel_B_01_Far&lt;br /&gt;
* FldObj_PlayerChapel_C_01&lt;br /&gt;
* FldObj_PlayerChapel_C_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02&lt;br /&gt;
* FldObj_SpiderMountainBase_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05&lt;br /&gt;
* FldObj_SpiderMountainBase_A_05_Far&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01&lt;br /&gt;
* TwnObj_BraveHorsePark_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_CommissionPlace_A_01&lt;br /&gt;
* TwnObj_CommissionPlace_A_01_Far&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_E_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapConstruction || [Sheikah Slate map generation] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DesignerLocaterKorokRock&lt;br /&gt;
* DgnObj_DLC_Tower_A_01&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_01&lt;br /&gt;
* Dm_FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_01_Far&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02&lt;br /&gt;
* FldObj_AncientLakeEntrance_A_02_Far&lt;br /&gt;
* FldObj_AncientLake_A_01&lt;br /&gt;
* FldObj_AncientLake_A_01_Far&lt;br /&gt;
* FldObj_AncientLake_A_02&lt;br /&gt;
* FldObj_AncientLake_A_02_Far&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01&lt;br /&gt;
* FldObj_BokoFortress_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02&lt;br /&gt;
* FldObj_EnemyBaseRiversideBridge_A_02_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01&lt;br /&gt;
* FldObj_EnemyBaseRiverside_A_01_Far&lt;br /&gt;
* FldObj_EnemyBaseRiverside_LadderA_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01&lt;br /&gt;
* FldObj_EnemyBaseRock_A_01_Far&lt;br /&gt;
* FldObj_EnemyLookout_C_01&lt;br /&gt;
* FldObj_EnemyLookout_C_02&lt;br /&gt;
* FldObj_EnemyLookout_C_03&lt;br /&gt;
* FldObj_EnemyLookout_C_04&lt;br /&gt;
* FldObj_EnemyLookout_C_05&lt;br /&gt;
* FldObj_EnemyLookout_C_06&lt;br /&gt;
* FldObj_EnemyLookout_C_07&lt;br /&gt;
* FldObj_EnemyLookout_C_10&lt;br /&gt;
* FldObj_EnemyLookout_C_11&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01&lt;br /&gt;
* FldObj_GatewayDestroyed_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_01&lt;br /&gt;
* FldObj_HugeMazeParts_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_02&lt;br /&gt;
* FldObj_HugeMazeParts_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_03&lt;br /&gt;
* FldObj_HugeMazeParts_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_04&lt;br /&gt;
* FldObj_HugeMazeParts_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_05&lt;br /&gt;
* FldObj_HugeMazeParts_A_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_06&lt;br /&gt;
* FldObj_HugeMazeParts_A_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_07&lt;br /&gt;
* FldObj_HugeMazeParts_A_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_A_08&lt;br /&gt;
* FldObj_HugeMazeParts_A_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_01&lt;br /&gt;
* FldObj_HugeMazeParts_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_02&lt;br /&gt;
* FldObj_HugeMazeParts_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_03&lt;br /&gt;
* FldObj_HugeMazeParts_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_04&lt;br /&gt;
* FldObj_HugeMazeParts_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_05&lt;br /&gt;
* FldObj_HugeMazeParts_B_05_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_06&lt;br /&gt;
* FldObj_HugeMazeParts_B_06_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_07&lt;br /&gt;
* FldObj_HugeMazeParts_B_07_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_08&lt;br /&gt;
* FldObj_HugeMazeParts_B_08_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_01&lt;br /&gt;
* FldObj_HugeMazeParts_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_02&lt;br /&gt;
* FldObj_HugeMazeParts_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_03&lt;br /&gt;
* FldObj_HugeMazeParts_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeParts_C_04&lt;br /&gt;
* FldObj_HugeMazeParts_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_03&lt;br /&gt;
* FldObj_HugeMazeWall_A_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_04&lt;br /&gt;
* FldObj_HugeMazeWall_A_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_01&lt;br /&gt;
* FldObj_HugeMazeWall_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_02&lt;br /&gt;
* FldObj_HugeMazeWall_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_03&lt;br /&gt;
* FldObj_HugeMazeWall_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_B_04&lt;br /&gt;
* FldObj_HugeMazeWall_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_01&lt;br /&gt;
* FldObj_HugeMazeWall_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_02&lt;br /&gt;
* FldObj_HugeMazeWall_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_03&lt;br /&gt;
* FldObj_HugeMazeWall_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeWall_C_04&lt;br /&gt;
* FldObj_HugeMazeWall_C_04_Far&lt;br /&gt;
* FldObj_HyliaBridgeGate_A_01&lt;br /&gt;
* FldObj_HyliaBridge_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTowerBase_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldIronParts_A_01&lt;br /&gt;
* FldObj_ScaffoldIron_A_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Banner_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_BoneStairs_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Fence_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_01&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_02&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_03&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_04&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_05&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_06&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_07&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_08&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_09&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Floor_10&lt;br /&gt;
* FldObj_ScaffoldWoodBreak_B_Tusk_01&lt;br /&gt;
* FldObj_ScaffoldWoodBridge_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01&lt;br /&gt;
* FldObj_ScaffoldWood_A_01_Far&lt;br /&gt;
* FldObj_ScaffoldWood_A_04&lt;br /&gt;
* FldObj_ScaffoldWood_B_01&lt;br /&gt;
* FldObj_ScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SecretBase_A_01&lt;br /&gt;
* FldObj_SecretBase_A_02&lt;br /&gt;
* FldObj_SecretBase_A_03&lt;br /&gt;
* FldObj_SecretBase_A_04&lt;br /&gt;
* FldObj_SkullRockBone_A_01&lt;br /&gt;
* FldObj_SkullRockBone_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_01&lt;br /&gt;
* FldObj_SkullRockBroken_A_01_Far&lt;br /&gt;
* FldObj_SkullRockBroken_A_02&lt;br /&gt;
* FldObj_SkullRockBroken_A_02_Far&lt;br /&gt;
* FldObj_SkullRockSand_A_01&lt;br /&gt;
* FldObj_SkullRockSand_A_01_Far&lt;br /&gt;
* FldObj_SkullRockSnow_A_01&lt;br /&gt;
* FldObj_SkullRockSnow_A_01_Far&lt;br /&gt;
* FldObj_SkullRock_A_01&lt;br /&gt;
* FldObj_SkullRock_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01&lt;br /&gt;
* FldObj_SnowScaffoldWood_B_01_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03&lt;br /&gt;
* FldObj_SpiderMountainBase_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04&lt;br /&gt;
* FldObj_SpiderMountainBase_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01&lt;br /&gt;
* FldObj_SpiderMountainFountain_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01&lt;br /&gt;
* FldObj_SpiderMountainGate_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04&lt;br /&gt;
* FldObj_SpiderMountainPiller_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01&lt;br /&gt;
* FldObj_SpiderMountainWall_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02&lt;br /&gt;
* FldObj_SpiderMountainWall_A_02_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03&lt;br /&gt;
* FldObj_SpiderMountainWall_A_03_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04&lt;br /&gt;
* FldObj_SpiderMountainWall_A_04_Far&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05&lt;br /&gt;
* FldObj_SpiderMountainWall_A_05_Far&lt;br /&gt;
* FldObj_StageWoodHebura_A_01&lt;br /&gt;
* FldObj_StageWoodHebura_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_01&lt;br /&gt;
* FldObj_WallBokoFortress_A_01_Far&lt;br /&gt;
* FldObj_WallBokoFortress_A_02&lt;br /&gt;
* FldObj_WallBokoFortress_A_02_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_A_01_Far&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01&lt;br /&gt;
* TwnObj_AncientCivilLabo_B_01_Far&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01&lt;br /&gt;
* TwnObj_ArtifactObservationPost_A_01_Far&lt;br /&gt;
* TwnObj_BridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_City_GerudoBarInside_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01&lt;br /&gt;
* TwnObj_City_GerudoGround_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02&lt;br /&gt;
* TwnObj_City_GerudoHouse_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02&lt;br /&gt;
* TwnObj_City_GerudoMainGate_A_02_Far&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01&lt;br /&gt;
* TwnObj_City_GerudoOutsideRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GerudoRentalCounter_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_02&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_03&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_04&lt;br /&gt;
* TwnObj_City_GerudoStreetStandMark_A_05&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_01&lt;br /&gt;
* TwnObj_City_GerudoStreetStand_A_02&lt;br /&gt;
* TwnObj_City_GerudoTent_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_01&lt;br /&gt;
* TwnObj_City_GoronBridge_A_02&lt;br /&gt;
* TwnObj_City_GoronBridge_A_03&lt;br /&gt;
* TwnObj_City_GoronFarmacy_A_01&lt;br /&gt;
* TwnObj_City_GoronHotel_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronHouse_A_02&lt;br /&gt;
* TwnObj_City_GoronIronWall_A_01&lt;br /&gt;
* TwnObj_City_GoronMayorHouse_A_01&lt;br /&gt;
* TwnObj_City_GoronTailor_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_DLC_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_DesertIceRoom_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_01_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_02_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_03_Far&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04&lt;br /&gt;
* TwnObj_FirstHighlandRuin_A_04_Far&lt;br /&gt;
* TwnObj_GoronStorage_A_01&lt;br /&gt;
* TwnObj_HatenoGateKeeperHouse_A_01&lt;br /&gt;
* TwnObj_HeburaLodge_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01&lt;br /&gt;
* TwnObj_Hermitage_A_01_Far&lt;br /&gt;
* TwnObj_HorseMonument_A_01&lt;br /&gt;
* TwnObj_HunterHouse_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_05_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_06_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_07_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Area_08_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_BuildPartsStep_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_18_Far&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundEast_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_01&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_02&lt;br /&gt;
* TwnObj_HyruleCastleInside_UnderGroundWest_A_03&lt;br /&gt;
* TwnObj_HyruleCastleSealCover_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_D_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_E_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_F_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03&lt;br /&gt;
* TwnObj_HyruleCastleWallConnect_G_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallFlag_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallGate_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEndBreak_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallPartsEnd_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallParts_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallRubble_A_02&lt;br /&gt;
* TwnObj_HyruleCastleWallTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_C_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01&lt;br /&gt;
* TwnObj_HyruleCastleWallWatchTower_D_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_Arbor_A_02&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01&lt;br /&gt;
* TwnObj_HyruleCastle_CitadelBase_B_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_GateBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_SecondCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01&lt;br /&gt;
* TwnObj_HyruleCastle_ThirdCitadel_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneFenceSet_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinRightAngleWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinStraightWall_A_02&lt;br /&gt;
* TwnObj_HyruleCity_Flag_B_01&lt;br /&gt;
* TwnObj_HyruleCity_FlowerBed_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Fountain_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_B_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBase_C_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_01&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_02&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_03&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_04&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_05&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_06&lt;br /&gt;
* TwnObj_HyruleCity_HouseBreakParts_A_07&lt;br /&gt;
* TwnObj_HyruleCity_Tower_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Tower_WallCrack_A_01&lt;br /&gt;
* TwnObj_HyruleCity_Well_A_01&lt;br /&gt;
* TwnObj_MasterSwordAltar_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01&lt;br /&gt;
* TwnObj_SmallOasisHotel_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01&lt;br /&gt;
* TwnObj_SmallOasisTent_A_01_Far&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02&lt;br /&gt;
* TwnObj_SmallOasisTent_A_02_Far&lt;br /&gt;
* TwnObj_StableHostelFence_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01&lt;br /&gt;
* TwnObj_StoneBridge_A_01_Far&lt;br /&gt;
* TwnObj_StoneLodgeStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02&lt;br /&gt;
* TwnObj_TempleOfTime_Base_A_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Bravery_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStairStep_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Lithograph_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Strength_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wisdom_A_01&lt;br /&gt;
* TwnObj_Village_FishingBoatShop_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01&lt;br /&gt;
* TwnObj_Village_FishingCrowsNest_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_L_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_01_Far&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02&lt;br /&gt;
* TwnObj_Village_FishingHouse_S_A_02_Far&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01&lt;br /&gt;
* TwnObj_Village_FishingMayerHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02&lt;br /&gt;
* TwnObj_Village_HatenoAnimalShed_A_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBarn_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_01&lt;br /&gt;
* TwnObj_Village_HatenoBridgeWoodSmall_A_02&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChickenShed_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01&lt;br /&gt;
* TwnObj_Village_HatenoChurch_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_01&lt;br /&gt;
* TwnObj_Village_HatenoFence_A_02&lt;br /&gt;
* TwnObj_Village_HatenoGate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouseSet_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_L_04_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_M_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02&lt;br /&gt;
* TwnObj_Village_HatenoHouse_A_S_02_Far&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_HatenoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSakuradaHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_HatenoShrine_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWell_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmillShaft_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWindmill_A_01&lt;br /&gt;
* TwnObj_Village_HatenoWoodLogStair_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraCounter_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraGate_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_03_Far&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_IchikaraShopTable_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSpring_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01&lt;br /&gt;
* TwnObj_Village_RitoHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_02_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_04_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_05_Far&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06&lt;br /&gt;
* TwnObj_Village_RitoHouse_A_06_Far&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_RitoMayorHouse_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacy_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailor_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_01&lt;br /&gt;
* TwnObj_Village_SheikerBridgeWood_A_02&lt;br /&gt;
* TwnObj_Village_SheikerFence_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHotel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_03&lt;br /&gt;
* TwnObj_Village_SheikerHouse_A_04&lt;br /&gt;
* TwnObj_Village_SheikerKokkoHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouseGate_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerMayorValetHouse_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacy_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailor_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWaterWheel_A_01&lt;br /&gt;
* TwnObj_Village_SheikerWoodshed_A_M_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBailey_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01&lt;br /&gt;
* TwnObj_Village_ZoraBase_F_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02&lt;br /&gt;
* TwnObj_Village_ZoraBridge_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01&lt;br /&gt;
* TwnObj_Village_ZoraHotel_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_A_03_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_03&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_04&lt;br /&gt;
* TwnObj_Village_ZoraPillar_B_05&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02&lt;br /&gt;
* TwnObj_Village_ZoraRoyalRoom_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01&lt;br /&gt;
* TwnObj_Village_ZoraShop_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeadTree || [Sheikah Slate map generation] Dead trees || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Trunk&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Trunk&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Trunk}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapDeku || [Sheikah Slate map generation] Deku Tree || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapGrudge || [Sheikah Slate map generation] Malice || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapLava || [Sheikah Slate map generation] Lava || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_DLC_IbutsuEx_D_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_01&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_03_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_05_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_06_Far&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08&lt;br /&gt;
* FldObj_DeathMtLavaFall_A_08_Far&lt;br /&gt;
* FldObj_LavaPlane_A_01&lt;br /&gt;
* FldObj_LavaPlane_A_01_Far&lt;br /&gt;
* FldObj_LavaPlane_A_02&lt;br /&gt;
* FldObj_LavaPlane_A_02_Far&lt;br /&gt;
* FldObj_LavaPlane_A_03&lt;br /&gt;
* FldObj_LavaPlane_A_03_Far&lt;br /&gt;
* FldObj_LavaPlane_A_04&lt;br /&gt;
* FldObj_LavaPlane_A_04_Far&lt;br /&gt;
* FldObj_LavaPlane_A_05&lt;br /&gt;
* FldObj_LavaPlane_A_05_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTerrain || [Sheikah Slate map generation] Terrain actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* DgnObj_DLC_IbutsuExLift_A_01&lt;br /&gt;
* FX_CliffWhiteWaterFall_01&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01&lt;br /&gt;
* FldObj_AkkareCave_A_01_Far&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01&lt;br /&gt;
* FldObj_AkkareCliffVillageBase_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortFlowerbed_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_01&lt;br /&gt;
* FldObj_AncientPillarStage_A_02&lt;br /&gt;
* FldObj_AncientPillarStage_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01&lt;br /&gt;
* FldObj_BridgeRockWhite_A_01_Far&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01&lt;br /&gt;
* FldObj_BridgeStoneSeaSide_A_01_Far&lt;br /&gt;
* FldObj_BridgeStone_A_01&lt;br /&gt;
* FldObj_BridgeStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_CaveEntrance_A_M&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02&lt;br /&gt;
* FldObj_CliffAkkareEnd_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_02&lt;br /&gt;
* FldObj_CliffAkkare_A_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_05&lt;br /&gt;
* FldObj_CliffAkkare_A_05_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_06&lt;br /&gt;
* FldObj_CliffAkkare_A_06_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_07&lt;br /&gt;
* FldObj_CliffAkkare_A_07_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_08&lt;br /&gt;
* FldObj_CliffAkkare_A_08_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_10&lt;br /&gt;
* FldObj_CliffAkkare_A_10_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_11&lt;br /&gt;
* FldObj_CliffAkkare_A_11_Far&lt;br /&gt;
* FldObj_CliffAkkare_A_12&lt;br /&gt;
* FldObj_CliffAkkare_A_12_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_01&lt;br /&gt;
* FldObj_CliffAkkare_B_01_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_02&lt;br /&gt;
* FldObj_CliffAkkare_B_02_Far&lt;br /&gt;
* FldObj_CliffAkkare_B_03&lt;br /&gt;
* FldObj_CliffAkkare_B_03_Far&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01&lt;br /&gt;
* FldObj_CliffCheeseRock_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_01&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02&lt;br /&gt;
* FldObj_CliffCheeseStone_A_02_Far&lt;br /&gt;
* FldObj_CliffCheeseStone_A_03&lt;br /&gt;
* FldObj_CliffCheeseStone_A_04&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01&lt;br /&gt;
* FldObj_CliffCheeseWall_A_01_Far&lt;br /&gt;
* FldObj_CliffCheeseWall_A_02&lt;br /&gt;
* FldObj_CliffDeathMt_B_15&lt;br /&gt;
* FldObj_CliffDeathMt_B_16&lt;br /&gt;
* FldObj_CliffDeathMt_B_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_01&lt;br /&gt;
* FldObj_CliffDeathMt_C_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_04&lt;br /&gt;
* FldObj_CliffDeathMt_C_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_05&lt;br /&gt;
* FldObj_CliffDeathMt_C_05_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_08&lt;br /&gt;
* FldObj_CliffDeathMt_C_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_09&lt;br /&gt;
* FldObj_CliffDeathMt_C_09_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_12&lt;br /&gt;
* FldObj_CliffDeathMt_C_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_C_13&lt;br /&gt;
* FldObj_CliffDeathMt_C_13_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_04&lt;br /&gt;
* FldObj_CliffDeathMt_D_04_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_06&lt;br /&gt;
* FldObj_CliffDeathMt_D_06_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_07&lt;br /&gt;
* FldObj_CliffDeathMt_D_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_08&lt;br /&gt;
* FldObj_CliffDeathMt_D_08_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_10&lt;br /&gt;
* FldObj_CliffDeathMt_D_10_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_11&lt;br /&gt;
* FldObj_CliffDeathMt_D_11_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_14&lt;br /&gt;
* FldObj_CliffDeathMt_D_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_15&lt;br /&gt;
* FldObj_CliffDeathMt_D_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_16&lt;br /&gt;
* FldObj_CliffDeathMt_D_16_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_18&lt;br /&gt;
* FldObj_CliffDeathMt_D_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_19&lt;br /&gt;
* FldObj_CliffDeathMt_D_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_21&lt;br /&gt;
* FldObj_CliffDeathMt_D_21_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_22&lt;br /&gt;
* FldObj_CliffDeathMt_D_22_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_24&lt;br /&gt;
* FldObj_CliffDeathMt_D_24_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_26&lt;br /&gt;
* FldObj_CliffDeathMt_D_26_Far&lt;br /&gt;
* FldObj_CliffDeathMt_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27&lt;br /&gt;
* FldObj_CliffDeathMt_END_D_27_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_01&lt;br /&gt;
* FldObj_CliffDeathMt_E_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_07&lt;br /&gt;
* FldObj_CliffDeathMt_E_07_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_12&lt;br /&gt;
* FldObj_CliffDeathMt_E_12_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_14&lt;br /&gt;
* FldObj_CliffDeathMt_E_14_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_15&lt;br /&gt;
* FldObj_CliffDeathMt_E_15_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_18&lt;br /&gt;
* FldObj_CliffDeathMt_E_18_Far&lt;br /&gt;
* FldObj_CliffDeathMt_E_19&lt;br /&gt;
* FldObj_CliffDeathMt_E_19_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_01&lt;br /&gt;
* FldObj_CliffDeathMt_F_01_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_02&lt;br /&gt;
* FldObj_CliffDeathMt_F_02_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_03&lt;br /&gt;
* FldObj_CliffDeathMt_F_03_Far&lt;br /&gt;
* FldObj_CliffDeathMt_F_04&lt;br /&gt;
* FldObj_CliffDeathMt_F_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_01&lt;br /&gt;
* FldObj_CliffGashamahi_A_01_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_02&lt;br /&gt;
* FldObj_CliffGashamahi_A_03&lt;br /&gt;
* FldObj_CliffGashamahi_A_03_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_04&lt;br /&gt;
* FldObj_CliffGashamahi_A_04_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_05&lt;br /&gt;
* FldObj_CliffGashamahi_A_06&lt;br /&gt;
* FldObj_CliffGashamahi_A_06_Far&lt;br /&gt;
* FldObj_CliffGashamahi_A_07&lt;br /&gt;
* FldObj_CliffGashamahi_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_01&lt;br /&gt;
* FldObj_CliffGrayParts_A_04&lt;br /&gt;
* FldObj_CliffGrayParts_A_04_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_05&lt;br /&gt;
* FldObj_CliffGrayParts_A_05_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_06&lt;br /&gt;
* FldObj_CliffGrayParts_A_06_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_07&lt;br /&gt;
* FldObj_CliffGrayParts_A_07_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_08&lt;br /&gt;
* FldObj_CliffGrayParts_A_08_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_10&lt;br /&gt;
* FldObj_CliffGrayParts_A_10_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_11&lt;br /&gt;
* FldObj_CliffGrayParts_A_11_Far&lt;br /&gt;
* FldObj_CliffGrayParts_A_12&lt;br /&gt;
* FldObj_CliffGrayParts_A_12_Far&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffLakeHylia_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04&lt;br /&gt;
* FldObj_CliffOrangeMountain_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_04_Far&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_05&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_06&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_07&lt;br /&gt;
* FldObj_CliffOrangeSnow_A_08&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01&lt;br /&gt;
* FldObj_CliffOrangeTop_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeTop_A_02&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34&lt;br /&gt;
* FldObj_CliffOrangeWallEnd_A_34_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01&lt;br /&gt;
* FldObj_CliffOrangeWall_A_01_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02&lt;br /&gt;
* FldObj_CliffOrangeWall_A_02_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03&lt;br /&gt;
* FldObj_CliffOrangeWall_A_03_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05&lt;br /&gt;
* FldObj_CliffOrangeWall_A_05_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07&lt;br /&gt;
* FldObj_CliffOrangeWall_A_07_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15&lt;br /&gt;
* FldObj_CliffOrangeWall_A_15_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19&lt;br /&gt;
* FldObj_CliffOrangeWall_A_19_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25&lt;br /&gt;
* FldObj_CliffOrangeWall_A_25_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33&lt;br /&gt;
* FldObj_CliffOrangeWall_A_33_Far&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34&lt;br /&gt;
* FldObj_CliffOrangeWall_A_34_Far&lt;br /&gt;
* FldObj_CliffOrange_A_01&lt;br /&gt;
* FldObj_CliffOrange_A_01_Far&lt;br /&gt;
* FldObj_CliffOrange_A_02&lt;br /&gt;
* FldObj_CliffOrange_A_02_Far&lt;br /&gt;
* FldObj_CliffOrange_A_03&lt;br /&gt;
* FldObj_CliffOrange_A_03_Far&lt;br /&gt;
* FldObj_CliffOrange_A_07&lt;br /&gt;
* FldObj_CliffOrange_A_07_Far&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A&lt;br /&gt;
* FldObj_CliffRedRock_Cave_A_Far&lt;br /&gt;
* FldObj_CliffSaw_A_01&lt;br /&gt;
* FldObj_CliffSaw_A_01_Far&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01&lt;br /&gt;
* FldObj_CliffSheikerWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02&lt;br /&gt;
* FldObj_CliffSnowEdgeWall_END_B_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03&lt;br /&gt;
* FldObj_CliffSnowLargeWall_END_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01&lt;br /&gt;
* FldObj_CliffSnowScaffold_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01&lt;br /&gt;
* FldObj_CliffSnowTopHalf_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowTop_D_01&lt;br /&gt;
* FldObj_CliffSnowTop_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_01&lt;br /&gt;
* FldObj_CliffSnowWall_D_01_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_02&lt;br /&gt;
* FldObj_CliffSnowWall_D_02_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_03&lt;br /&gt;
* FldObj_CliffSnowWall_D_03_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_05&lt;br /&gt;
* FldObj_CliffSnowWall_D_05_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_06&lt;br /&gt;
* FldObj_CliffSnowWall_D_06_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_07&lt;br /&gt;
* FldObj_CliffSnowWall_D_07_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_08&lt;br /&gt;
* FldObj_CliffSnowWall_D_08_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_09&lt;br /&gt;
* FldObj_CliffSnowWall_D_09_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_10&lt;br /&gt;
* FldObj_CliffSnowWall_D_10_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_11&lt;br /&gt;
* FldObj_CliffSnowWall_D_11_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_14&lt;br /&gt;
* FldObj_CliffSnowWall_D_14_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_15&lt;br /&gt;
* FldObj_CliffSnowWall_D_15_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_16&lt;br /&gt;
* FldObj_CliffSnowWall_D_16_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_17&lt;br /&gt;
* FldObj_CliffSnowWall_D_17_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_18&lt;br /&gt;
* FldObj_CliffSnowWall_D_18_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_19&lt;br /&gt;
* FldObj_CliffSnowWall_D_19_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_20&lt;br /&gt;
* FldObj_CliffSnowWall_D_22&lt;br /&gt;
* FldObj_CliffSnowWall_D_22_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_25&lt;br /&gt;
* FldObj_CliffSnowWall_D_25_Far&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CliffSnow_B_01&lt;br /&gt;
* FldObj_CliffSnow_B_01_Far&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01&lt;br /&gt;
* FldObj_CliffTropicsCave_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_02&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_L_03&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_M_01&lt;br /&gt;
* FldObj_CliffTropicsLumpRock_A_S_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_01&lt;br /&gt;
* FldObj_CliffTropicsRock_A_02&lt;br /&gt;
* FldObj_CliffTropicsRock_A_03&lt;br /&gt;
* FldObj_CliffTropicsRock_A_04&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsScaffold_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWall_A_01_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02&lt;br /&gt;
* FldObj_CliffTropicsWall_A_02_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03&lt;br /&gt;
* FldObj_CliffTropicsWall_A_03_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04&lt;br /&gt;
* FldObj_CliffTropicsWall_A_04_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05&lt;br /&gt;
* FldObj_CliffTropicsWall_A_05_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06&lt;br /&gt;
* FldObj_CliffTropicsWall_A_06_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07&lt;br /&gt;
* FldObj_CliffTropicsWall_A_07_Far&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08&lt;br /&gt;
* FldObj_CliffTropicsWall_A_08_Far&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01&lt;br /&gt;
* FldObj_CliffTropicsWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_01&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_04&lt;br /&gt;
* FldObj_CliffWhiteBroken_A_05&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01&lt;br /&gt;
* FldObj_CliffWhiteCave_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02&lt;br /&gt;
* FldObj_CliffWhiteCave_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03&lt;br /&gt;
* FldObj_CliffWhiteCave_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteCave_Dungeon086&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteEdgeParts_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02&lt;br /&gt;
* FldObj_CliffWhiteHill_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03&lt;br /&gt;
* FldObj_CliffWhiteHill_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_01&lt;br /&gt;
* FldObj_CliffWhiteLakeHylia_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_02&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_A_03&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_L_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_M_01&lt;br /&gt;
* FldObj_CliffWhiteLumpRock_C_S_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01&lt;br /&gt;
* FldObj_CliffWhiteMountainHole_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02&lt;br /&gt;
* FldObj_CliffWhiteMountain_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_01&lt;br /&gt;
* FldObj_CliffWhiteParts_A_02&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03&lt;br /&gt;
* FldObj_CliffWhiteParts_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_04&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05&lt;br /&gt;
* FldObj_CliffWhiteParts_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06&lt;br /&gt;
* FldObj_CliffWhiteParts_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteRockSet_B_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_01&lt;br /&gt;
* FldObj_CliffWhiteRock_C_02&lt;br /&gt;
* FldObj_CliffWhiteRock_C_03&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteScaffold_A_02&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01&lt;br /&gt;
* FldObj_CliffWhiteSet_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01&lt;br /&gt;
* FldObj_CliffWhiteTilt_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01&lt;br /&gt;
* FldObj_CliffWhiteTop_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02&lt;br /&gt;
* FldObj_CliffWhiteTunnel_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01&lt;br /&gt;
* FldObj_CliffWhiteWallCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWall_A_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03&lt;br /&gt;
* FldObj_CliffWhiteWall_A_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04&lt;br /&gt;
* FldObj_CliffWhiteWall_A_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05&lt;br /&gt;
* FldObj_CliffWhiteWall_A_05_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06&lt;br /&gt;
* FldObj_CliffWhiteWall_A_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07&lt;br /&gt;
* FldObj_CliffWhiteWall_A_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08&lt;br /&gt;
* FldObj_CliffWhiteWall_A_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03&lt;br /&gt;
* FldObj_CliffWhiteWall_B_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06&lt;br /&gt;
* FldObj_CliffWhiteWall_B_06_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07&lt;br /&gt;
* FldObj_CliffWhiteWall_B_07_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08&lt;br /&gt;
* FldObj_CliffWhiteWall_B_08_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09&lt;br /&gt;
* FldObj_CliffWhiteWall_B_09_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10&lt;br /&gt;
* FldObj_CliffWhiteWall_B_10_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12&lt;br /&gt;
* FldObj_CliffWhiteWall_B_12_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13&lt;br /&gt;
* FldObj_CliffWhiteWall_B_13_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14&lt;br /&gt;
* FldObj_CliffWhiteWall_B_14_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15&lt;br /&gt;
* FldObj_CliffWhiteWall_B_15_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_B_16&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01&lt;br /&gt;
* FldObj_CliffWhiteWall_C_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02&lt;br /&gt;
* FldObj_CliffWhiteWall_C_02_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03&lt;br /&gt;
* FldObj_CliffWhiteWall_C_03_Far&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04&lt;br /&gt;
* FldObj_CliffWhiteWall_C_04_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_01_Far&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_A_02&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01&lt;br /&gt;
* FldObj_CliffWhiteWaterFall_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_01&lt;br /&gt;
* FldObj_CliffWhite_A_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_03&lt;br /&gt;
* FldObj_CliffWhite_A_03_Far&lt;br /&gt;
* FldObj_CliffWhite_A_04&lt;br /&gt;
* FldObj_CliffWhite_A_04_Far&lt;br /&gt;
* FldObj_CliffWhite_A_05&lt;br /&gt;
* FldObj_CliffWhite_A_05_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_01&lt;br /&gt;
* FldObj_CliffWhite_A_S_01_Far&lt;br /&gt;
* FldObj_CliffWhite_A_S_02&lt;br /&gt;
* FldObj_CliffWhite_A_S_03&lt;br /&gt;
* FldObj_CliffWhite_B_01&lt;br /&gt;
* FldObj_CliffWhite_B_01_Far&lt;br /&gt;
* FldObj_CliffWhite_B_08&lt;br /&gt;
* FldObj_CliffWhite_B_08_Far&lt;br /&gt;
* FldObj_CliffWhite_B_10&lt;br /&gt;
* FldObj_CliffWhite_B_10_Far&lt;br /&gt;
* FldObj_CliffWhite_B_11&lt;br /&gt;
* FldObj_CliffWhite_C_01&lt;br /&gt;
* FldObj_CliffWhite_C_01_Far&lt;br /&gt;
* FldObj_CliffWhite_C_02&lt;br /&gt;
* FldObj_CliffWhite_C_02_Far&lt;br /&gt;
* FldObj_CliffWhite_C_03&lt;br /&gt;
* FldObj_CliffWhite_C_03_Far&lt;br /&gt;
* FldObj_CliffWhite_C_04&lt;br /&gt;
* FldObj_CliffWhite_C_04_Far&lt;br /&gt;
* FldObj_CliffWhite_C_05&lt;br /&gt;
* FldObj_CliffWhite_C_05_Far&lt;br /&gt;
* FldObj_CliffWhite_C_06&lt;br /&gt;
* FldObj_CliffWhite_C_06_Far&lt;br /&gt;
* FldObj_CliffWhite_C_07&lt;br /&gt;
* FldObj_CliffWhite_C_07_Far&lt;br /&gt;
* FldObj_CliffWhite_C_08&lt;br /&gt;
* FldObj_CliffWhite_C_08_Far&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01&lt;br /&gt;
* FldObj_CliffYellowCurve_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHead_A_01&lt;br /&gt;
* FldObj_CliffYellowHead_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowHole_A_01&lt;br /&gt;
* FldObj_CliffYellowHole_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowLumpRock_A_02&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01&lt;br /&gt;
* FldObj_CliffYellowPillar_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowRock_A_01&lt;br /&gt;
* FldObj_CliffYellowRock_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01&lt;br /&gt;
* FldObj_CliffYellowTunnel_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_02&lt;br /&gt;
* FldObj_CliffYellowWall_A_02_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_03&lt;br /&gt;
* FldObj_CliffYellowWall_A_03_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_A_04_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_05&lt;br /&gt;
* FldObj_CliffYellowWall_A_05_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_06&lt;br /&gt;
* FldObj_CliffYellowWall_A_06_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_07&lt;br /&gt;
* FldObj_CliffYellowWall_A_07_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_08&lt;br /&gt;
* FldObj_CliffYellowWall_A_08_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_09&lt;br /&gt;
* FldObj_CliffYellowWall_A_09_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_10&lt;br /&gt;
* FldObj_CliffYellowWall_A_10_Far&lt;br /&gt;
* FldObj_CliffYellowWall_A_11&lt;br /&gt;
* FldObj_CliffYellowWall_A_11_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_01_Far&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04&lt;br /&gt;
* FldObj_CliffYellowWall_END_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraGround_A_01&lt;br /&gt;
* FldObj_CliffZoraGround_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_01&lt;br /&gt;
* FldObj_CliffZoraHole_A_02&lt;br /&gt;
* FldObj_CliffZoraHole_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraScaffold_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01&lt;br /&gt;
* FldObj_CliffZoraWall_A_01_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_02&lt;br /&gt;
* FldObj_CliffZoraWall_A_02_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_03&lt;br /&gt;
* FldObj_CliffZoraWall_A_03_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_04&lt;br /&gt;
* FldObj_CliffZoraWall_A_04_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_05&lt;br /&gt;
* FldObj_CliffZoraWall_A_05_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_06&lt;br /&gt;
* FldObj_CliffZoraWall_A_06_Far&lt;br /&gt;
* FldObj_CliffZoraWall_A_07&lt;br /&gt;
* FldObj_CliffZoraWall_A_07_Far&lt;br /&gt;
* FldObj_CliffZora_A_01&lt;br /&gt;
* FldObj_CliffZora_A_01_Far&lt;br /&gt;
* FldObj_CliffZora_A_02&lt;br /&gt;
* FldObj_CliffZora_A_02_Far&lt;br /&gt;
* FldObj_CliffZora_A_03&lt;br /&gt;
* FldObj_CliffZora_A_04&lt;br /&gt;
* FldObj_CliffZora_A_04_Far&lt;br /&gt;
* FldObj_CliffZora_A_05&lt;br /&gt;
* FldObj_CliffZora_A_05_Far&lt;br /&gt;
* FldObj_CliffZora_A_06&lt;br /&gt;
* FldObj_CliffZora_A_06_Far&lt;br /&gt;
* FldObj_CrevasseSnowWindVent_A_01&lt;br /&gt;
* FldObj_CrevasseSnow_A_01&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder&lt;br /&gt;
* FldObj_DeathMountain_BaseUnder_Far&lt;br /&gt;
* FldObj_DeathMountain_Base_Far&lt;br /&gt;
* FldObj_DeathMtGeyser_01&lt;br /&gt;
* FldObj_DeathMtGeyser_02&lt;br /&gt;
* FldObj_DeathMtGeyser_02_100enemy&lt;br /&gt;
* FldObj_DeathMtGeyser_YunboStorage&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01&lt;br /&gt;
* FldObj_DeathMtGutsWall_A_01_Far&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_01&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_02&lt;br /&gt;
* FldObj_DebrisHylia_Debris_A_03&lt;br /&gt;
* FldObj_DebrisHylia_Step_A_01&lt;br /&gt;
* FldObj_DebrisHylia_StonePavement_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_FarthestIsland_A_01&lt;br /&gt;
* FldObj_FarthestIsland_A_01_Far&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBigCliff_A_01&lt;br /&gt;
* FldObj_FirstBigCliff_A_01_Far&lt;br /&gt;
* FldObj_FirstBigCliff_A_02&lt;br /&gt;
* FldObj_FirstBigCliff_A_02_Far&lt;br /&gt;
* FldObj_FirstBigFall_A_01&lt;br /&gt;
* FldObj_FirstBigFall_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01&lt;br /&gt;
* FldObj_FirstBrokenBridge_A_01_Far&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstCurve_A_01&lt;br /&gt;
* FldObj_FirstCurve_A_01_Far&lt;br /&gt;
* FldObj_FirstEdge_A_01&lt;br /&gt;
* FldObj_FirstEdge_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_01&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_02&lt;br /&gt;
* FldObj_FirstGateSnowDebris_A_03&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01&lt;br /&gt;
* FldObj_FirstGateSnowEntrance_A_01_Far&lt;br /&gt;
* FldObj_FirstGateSnowRiverside_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01&lt;br /&gt;
* FldObj_FirstPlateauSouthPlatform_A_01_Far&lt;br /&gt;
* FldObj_FirstPond_A_01&lt;br /&gt;
* FldObj_FirstPond_A_01_Far&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01&lt;br /&gt;
* FldObj_FirstShrineCover_A_01_Far&lt;br /&gt;
* FldObj_FirstShrine_A_01&lt;br /&gt;
* FldObj_FirstShrine_A_02&lt;br /&gt;
* FldObj_FissureValleyEye_A_01&lt;br /&gt;
* FldObj_FissureValleyEye_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03&lt;br /&gt;
* FldObj_FissureValleyPillar_A_03_Far&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04&lt;br /&gt;
* FldObj_FissureValleyPillar_A_04_Far&lt;br /&gt;
* FldObj_FissureValleyPond_A_01&lt;br /&gt;
* FldObj_FissureValleyPond_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyRock_A_01&lt;br /&gt;
* FldObj_FissureValleyRock_A_02&lt;br /&gt;
* FldObj_FissureValleyRock_A_02_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_01&lt;br /&gt;
* FldObj_FissureValleyWall_A_01_Far&lt;br /&gt;
* FldObj_FissureValleyWall_A_02&lt;br /&gt;
* FldObj_FissureValley_A_01&lt;br /&gt;
* FldObj_FissureValley_A_01_Far&lt;br /&gt;
* FldObj_FissureValley_A_02&lt;br /&gt;
* FldObj_FissureValley_A_02_Far&lt;br /&gt;
* FldObj_FissureValley_A_03&lt;br /&gt;
* FldObj_FissureValley_A_03_Far&lt;br /&gt;
* FldObj_FissureValley_A_04&lt;br /&gt;
* FldObj_FissureValley_A_04_Far&lt;br /&gt;
* FldObj_FissureValley_A_06&lt;br /&gt;
* FldObj_FissureValley_A_06_Far&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_FourJewelStand_A_01&lt;br /&gt;
* FldObj_FourJewelWall_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01&lt;br /&gt;
* FldObj_GerudoBase_A_01_Far&lt;br /&gt;
* FldObj_GerudoBase_A_02&lt;br /&gt;
* FldObj_GerudoBase_A_02_Far&lt;br /&gt;
* FldObj_GerudoBase_A_03&lt;br /&gt;
* FldObj_GerudoBase_A_03_Far&lt;br /&gt;
* FldObj_GerudoBase_A_04&lt;br /&gt;
* FldObj_GerudoBase_A_04_Far&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01&lt;br /&gt;
* FldObj_GerudoCavePillar_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_01&lt;br /&gt;
* FldObj_GerudoCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoCave_A_02&lt;br /&gt;
* FldObj_GerudoCave_A_02_Far&lt;br /&gt;
* FldObj_GerudoCave_A_03&lt;br /&gt;
* FldObj_GerudoCave_A_03_Far&lt;br /&gt;
* FldObj_GerudoCave_A_04&lt;br /&gt;
* FldObj_GerudoCave_A_04_Far&lt;br /&gt;
* FldObj_GerudoCave_A_05&lt;br /&gt;
* FldObj_GerudoCave_A_05_Far&lt;br /&gt;
* FldObj_GerudoCave_A_06&lt;br /&gt;
* FldObj_GerudoCave_C_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01&lt;br /&gt;
* FldObj_GerudoDesertRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04&lt;br /&gt;
* FldObj_GerudoDesertRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_05&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06&lt;br /&gt;
* FldObj_GerudoDesertRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07&lt;br /&gt;
* FldObj_GerudoDesertRock_A_07_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_10&lt;br /&gt;
* FldObj_GerudoDesertRock_A_11&lt;br /&gt;
* FldObj_GerudoDesertRock_A_12&lt;br /&gt;
* FldObj_GerudoDesertRock_A_13&lt;br /&gt;
* FldObj_GerudoDesertRock_A_20&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21&lt;br /&gt;
* FldObj_GerudoDesertRock_A_21_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22&lt;br /&gt;
* FldObj_GerudoDesertRock_A_22_Far&lt;br /&gt;
* FldObj_GerudoDesertRock_A_30&lt;br /&gt;
* FldObj_GerudoDesertRock_A_31&lt;br /&gt;
* FldObj_GerudoDesertRock_A_32&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliffEnd_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_05_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_07_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_08_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_10_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_11_Far&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12&lt;br /&gt;
* FldObj_GerudoHighlandCliff_A_12_Far&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRockCave_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_06_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_A_07&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_B_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_02_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_03_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_04_Far&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_05&lt;br /&gt;
* FldObj_GerudoHighlandRock_C_06&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_01_Far&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_02&lt;br /&gt;
* FldObj_GerudoHighlandScaffold_B_03&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_01&lt;br /&gt;
* FldObj_GerudoStonepitRock_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_01&lt;br /&gt;
* FldObj_GerudoStonepit_A_01_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_02&lt;br /&gt;
* FldObj_GerudoStonepit_A_02_Far&lt;br /&gt;
* FldObj_GerudoStonepit_A_03&lt;br /&gt;
* FldObj_GerudoStonepit_A_04&lt;br /&gt;
* FldObj_GerudoStonepit_A_05&lt;br /&gt;
* FldObj_Ground_A_01&lt;br /&gt;
* FldObj_Ground_Gerudo_B_01&lt;br /&gt;
* FldObj_HeburaGeyser_01&lt;br /&gt;
* FldObj_HighwayHyliaPillar_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_01&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02&lt;br /&gt;
* FldObj_HighwayHyliaWall_A_02_Far&lt;br /&gt;
* FldObj_HighwayHylia_A_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeParts_B_09&lt;br /&gt;
* FldObj_HugeMazeParts_B_09_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_01_Far&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02&lt;br /&gt;
* FldObj_HyliaBridgeFoot_A_02_Far&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_KingsTomb_A_01&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokStoneLift_A_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_Mound_A_02&lt;br /&gt;
* FldObj_Mound_A_02_Far&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_01&lt;br /&gt;
* FldObj_MountainFutagoLumpRock_A_02&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01&lt;br /&gt;
* FldObj_MountainFutagoScaffold_A_01_Far&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01&lt;br /&gt;
* FldObj_MountainFutagoWall_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_01&lt;br /&gt;
* FldObj_MountainFutago_A_01_Far&lt;br /&gt;
* FldObj_MountainFutago_A_02&lt;br /&gt;
* FldObj_MountainFutago_A_02_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01&lt;br /&gt;
* FldObj_MountainLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03&lt;br /&gt;
* FldObj_MountainLakeHylia_A_03_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04&lt;br /&gt;
* FldObj_MountainLakeHylia_A_04_Far&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05&lt;br /&gt;
* FldObj_MountainLakeHylia_A_05_Far&lt;br /&gt;
* FldObj_MountainLanayruStairs_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01&lt;br /&gt;
* FldObj_MountainLanayruWall_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_01&lt;br /&gt;
* FldObj_MountainLanayru_A_01_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_02&lt;br /&gt;
* FldObj_MountainLanayru_A_02_Far&lt;br /&gt;
* FldObj_MountainLanayru_A_03&lt;br /&gt;
* FldObj_MountainLanayru_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerScaffold_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01&lt;br /&gt;
* FldObj_MountainSheikerWall_A_01_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02&lt;br /&gt;
* FldObj_MountainSheikerWall_A_02_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03&lt;br /&gt;
* FldObj_MountainSheikerWall_A_03_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04&lt;br /&gt;
* FldObj_MountainSheikerWall_A_04_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05&lt;br /&gt;
* FldObj_MountainSheikerWall_A_05_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06&lt;br /&gt;
* FldObj_MountainSheikerWall_A_06_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07&lt;br /&gt;
* FldObj_MountainSheikerWall_A_07_Far&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08&lt;br /&gt;
* FldObj_MountainSheikerWall_A_08_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_01&lt;br /&gt;
* FldObj_MountainSheiker_A_01_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_02&lt;br /&gt;
* FldObj_MountainSheiker_A_02_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_03&lt;br /&gt;
* FldObj_MountainSheiker_A_03_Far&lt;br /&gt;
* FldObj_MountainSheiker_A_04&lt;br /&gt;
* FldObj_MountainSheiker_A_04_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_02&lt;br /&gt;
* FldObj_MountainSnow_A_M_02_Far&lt;br /&gt;
* FldObj_MountainSnow_A_M_04&lt;br /&gt;
* FldObj_MountainSnow_A_M_04_Far&lt;br /&gt;
* FldObj_PierSnowProp_A_01&lt;br /&gt;
* FldObj_PierSnowProp_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_01&lt;br /&gt;
* FldObj_RiverEdge_A_01_Far&lt;br /&gt;
* FldObj_RiverEdge_A_02&lt;br /&gt;
* FldObj_RiverEdge_A_02_Far&lt;br /&gt;
* FldObj_RiverEdge_A_03&lt;br /&gt;
* FldObj_RiverEdge_A_03_Far&lt;br /&gt;
* FldObj_RiverPile_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_01&lt;br /&gt;
* FldObj_RockAkkare_A_02&lt;br /&gt;
* FldObj_RockAkkare_A_03&lt;br /&gt;
* FldObj_RockAkkare_A_04&lt;br /&gt;
* FldObj_RockAkkare_A_08&lt;br /&gt;
* FldObj_RockAkkare_A_09&lt;br /&gt;
* FldObj_RockBeachLump_A_L_01&lt;br /&gt;
* FldObj_RockBeachLump_A_M_01&lt;br /&gt;
* FldObj_RockBeachLump_A_S_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01&lt;br /&gt;
* FldObj_RockBeachWall_A_01_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_02&lt;br /&gt;
* FldObj_RockBeachWall_A_02_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_03&lt;br /&gt;
* FldObj_RockBeachWall_A_04&lt;br /&gt;
* FldObj_RockBeachWall_A_04_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_05&lt;br /&gt;
* FldObj_RockBeachWall_A_05_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_06&lt;br /&gt;
* FldObj_RockBeachWall_A_06_Far&lt;br /&gt;
* FldObj_RockBeachWall_A_07&lt;br /&gt;
* FldObj_RockBeachWall_A_07_Far&lt;br /&gt;
* FldObj_RockBeach_A_L_01&lt;br /&gt;
* FldObj_RockBeach_A_L_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_01&lt;br /&gt;
* FldObj_RockBeach_A_M_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_M_02&lt;br /&gt;
* FldObj_RockBeach_A_M_03&lt;br /&gt;
* FldObj_RockBeach_A_M_04&lt;br /&gt;
* FldObj_RockBeach_A_S_01&lt;br /&gt;
* FldObj_RockBeach_A_S_01_Far&lt;br /&gt;
* FldObj_RockBeach_A_S_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_03_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_04_Far&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05&lt;br /&gt;
* FldObj_RockBridgeGerudoEntrance_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_01&lt;br /&gt;
* FldObj_RockDislocation_A_01_Far&lt;br /&gt;
* FldObj_RockDislocation_A_02&lt;br /&gt;
* FldObj_RockDislocation_A_02_Far&lt;br /&gt;
* FldObj_RockDislocation_A_03&lt;br /&gt;
* FldObj_RockDislocation_A_04&lt;br /&gt;
* FldObj_RockDislocation_A_05&lt;br /&gt;
* FldObj_RockDislocation_A_05_Far&lt;br /&gt;
* FldObj_RockDislocation_A_06&lt;br /&gt;
* FldObj_RockDislocation_A_06_Far&lt;br /&gt;
* FldObj_RockDislocation_B_01&lt;br /&gt;
* FldObj_RockDislocation_B_01_Far&lt;br /&gt;
* FldObj_RockDislocation_B_02&lt;br /&gt;
* FldObj_RockDislocation_B_02_Far&lt;br /&gt;
* FldObj_RockDislocation_B_05&lt;br /&gt;
* FldObj_RockDislocation_B_05_Far&lt;br /&gt;
* FldObj_RockDislocation_B_06&lt;br /&gt;
* FldObj_RockDislocation_B_06_Far&lt;br /&gt;
* FldObj_RockDislocation_D_01&lt;br /&gt;
* FldObj_RockDislocation_D_01_Far&lt;br /&gt;
* FldObj_RockDislocation_D_02&lt;br /&gt;
* FldObj_RockDislocation_D_02_Far&lt;br /&gt;
* FldObj_RockDislocation_D_03&lt;br /&gt;
* FldObj_RockDislocation_D_03_Far&lt;br /&gt;
* FldObj_RockDislocation_D_04&lt;br /&gt;
* FldObj_RockDislocation_D_04_Far&lt;br /&gt;
* FldObj_RockDislocation_D_05&lt;br /&gt;
* FldObj_RockDislocation_D_05_Far&lt;br /&gt;
* FldObj_RockDislocation_D_06&lt;br /&gt;
* FldObj_RockDislocation_D_06_Far&lt;br /&gt;
* FldObj_RockGashamahi_A_01&lt;br /&gt;
* FldObj_RockGashamahi_A_02&lt;br /&gt;
* FldObj_RockGashamahi_A_03&lt;br /&gt;
* FldObj_RockGashamahi_A_04&lt;br /&gt;
* FldObj_RockGashamahi_A_06&lt;br /&gt;
* FldObj_RockGashamahi_A_07&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01&lt;br /&gt;
* FldObj_RockGerudoHighland_B_01_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02&lt;br /&gt;
* FldObj_RockGerudoHighland_B_02_Far&lt;br /&gt;
* FldObj_RockGerudoHighland_B_03&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01&lt;br /&gt;
* FldObj_RockGerudoHighland_C_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01&lt;br /&gt;
* FldObj_RockOrangeBridgeBase_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01&lt;br /&gt;
* FldObj_RockOrangeBridge_A_01_Far&lt;br /&gt;
* FldObj_RockOrangeCave_A_01&lt;br /&gt;
* FldObj_RockOrangePillar_A_02&lt;br /&gt;
* FldObj_RockOrangePillar_A_02_Far&lt;br /&gt;
* FldObj_RockOrangeStone_A_01&lt;br /&gt;
* FldObj_RockOrangeStone_A_01_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_02&lt;br /&gt;
* FldObj_RockOrangeStone_A_02_Demo&lt;br /&gt;
* FldObj_RockOrangeStone_A_03&lt;br /&gt;
* FldObj_RockOrangeStone_A_03_Demo&lt;br /&gt;
* FldObj_RockOrange_A_L_01&lt;br /&gt;
* FldObj_RockOrange_A_L_01_Far&lt;br /&gt;
* FldObj_RockOrange_A_L_02&lt;br /&gt;
* FldObj_RockOrange_A_L_02_Far&lt;br /&gt;
* FldObj_RockOrange_A_M_01&lt;br /&gt;
* FldObj_RockOrange_A_M_02&lt;br /&gt;
* FldObj_RockOrange_A_M_06&lt;br /&gt;
* FldObj_RockOrange_A_M_06_Far&lt;br /&gt;
* FldObj_RockOrange_A_S_01&lt;br /&gt;
* FldObj_RockOrange_A_S_02&lt;br /&gt;
* FldObj_RockOrange_A_S_03&lt;br /&gt;
* FldObj_RockSheiker_A_L_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_01&lt;br /&gt;
* FldObj_RockSheiker_A_M_02&lt;br /&gt;
* FldObj_RockSheiker_A_S_01&lt;br /&gt;
* FldObj_RockSheiker_A_S_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_01&lt;br /&gt;
* FldObj_RockYellowOcher_A_L_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_M_02&lt;br /&gt;
* FldObj_RockYellowOcher_A_S_02&lt;br /&gt;
* FldObj_RockYellow_A_M_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01&lt;br /&gt;
* FldObj_RockZoraCliffBridge_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_04&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_05_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_06_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_07_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_08_Far&lt;br /&gt;
* FldObj_RockZoraCliffWall_A_09&lt;br /&gt;
* FldObj_RockZoraCliff_A_01&lt;br /&gt;
* FldObj_RockZoraCliff_A_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_02&lt;br /&gt;
* FldObj_RockZoraCliff_A_02_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_03&lt;br /&gt;
* FldObj_RockZoraCliff_A_03_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_04&lt;br /&gt;
* FldObj_RockZoraCliff_A_04_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_11&lt;br /&gt;
* FldObj_RockZoraCliff_A_11_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_12&lt;br /&gt;
* FldObj_RockZoraCliff_A_12_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_13&lt;br /&gt;
* FldObj_RockZoraCliff_A_13_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_14&lt;br /&gt;
* FldObj_RockZoraCliff_A_14_Far&lt;br /&gt;
* FldObj_RockZoraCliff_A_15&lt;br /&gt;
* FldObj_RockZoraCliff_A_15_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_01&lt;br /&gt;
* FldObj_RockZoraCliff_B_01_Far&lt;br /&gt;
* FldObj_RockZoraCliff_B_02&lt;br /&gt;
* FldObj_RockZoraCliff_B_03&lt;br /&gt;
* FldObj_RockZoraLump_A_01&lt;br /&gt;
* FldObj_RockZoraLump_A_02&lt;br /&gt;
* FldObj_RockZoraLump_A_02_Far&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RockZoraSet_A_01&lt;br /&gt;
* FldObj_RockZoraSet_A_02&lt;br /&gt;
* FldObj_RockZoraSet_A_03&lt;br /&gt;
* FldObj_RockZoraSet_A_04&lt;br /&gt;
* FldObj_RockZoraSet_A_05&lt;br /&gt;
* FldObj_RockZoraSet_A_05_Far&lt;br /&gt;
* FldObj_RockZora_A_L_02&lt;br /&gt;
* FldObj_RockZora_A_L_03&lt;br /&gt;
* FldObj_RockZora_A_M_02&lt;br /&gt;
* FldObj_RockZora_A_M_03&lt;br /&gt;
* FldObj_RockZora_A_M_04&lt;br /&gt;
* FldObj_RocksetAkkare_A_01&lt;br /&gt;
* FldObj_RocksetAkkare_A_02&lt;br /&gt;
* FldObj_RocksetAkkare_A_03&lt;br /&gt;
* FldObj_RocksetAkkare_A_04&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePavement_A_06&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_SecretBaseHoleBrock_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01&lt;br /&gt;
* FldObj_SkullRockMoss_Moss_A_01_Far&lt;br /&gt;
* FldObj_SoilRockSheiker_A_L_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_M_01&lt;br /&gt;
* FldObj_SoilRockSheiker_A_S_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01&lt;br /&gt;
* FldObj_SoilRockZoraVent_A_01_Far&lt;br /&gt;
* FldObj_SoilRockZora_A_L_01&lt;br /&gt;
* FldObj_SoilRockZora_A_M_01&lt;br /&gt;
* FldObj_SouthCape_A_01&lt;br /&gt;
* FldObj_SouthCape_A_01_Far&lt;br /&gt;
* FldObj_SpiderMountainDebris_A_02&lt;br /&gt;
* FldObj_SpiderMountainSoil_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_01_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_02_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_L_04_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_02&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_03_Far&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_04&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_05&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_06&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_07&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_08&lt;br /&gt;
* FldObj_TreeRootTropical_A_M_09&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_01&lt;br /&gt;
* FldObj_TreeRootTropical_A_S_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* FldObj_WorldEnd_A_01&lt;br /&gt;
* FldObj_WorldEnd_A_02&lt;br /&gt;
* FldObj_WorldEnd_A_03&lt;br /&gt;
* FldObj_WorldEnd_A_03_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_IcicleMountainCover_A_01&lt;br /&gt;
* Obj_IcicleMountainCover_A_01_Far&lt;br /&gt;
* Obj_IcicleMountainCover_A_02&lt;br /&gt;
* Obj_IcicleMountainCover_A_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_02&lt;br /&gt;
* Obj_IcicleMountain_A_L_02_Far&lt;br /&gt;
* Obj_IcicleMountain_A_L_03&lt;br /&gt;
* Obj_IcicleMountain_A_L_03_Far&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_100enemy&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_RockDeathMt_A_L_03&lt;br /&gt;
* Obj_RockDeathMt_A_M_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_03&lt;br /&gt;
* Obj_RockDeathMt_C_L_06&lt;br /&gt;
* Obj_RockDeathMt_C_L_07&lt;br /&gt;
* Obj_RockDeathMt_C_L_08&lt;br /&gt;
* Obj_RockDeathMt_D_L_01&lt;br /&gt;
* Obj_RockDeathMt_D_L_01_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_03&lt;br /&gt;
* Obj_RockDeathMt_D_L_03_Far&lt;br /&gt;
* Obj_RockDeathMt_D_L_06&lt;br /&gt;
* Obj_RockDeathMt_D_L_06_Far&lt;br /&gt;
* Obj_RockGray_A_L_01&lt;br /&gt;
* Obj_RockGray_A_L_02&lt;br /&gt;
* Obj_RockGray_A_L_03&lt;br /&gt;
* Obj_RockGray_A_M_01&lt;br /&gt;
* Obj_RockGray_A_M_03&lt;br /&gt;
* Obj_RockGray_A_M_06&lt;br /&gt;
* Obj_RockLayerMossHole_A_01&lt;br /&gt;
* Obj_RockLayerMossHole_A_01_Far&lt;br /&gt;
* Obj_RockLayerMossSet_A_01&lt;br /&gt;
* Obj_RockLayerMossSet_A_02&lt;br /&gt;
* Obj_RockLayerMossSet_A_04&lt;br /&gt;
* Obj_RockLayerMossSet_A_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_A_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_03&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_04&lt;br /&gt;
* Obj_RockLayerMoss_A_LL_05&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_01&lt;br /&gt;
* Obj_RockLayerMoss_A_Tunnel_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cave_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_01_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02&lt;br /&gt;
* Obj_RockLayerMoss_B_Cliff_02_Far&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_01&lt;br /&gt;
* Obj_RockLayerMoss_B_LL_02&lt;br /&gt;
* Obj_RockLayerMoss_B_L_02&lt;br /&gt;
* Obj_RockLayerMoss_B_M_01&lt;br /&gt;
* Obj_RockLayerMoss_B_S_01&lt;br /&gt;
* Obj_RockSetDeathMt_A_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_01&lt;br /&gt;
* Obj_RockSetDeathMt_C_02&lt;br /&gt;
* Obj_RockSetDeathMt_C_03&lt;br /&gt;
* Obj_RockSetDeathMt_C_04&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetDeathMt_Crab&lt;br /&gt;
* Obj_RockSetDeathMt_Crab_Far&lt;br /&gt;
* Obj_RockSetDeathMt_E_M_02&lt;br /&gt;
* Obj_RockSetDeathMt_F_01&lt;br /&gt;
* Obj_RockSetGray_A_02&lt;br /&gt;
* Obj_RockSetGray_A_L_01&lt;br /&gt;
* Obj_RockSetGray_A_L_02&lt;br /&gt;
* Obj_RockSetSnow_A_01&lt;br /&gt;
* Obj_RockSetSnow_A_01_Far&lt;br /&gt;
* Obj_RockSetSnow_A_02&lt;br /&gt;
* Obj_RockSetSnow_A_03&lt;br /&gt;
* Obj_RockSetSnow_A_04&lt;br /&gt;
* Obj_RockSetSnow_A_05&lt;br /&gt;
* Obj_RockSetWhite_A_L_01&lt;br /&gt;
* Obj_RockSetWhite_A_L_01_Far&lt;br /&gt;
* Obj_RockSetWhite_B_L_02&lt;br /&gt;
* Obj_RockSetWhite_B_M_01&lt;br /&gt;
* Obj_RockSetWhite_B_M_02&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_02&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_01&lt;br /&gt;
* Obj_RockSetYellow_A_L_01_Far&lt;br /&gt;
* Obj_RockSetYellow_A_L_02&lt;br /&gt;
* Obj_RockSetYellow_A_L_03&lt;br /&gt;
* Obj_RockSetYellow_A_L_04&lt;br /&gt;
* Obj_RockSetYellow_A_L_05&lt;br /&gt;
* Obj_RockSnow_A_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01&lt;br /&gt;
* Obj_RockWhiteCover_A_L_01_Far&lt;br /&gt;
* Obj_RockWhite_A_L_02&lt;br /&gt;
* Obj_RockWhite_A_L_03&lt;br /&gt;
* Obj_RockWhite_B_L_01&lt;br /&gt;
* Obj_RockWhite_B_L_02&lt;br /&gt;
* Obj_RockWhite_B_L_03&lt;br /&gt;
* Obj_RockWhite_B_M_01&lt;br /&gt;
* Obj_RockWhite_B_M_02&lt;br /&gt;
* Obj_RockWhite_B_M_03&lt;br /&gt;
* Obj_RockYellow_A_L_01&lt;br /&gt;
* Obj_RockYellow_A_L_02&lt;br /&gt;
* Obj_RockYellow_A_L_03&lt;br /&gt;
* Obj_RockYellow_A_L_04&lt;br /&gt;
* Obj_RockYellow_A_L_04_Far&lt;br /&gt;
* Obj_RockZoraCoral_A_L_01&lt;br /&gt;
* Obj_RockZoraCoral_A_M_01&lt;br /&gt;
* Obj_RockZoraCoral_A_S_01&lt;br /&gt;
* Obj_StoneSetGray_A_01&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01&lt;br /&gt;
* Obj_TreeGashamahiBase_A_01_Far&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02&lt;br /&gt;
* Obj_TreeGashamahiBase_A_02_Far&lt;br /&gt;
* Obj_TreeGashamahi_A_01&lt;br /&gt;
* Obj_TreeGashamahi_A_03&lt;br /&gt;
* Obj_TreeGashamahi_A_04&lt;br /&gt;
* Obj_TreeGashamahi_A_05&lt;br /&gt;
* Obj_TreeGiantHollow_A_01&lt;br /&gt;
* Obj_TreeGiantHollow_A_02&lt;br /&gt;
* Obj_TreeGiant_A_01&lt;br /&gt;
* Obj_WakkaRock_01&lt;br /&gt;
* Obj_WakkaRock_02&lt;br /&gt;
* RockLayerMoss_A_L_01&lt;br /&gt;
* RockLayerMoss_A_L_02&lt;br /&gt;
* RockLayerMoss_A_L_02_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_03&lt;br /&gt;
* RockLayerMoss_A_L_03_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_L_04&lt;br /&gt;
* RockLayerMoss_A_L_04_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_M_01&lt;br /&gt;
* RockLayerMoss_A_M_04&lt;br /&gt;
* RockLayerMoss_A_M_05&lt;br /&gt;
* RockLayerMoss_A_M_05_TwoWheels&lt;br /&gt;
* RockLayerMoss_A_S_01&lt;br /&gt;
* RockSetWhite_A_01&lt;br /&gt;
* RockSetWhite_A_02&lt;br /&gt;
* RockWhite_A_L_01&lt;br /&gt;
* RockWhite_A_M_01&lt;br /&gt;
* RockWhite_A_M_03&lt;br /&gt;
* RockWhite_A_M_04&lt;br /&gt;
* RockWhite_A_M_06&lt;br /&gt;
* RockWhite_A_S_01&lt;br /&gt;
* RockWhite_A_S_02&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* StoneSet_Gray_01&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01&lt;br /&gt;
* TwnObj_City_GoronRock_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_02&lt;br /&gt;
* TwnObj_City_GoronRock_A_02_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_03&lt;br /&gt;
* TwnObj_City_GoronRock_A_03_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_04&lt;br /&gt;
* TwnObj_City_GoronRock_A_04_Far&lt;br /&gt;
* TwnObj_City_GoronRock_A_05&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01&lt;br /&gt;
* TwnObj_City_GoronStatue_A_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01&lt;br /&gt;
* TwnObj_City_GoronStatue_B_01_Far&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01&lt;br /&gt;
* TwnObj_City_GoronStatue_C_01_Far&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_02_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_03_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_04_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_05_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_06_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_07_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_08_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_09_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_10_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_11_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_12_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_13_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_14_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_15_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_16_Far&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17&lt;br /&gt;
* TwnObj_HyruleCastleGround_Culling_A_17_Far&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_01&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_02&lt;br /&gt;
* TwnObj_HyruleCityStoneRuinDebris_A_03&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01&lt;br /&gt;
* TwnObj_RuinedTownBrokenBridge_A_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Debris_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Gate_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Steps_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_StonePavement_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_01_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_02_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_03_Far&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04&lt;br /&gt;
* TwnObj_TempleOfTime_WallSnow_C_04_Far&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_01&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_02&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_03&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04&lt;br /&gt;
* TwnObj_TempleOfTime_Wall_B_04_Far&lt;br /&gt;
* TwnObj_Village_IchikaraFountainRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_03&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_05&lt;br /&gt;
* TwnObj_Village_IchikaraHouse_DCRock_A_06&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01&lt;br /&gt;
* TwnObj_Village_RitoBase_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01&lt;br /&gt;
* TwnObj_Village_RitoBase_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01&lt;br /&gt;
* TwnObj_Village_RitoBase_C_01_Far&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01&lt;br /&gt;
* TwnObj_Village_RitoBase_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01&lt;br /&gt;
* TwnObj_Village_RitoRock_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01&lt;br /&gt;
* TwnObj_Village_RitoRock_B_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01&lt;br /&gt;
* TwnObj_Village_RitoRock_D_01_Far&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01&lt;br /&gt;
* TwnObj_Village_RitoRock_F_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_01_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_02_Far&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03&lt;br /&gt;
* TwnObj_Village_SheikerCliff_A_03_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapTree || [Sheikah Slate map generation] Tree actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_PileLogs_A_01&lt;br /&gt;
* FldObj_RockLayerMossTreeBroadleaf_A_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01}}&lt;br /&gt;
|-&lt;br /&gt;
| DrcMapWaterFall || [Sheikah Slate map generation] Waterfall actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DgnObj_WaterFallDungeon_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01&lt;br /&gt;
* FldObj_WaterFallAkkare_A_01_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02&lt;br /&gt;
* FldObj_WaterFallAkkare_A_02_Far&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03&lt;br /&gt;
* FldObj_WaterFallAkkare_A_03_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_01&lt;br /&gt;
* FldObj_WaterFallFirst_A_01_Far&lt;br /&gt;
* FldObj_WaterFallFirst_A_02&lt;br /&gt;
* FldObj_WaterFallFirst_A_02_Far&lt;br /&gt;
* FldObj_WaterFallHateru_A_01&lt;br /&gt;
* FldObj_WaterFallHateru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01&lt;br /&gt;
* FldObj_WaterFallHyrulePrairie_A_01_Far&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01&lt;br /&gt;
* FldObj_WaterFallKakariko_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_01_Far&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02&lt;br /&gt;
* FldObj_WaterFallLakeFloria_A_S_02_Far&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01&lt;br /&gt;
* FldObj_WaterFallLakeHylia_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_01_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02&lt;br /&gt;
* FldObj_WaterFallLanayru_A_02_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03&lt;br /&gt;
* FldObj_WaterFallLanayru_A_03_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04&lt;br /&gt;
* FldObj_WaterFallLanayru_A_04_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05&lt;br /&gt;
* FldObj_WaterFallLanayru_A_05_Far&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_01&lt;br /&gt;
* FldObj_WaterFallLanayru_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_M_01&lt;br /&gt;
* FldObj_WaterFall_A_M_01_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_03&lt;br /&gt;
* FldObj_WaterFall_A_M_03_Far&lt;br /&gt;
* FldObj_WaterFall_A_M_04&lt;br /&gt;
* FldObj_WaterFall_A_M_04_Far&lt;br /&gt;
* FldObj_WaterFall_A_S_02&lt;br /&gt;
* FldObj_WaterFall_A_S_03&lt;br /&gt;
* FldObj_WaterPlane_A_01&lt;br /&gt;
* TwnObj_City_GerudoRiver_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_01&lt;br /&gt;
* TwnObj_City_GerudoWaterFall_A_02&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01&lt;br /&gt;
* TwnObj_HyruleCastleGround_Water_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_01_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_02_Far&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03&lt;br /&gt;
* TwnObj_Village_ZoraWaterFall_A_03_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGroundFade_A_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_L_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_01_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_M_02_Far&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01&lt;br /&gt;
* TwnObj_WaterFallHyruleCastleGround_A_S_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| ElectricRodSeries || Electric rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| FireRodSeries || Fire rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_060}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIgnore || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BreakableRock&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| FitIsArtifact || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AncientBall_Kakariko&lt;br /&gt;
* Barrel&lt;br /&gt;
* BarrelBomb&lt;br /&gt;
* BarrelBomb2&lt;br /&gt;
* BarrelBomb3&lt;br /&gt;
* Barrel_100enemy&lt;br /&gt;
* BottleLetter_Levee_A_01&lt;br /&gt;
* BowlPin&lt;br /&gt;
* BowlPin_2&lt;br /&gt;
* BowlPin_2_Far&lt;br /&gt;
* BoxWater&lt;br /&gt;
* BoxWaterCancelIceMaker&lt;br /&gt;
* BrokenSnowBall&lt;br /&gt;
* DLC_ChallengeChainRing&lt;br /&gt;
* DLC_ChallengeChainRing_Last&lt;br /&gt;
* DLC_RockBall&lt;br /&gt;
* DgnObj_Battery_A_02&lt;br /&gt;
* DgnObj_DLC_ChampionsDungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntranceSP&lt;br /&gt;
* DgnObj_DungeonEntranceSP_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01&lt;br /&gt;
* DgnObj_DungeonEntrance_A_01_Far&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSand&lt;br /&gt;
* DgnObj_DungeonEntrance_DecalSnow&lt;br /&gt;
* DgnObj_DungeonEntrance_Moss&lt;br /&gt;
* DgnObj_EntranceElevatorSP&lt;br /&gt;
* DgnObj_EntranceElevator_A_01&lt;br /&gt;
* DgnObj_EntranceShutterSP&lt;br /&gt;
* DgnObj_EntranceShutter_A_01&lt;br /&gt;
* DgnObj_EntranceTerminalSP&lt;br /&gt;
* DgnObj_EntranceTerminal_A_01&lt;br /&gt;
* DgnObj_GoronCannonBase_A_01&lt;br /&gt;
* DgnObj_RemainsLithograghBall&lt;br /&gt;
* DgnObj_RemainsLithograghBall_AoC&lt;br /&gt;
* DgnObj_RemainsLithogragh_A_02&lt;br /&gt;
* DgnObj_RemainsLithograph_A_01&lt;br /&gt;
* DgnObj_WarpPointSP&lt;br /&gt;
* DgnObj_WarpPoint_A_01&lt;br /&gt;
* DgnScene_RemainsElec_Far&lt;br /&gt;
* DgnScene_RemainsFire_Far&lt;br /&gt;
* DgnScene_RemainsWater_Far&lt;br /&gt;
* DragonFollowRing&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* Fire_For_MapObj_S&lt;br /&gt;
* FldObj_AkkareCannon_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01&lt;br /&gt;
* FldObj_AkkareFortBridge_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02&lt;br /&gt;
* FldObj_AkkareFortBridge_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_01&lt;br /&gt;
* FldObj_AkkareFortParts_A_01_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_02&lt;br /&gt;
* FldObj_AkkareFortParts_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_03&lt;br /&gt;
* FldObj_AkkareFortParts_A_03_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_04&lt;br /&gt;
* FldObj_AkkareFortParts_A_04_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_05&lt;br /&gt;
* FldObj_AkkareFortParts_A_05_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_06&lt;br /&gt;
* FldObj_AkkareFortParts_A_06_Far&lt;br /&gt;
* FldObj_AkkareFortParts_A_07&lt;br /&gt;
* FldObj_AkkareFortParts_A_08&lt;br /&gt;
* FldObj_AkkareFortParts_A_08_Far&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02&lt;br /&gt;
* FldObj_AkkareFortStairs_A_02_Far&lt;br /&gt;
* FldObj_AkkareFortTop_A_01&lt;br /&gt;
* FldObj_AkkareFortTop_A_02&lt;br /&gt;
* FldObj_AkkareFortTop_A_03&lt;br /&gt;
* FldObj_AkkareFortTop_A_04&lt;br /&gt;
* FldObj_AkkareFortTop_A_05&lt;br /&gt;
* FldObj_AkkareFortTop_A_06&lt;br /&gt;
* FldObj_AkkareFortTop_A_07&lt;br /&gt;
* FldObj_AkkareFortTop_A_08&lt;br /&gt;
* FldObj_AkkareFortTop_A_09&lt;br /&gt;
* FldObj_AkkareFortTop_A_10&lt;br /&gt;
* FldObj_AkkareFortTop_A_11&lt;br /&gt;
* FldObj_AkkareFortTop_A_12&lt;br /&gt;
* FldObj_AkkareFort_A_01&lt;br /&gt;
* FldObj_AkkareFort_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_A_02&lt;br /&gt;
* FldObj_AkkareFort_A_02_Far&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01&lt;br /&gt;
* FldObj_AkkareFort_Gate_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_StonePavement_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01&lt;br /&gt;
* FldObj_AkkareFort_Table_A_01_Far&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02&lt;br /&gt;
* FldObj_AkkareFort_Wall_A_02_Far&lt;br /&gt;
* FldObj_AncientDebris_A_01&lt;br /&gt;
* FldObj_AncientDebris_A_02&lt;br /&gt;
* FldObj_AncientFloor_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_01&lt;br /&gt;
* FldObj_AncientPillar_A_02&lt;br /&gt;
* FldObj_AncientPillar_A_03&lt;br /&gt;
* FldObj_AncientPillar_A_04&lt;br /&gt;
* FldObj_AncientSteps_A_01&lt;br /&gt;
* FldObj_ArtifactZoraCandlestick_A_01&lt;br /&gt;
* FldObj_ArtifactZoraPillar_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_01&lt;br /&gt;
* FldObj_AssassinDoor_A_02&lt;br /&gt;
* FldObj_AssassinPicture_A_01&lt;br /&gt;
* FldObj_AssassinPicture_A_02&lt;br /&gt;
* FldObj_BirdNest_A_01&lt;br /&gt;
* FldObj_BoardIron_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_01_Far&lt;br /&gt;
* FldObj_BoneGiant_BackBone_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_01&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_02_Far&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03&lt;br /&gt;
* FldObj_BoneGiant_Rib_A_03_Far&lt;br /&gt;
* FldObj_BoneWhale_A_01&lt;br /&gt;
* FldObj_BoneWhale_A_01_Far&lt;br /&gt;
* FldObj_BoneWhale_A_02&lt;br /&gt;
* FldObj_BoneWhale_A_02_Far&lt;br /&gt;
* FldObj_BoneWhale_A_03&lt;br /&gt;
* FldObj_BoneWhale_A_03_Far&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_01&lt;br /&gt;
* FldObj_BreakableRockDeathMT_A_02&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_01&lt;br /&gt;
* FldObj_BridgeGerdoQuarry_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_01_Far&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02&lt;br /&gt;
* FldObj_BridgeGerudoEntrance_A_02_Far&lt;br /&gt;
* FldObj_BridgeWoodForest_A_01&lt;br /&gt;
* FldObj_BridgeWoodForest_B_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01&lt;br /&gt;
* FldObj_BridgeWoodWest_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01&lt;br /&gt;
* FldObj_BridgeZoraStonePillar_B_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01&lt;br /&gt;
* FldObj_BridgeZoraStone_A_01_Far&lt;br /&gt;
* FldObj_BridgeZoraStone_B_01&lt;br /&gt;
* FldObj_BridgeZoraStone_B_02&lt;br /&gt;
* FldObj_BridgeZoraWoodBase_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodScaffold_A_03&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_01&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_02&lt;br /&gt;
* FldObj_BridgeZoraWoodThin_A_03&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01&lt;br /&gt;
* FldObj_BuildingZoraWallStone_A_01_Far&lt;br /&gt;
* FldObj_Cart_A_01&lt;br /&gt;
* FldObj_ChainEyeBolt_A_01&lt;br /&gt;
* FldObj_Chain_A&lt;br /&gt;
* FldObj_Chain_A_02&lt;br /&gt;
* FldObj_Chain_A_03&lt;br /&gt;
* FldObj_ChampionshipBall_01&lt;br /&gt;
* FldObj_CheckPointGate&lt;br /&gt;
* FldObj_CliffSnowWall_D_27&lt;br /&gt;
* FldObj_CliffSnowWall_D_27_Far&lt;br /&gt;
* FldObj_CmnRuinFurniture_BedBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_CarpetDamaged_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DebrisWood_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_DishesBroken_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_Shelf_A_01&lt;br /&gt;
* FldObj_CmnRuinFurniture_TableBroken_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_ShootingStarCollaboration&lt;br /&gt;
* FldObj_DamagePlant_A_01&lt;br /&gt;
* FldObj_DamagePlant_A_02&lt;br /&gt;
* FldObj_DamagePlant_Challenge&lt;br /&gt;
* FldObj_DamageRock_A_01&lt;br /&gt;
* FldObj_DarkWoodsBall_01&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_DeathBridge_A_01&lt;br /&gt;
* FldObj_DeathBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactBridge_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFence_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactFlag_A_02_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGate_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_02&lt;br /&gt;
* FldObj_DeathMtArtifactGoronTruck_A_03&lt;br /&gt;
* FldObj_DeathMtArtifactLamp_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactPillar_A_01_Far&lt;br /&gt;
* FldObj_DeathMtArtifactScaffold_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTent_A_01&lt;br /&gt;
* FldObj_DeathMtArtifactTrain_A_02&lt;br /&gt;
* FldObj_DeathMtRuinGuardian_A&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01&lt;br /&gt;
* FldObj_DesertRuinPillar_A_01_Far&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02&lt;br /&gt;
* FldObj_DesertRuinPillar_A_02_Far&lt;br /&gt;
* FldObj_DesertRuinWall_A_01&lt;br /&gt;
* FldObj_DesertRuinWall_A_01_Far&lt;br /&gt;
* FldObj_DesertRuin_A_01&lt;br /&gt;
* FldObj_DesertRuin_A_02&lt;br /&gt;
* FldObj_DesertRuin_A_02_Far&lt;br /&gt;
* FldObj_DesertRuin_A_03&lt;br /&gt;
* FldObj_DesertRuin_A_03_Far&lt;br /&gt;
* FldObj_DesertRuin_A_04&lt;br /&gt;
* FldObj_DesertRuin_A_05&lt;br /&gt;
* FldObj_DesertRuin_A_05_Far&lt;br /&gt;
* FldObj_DesertRuin_A_07&lt;br /&gt;
* FldObj_DesertRuin_A_07_Far&lt;br /&gt;
* FldObj_DesertRuin_A_08&lt;br /&gt;
* FldObj_DesertRuin_A_08_Far&lt;br /&gt;
* FldObj_DesertRuin_A_09&lt;br /&gt;
* FldObj_DesertRuin_A_09_Far&lt;br /&gt;
* FldObj_DesertRuin_A_10&lt;br /&gt;
* FldObj_DesertRuin_A_10_Far&lt;br /&gt;
* FldObj_DesertRuin_A_11&lt;br /&gt;
* FldObj_DesertRuin_A_11_Far&lt;br /&gt;
* FldObj_DesertRuin_A_12&lt;br /&gt;
* FldObj_DesertRuin_A_12_Far&lt;br /&gt;
* FldObj_DesertRuin_A_13&lt;br /&gt;
* FldObj_DesertRuin_A_13_Far&lt;br /&gt;
* FldObj_DesertRuin_A_14&lt;br /&gt;
* FldObj_DesertRuin_A_14_Far&lt;br /&gt;
* FldObj_DollStand&lt;br /&gt;
* FldObj_DominoStoneBase_A_L_01&lt;br /&gt;
* FldObj_DominoStoneGerdo_A_S_01&lt;br /&gt;
* FldObj_DominoStone_A_L_02&lt;br /&gt;
* FldObj_DominoStone_A_L_03&lt;br /&gt;
* FldObj_DownloadTerminalBody_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_01&lt;br /&gt;
* FldObj_DownloadTerminal_A_02&lt;br /&gt;
* FldObj_EnemyLookoutDeathMT_A_01&lt;br /&gt;
* FldObj_FallingRock_A_01&lt;br /&gt;
* FldObj_FallingRock_A_02&lt;br /&gt;
* FldObj_FallingRock_A_03&lt;br /&gt;
* FldObj_FallingRock_B_01&lt;br /&gt;
* FldObj_FallingRock_B_02&lt;br /&gt;
* FldObj_FallingRock_B_03&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01&lt;br /&gt;
* FldObj_FenceWoodDamage_A_01_NearEnemy&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_01&lt;br /&gt;
* FldObj_FirstBrokenPillar_A_02&lt;br /&gt;
* FldObj_FirstShrineBedWater_A_01&lt;br /&gt;
* FldObj_FirstShrineBed_A_01&lt;br /&gt;
* FldObj_FlagChallengeGoal_A&lt;br /&gt;
* FldObj_FlagLarge_A_01&lt;br /&gt;
* FldObj_FlagLarge_A_02&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01&lt;br /&gt;
* FldObj_FlightTrainingTower_A_01_Far&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_FourJewelBall_A_01&lt;br /&gt;
* FldObj_FourJewelBall_A_02&lt;br /&gt;
* FldObj_FourJewelBall_A_03&lt;br /&gt;
* FldObj_FourJewelBall_A_04&lt;br /&gt;
* FldObj_GanonBeast_BattleAreaLine_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01&lt;br /&gt;
* FldObj_GateGerudoDesert_A_01_Far&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02&lt;br /&gt;
* FldObj_GateGerudoDesert_A_02_Far&lt;br /&gt;
* FldObj_GerdoQuarryTent_A_01&lt;br /&gt;
* FldObj_GerudoGarbage_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_01&lt;br /&gt;
* FldObj_GerudoSecrerBaseRoot_A_02&lt;br /&gt;
* FldObj_GiantBrotherBall_01&lt;br /&gt;
* FldObj_GiantBrotherBall_02&lt;br /&gt;
* FldObj_GiantBrotherBall_03&lt;br /&gt;
* FldObj_GoalGate&lt;br /&gt;
* FldObj_GoronCannonBall_A_01&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* FldObj_GoronCannonSwitch_A_01&lt;br /&gt;
* FldObj_GoronCannon_A_01&lt;br /&gt;
* FldObj_GoronCannon_YunBo&lt;br /&gt;
* FldObj_GoronCannon_YunBo_60&lt;br /&gt;
* FldObj_HangedLamp_A&lt;br /&gt;
* FldObj_HangedLamp_A_100enemy&lt;br /&gt;
* FldObj_HorseRaceFence_A_01&lt;br /&gt;
* FldObj_HugeMazeFence_A_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01&lt;br /&gt;
* FldObj_HugeMazeGround_B_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_02&lt;br /&gt;
* FldObj_HugeMazeGround_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_03&lt;br /&gt;
* FldObj_HugeMazeGround_B_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_B_04&lt;br /&gt;
* FldObj_HugeMazeGround_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_01&lt;br /&gt;
* FldObj_HugeMazeGround_C_01_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_02&lt;br /&gt;
* FldObj_HugeMazeGround_C_02_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_03&lt;br /&gt;
* FldObj_HugeMazeGround_C_03_Far&lt;br /&gt;
* FldObj_HugeMazeGround_C_04&lt;br /&gt;
* FldObj_HugeMazeGround_C_04_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01&lt;br /&gt;
* FldObj_HugeMazeLadder_Top_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02&lt;br /&gt;
* FldObj_HugeMazeRoof_B_02_Far&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04&lt;br /&gt;
* FldObj_HugeMazeRoof_B_04_Far&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01&lt;br /&gt;
* FldObj_HugeMazeWall_A_01_Far&lt;br /&gt;
* FldObj_HugeMazeWall_A_02&lt;br /&gt;
* FldObj_HugeMazeWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinBalanceBeam_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinDebris_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinGate_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinHouse_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookoutSmall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinLookout_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinRightAngleWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_01_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_02_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_03_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_04_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_05_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_06_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07&lt;br /&gt;
* FldObj_HyliaStoneRuinStraightWall_A_07_Far&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01&lt;br /&gt;
* FldObj_HyliaStoneRuinTower_A_01_Far&lt;br /&gt;
* FldObj_HyliaWoodRuinBeam_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinCart_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinDebris_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinShelter_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinStair_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinTunnel_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinWall_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinWell_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinboard_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_01&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_02&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_03&lt;br /&gt;
* FldObj_HyliaWoodRuinburn_A_04&lt;br /&gt;
* FldObj_HyruleFountain_A_02&lt;br /&gt;
* FldObj_HyrulePrairieRock_A_02&lt;br /&gt;
* FldObj_KnightDollMini_01&lt;br /&gt;
* FldObj_KnightDollMini_02&lt;br /&gt;
* FldObj_KnightDollMini_03&lt;br /&gt;
* FldObj_KnightDollMini_04&lt;br /&gt;
* FldObj_KnightDollMini_05&lt;br /&gt;
* FldObj_KnightDollMini_06&lt;br /&gt;
* FldObj_KnightDollMini_07&lt;br /&gt;
* FldObj_KnightDoll_01&lt;br /&gt;
* FldObj_KnightDoll_02&lt;br /&gt;
* FldObj_KnightDoll_03&lt;br /&gt;
* FldObj_KnightDoll_04&lt;br /&gt;
* FldObj_KnightDoll_05&lt;br /&gt;
* FldObj_KnightDoll_06&lt;br /&gt;
* FldObj_KnightDoll_07&lt;br /&gt;
* FldObj_KorokGoal_A_01&lt;br /&gt;
* FldObj_KorokPinwheel_A_01&lt;br /&gt;
* FldObj_KorokStake_A_01&lt;br /&gt;
* FldObj_KorokStartingBlock_A_01&lt;br /&gt;
* FldObj_KorokStone_A_01&lt;br /&gt;
* FldObj_KorokTarget_A_01&lt;br /&gt;
* FldObj_KorokWell_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01&lt;br /&gt;
* FldObj_LookOutForlorn_A_01_Far&lt;br /&gt;
* FldObj_MacuseIsekiBall_01&lt;br /&gt;
* FldObj_Magnetic_Fld_01&lt;br /&gt;
* FldObj_MapTowerDemo_A_02&lt;br /&gt;
* FldObj_MapTowerLong_A_01&lt;br /&gt;
* FldObj_MapTowerLong_A_01_Far&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01&lt;br /&gt;
* FldObj_MapTowerStairWood_A_01_Far&lt;br /&gt;
* FldObj_MapTowerWingBefore_A_01&lt;br /&gt;
* FldObj_MapTower_A_01&lt;br /&gt;
* FldObj_MapTower_A_01_Far&lt;br /&gt;
* FldObj_NakedIslandBall_01&lt;br /&gt;
* FldObj_NakedIslandBall_02&lt;br /&gt;
* FldObj_NakedIslandBall_03&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01&lt;br /&gt;
* FldObj_OblivionValleyFloor_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01&lt;br /&gt;
* FldObj_OblivionValleyPartition_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01&lt;br /&gt;
* FldObj_OblivionValleyPillar_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01&lt;br /&gt;
* FldObj_OblivionValleyWall_A_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02&lt;br /&gt;
* FldObj_OblivionValleyWall_A_02_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01&lt;br /&gt;
* FldObj_OblivionValleyWall_B_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01&lt;br /&gt;
* FldObj_OblivionValleyWall_C_01_Far&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02&lt;br /&gt;
* FldObj_OblivionValleyWall_C_02_Far&lt;br /&gt;
* FldObj_PlayerChapelPillar_B_01&lt;br /&gt;
* FldObj_Puddle_A_01&lt;br /&gt;
* FldObj_PushRockIron_A_M_01&lt;br /&gt;
* FldObj_PushRock_A_M_01&lt;br /&gt;
* FldObj_PushRock_Korok&lt;br /&gt;
* FldObj_RanchRuin_Barn_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_01&lt;br /&gt;
* FldObj_RanchRuin_Fence_A_02&lt;br /&gt;
* FldObj_RanchRuin_Gate_A_01&lt;br /&gt;
* FldObj_RanchRuin_RestStation_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01&lt;br /&gt;
* FldObj_RanchRuin_Silo_A_01_Far&lt;br /&gt;
* FldObj_RecipePoster_A_00&lt;br /&gt;
* FldObj_RecipePoster_A_01&lt;br /&gt;
* FldObj_RecipePoster_A_02&lt;br /&gt;
* FldObj_RecipePoster_A_03&lt;br /&gt;
* FldObj_RecipePoster_A_04&lt;br /&gt;
* FldObj_RecipePoster_A_05&lt;br /&gt;
* FldObj_RecipePoster_A_06&lt;br /&gt;
* FldObj_RecipePoster_A_07&lt;br /&gt;
* FldObj_RecipePoster_A_08&lt;br /&gt;
* FldObj_RecipePoster_A_09&lt;br /&gt;
* FldObj_RecipePoster_A_10&lt;br /&gt;
* FldObj_RecipePoster_A_11&lt;br /&gt;
* FldObj_RecipePoster_A_12&lt;br /&gt;
* FldObj_RecipePoster_A_13&lt;br /&gt;
* FldObj_RecipePoster_A_14&lt;br /&gt;
* FldObj_RemainsFancierBall_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSandArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSand_A_01&lt;br /&gt;
* FldObj_RuinGuardianSand_A_Dynamic&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_02&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_03&lt;br /&gt;
* FldObj_RuinGuardianSnowArm_A_04&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_01&lt;br /&gt;
* FldObj_RuinGuardianSnow_A_Dynamic&lt;br /&gt;
* FldObj_RuinStatueBoar_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_01&lt;br /&gt;
* FldObj_RuinStatueDragon_A_02&lt;br /&gt;
* FldObj_RuinStatueDragon_A_03&lt;br /&gt;
* FldObj_RuinStatueDragon_A_04&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05&lt;br /&gt;
* FldObj_RuinStatueDragon_A_05_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02&lt;br /&gt;
* FldObj_RuinStatueKnightSword_A_02_Far&lt;br /&gt;
* FldObj_RuinStatueKnightSword_B_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01&lt;br /&gt;
* FldObj_RuinStatueKnight_A_01_Far&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_RuinStatueOwl_A_01&lt;br /&gt;
* FldObj_RuinStatueOwl_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_01&lt;br /&gt;
* FldObj_RuinStonePillar_A_02&lt;br /&gt;
* FldObj_RuinStonePillar_A_03&lt;br /&gt;
* FldObj_RuinStonePillar_A_04&lt;br /&gt;
* FldObj_RuinStonePillar_A_05&lt;br /&gt;
* FldObj_RuinStonePillar_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_01&lt;br /&gt;
* FldObj_RuinStoneWall_A_02&lt;br /&gt;
* FldObj_RuinStoneWall_A_03&lt;br /&gt;
* FldObj_RuinStoneWall_A_03_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_04&lt;br /&gt;
* FldObj_RuinStoneWall_A_05&lt;br /&gt;
* FldObj_RuinStoneWall_A_06&lt;br /&gt;
* FldObj_RuinStoneWall_A_07&lt;br /&gt;
* FldObj_RuinStoneWall_A_08&lt;br /&gt;
* FldObj_RuinStoneWall_A_09&lt;br /&gt;
* FldObj_RuinStoneWall_A_10&lt;br /&gt;
* FldObj_RuinStoneWall_A_11&lt;br /&gt;
* FldObj_RuinStoneWall_A_12&lt;br /&gt;
* FldObj_RuinStoneWall_A_13&lt;br /&gt;
* FldObj_RuinStoneWall_A_13_Far&lt;br /&gt;
* FldObj_RuinStoneWall_A_20&lt;br /&gt;
* FldObj_ScaffoldIronBroken_A_01&lt;br /&gt;
* FldObj_ScaffoldIronDeathMT_A_01&lt;br /&gt;
* FldObj_SearchStone_A_01&lt;br /&gt;
* FldObj_SearchStone_A_02&lt;br /&gt;
* FldObj_SearchStone_A_03&lt;br /&gt;
* FldObj_SearchStone_A_04&lt;br /&gt;
* FldObj_SheepFence_A_01&lt;br /&gt;
* FldObj_ShootingStar&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Stump&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Stump&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* FldObj_SkullRockBroken_B_01&lt;br /&gt;
* FldObj_SkullRockDeathMT_A_01&lt;br /&gt;
* FldObj_SnowBallDoor_A_02&lt;br /&gt;
* FldObj_SnowBallDoor_A_03&lt;br /&gt;
* FldObj_SnowBallDoor_A_03_Far&lt;br /&gt;
* FldObj_SnowBallGate_A_01&lt;br /&gt;
* FldObj_SnowBallGate_A_01_Far&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_01&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_02&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_03&lt;br /&gt;
* FldObj_SnowHyliaWoodRuin_A_04&lt;br /&gt;
* FldObj_StableHostelWoodDeck_A_01&lt;br /&gt;
* FldObj_StageGerdoBroken_A_01&lt;br /&gt;
* FldObj_StageGerdoFence_A_01&lt;br /&gt;
* FldObj_StageGerdoFlagBase_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_01&lt;br /&gt;
* FldObj_StageGerdoFlags_A_02&lt;br /&gt;
* FldObj_StageGerdoGate_A_01&lt;br /&gt;
* FldObj_StageGerdoLadderStep_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_01&lt;br /&gt;
* FldObj_StageGerdoLadder_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_01_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A10&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_02_A30&lt;br /&gt;
* FldObj_StageGerdoNarrow_A_03&lt;br /&gt;
* FldObj_StageGerdoRoof_S_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_01&lt;br /&gt;
* FldObj_StageGerdo_SS_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_02&lt;br /&gt;
* FldObj_StageGerdo_S_A_03&lt;br /&gt;
* FldObj_StartGate&lt;br /&gt;
* FldObj_StartGate_Far&lt;br /&gt;
* FldObj_StoneLodgeBroken_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_01&lt;br /&gt;
* FldObj_StreetLightGerdo_A_02&lt;br /&gt;
* FldObj_StreetLightGerdo_KnightDoll&lt;br /&gt;
* FldObj_Terminal_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Tent_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_A_01&lt;br /&gt;
* FldObj_VolcanicBomb_Field&lt;br /&gt;
* FldObj_WindmillWheel_A_01&lt;br /&gt;
* FldObj_WindmillWheel_A_02&lt;br /&gt;
* FldObj_Windmill_A_01&lt;br /&gt;
* FldObj_Windmill_A_01_Far&lt;br /&gt;
* FldObj_Windmill_A_02&lt;br /&gt;
* FldObj_Windmill_A_02_Far&lt;br /&gt;
* GamanFire&lt;br /&gt;
* GamanStand01&lt;br /&gt;
* GamanStand02&lt;br /&gt;
* IceBlock&lt;br /&gt;
* IceWall&lt;br /&gt;
* IceWallRuins&lt;br /&gt;
* IceWallRuins_Challenge&lt;br /&gt;
* IceWall_100enemy&lt;br /&gt;
* IceWall_Tower&lt;br /&gt;
* KibakoDesert_Contain_01&lt;br /&gt;
* KibakoJungle_Contain_01&lt;br /&gt;
* KibakoSeaside_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_01&lt;br /&gt;
* KibakoSnowMountain_Contain_100enemy&lt;br /&gt;
* KibakoVolcano_Contain_01&lt;br /&gt;
* KibakoZora_Contain_01&lt;br /&gt;
* Kibako_Contain_01&lt;br /&gt;
* Kibako_Contain_100enemy&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_000&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_001&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_002&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_003&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_005&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_006&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_007&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_008&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_009&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_010&lt;br /&gt;
* Npc_Shiekah_Artist_Easel_011&lt;br /&gt;
* Obj_BarrelOld_A_01&lt;br /&gt;
* Obj_BoardIron_A_01&lt;br /&gt;
* Obj_BoardIron_C_01&lt;br /&gt;
* Obj_BoxIron_A_M_01&lt;br /&gt;
* Obj_BoxIron_MtDeath&lt;br /&gt;
* Obj_BreakBoxIron&lt;br /&gt;
* Obj_BreakBoxIron_100enemy&lt;br /&gt;
* Obj_CursedStatue&lt;br /&gt;
* Obj_DRStoneStand&lt;br /&gt;
* Obj_DragonShutter&lt;br /&gt;
* Obj_EyeBolt_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_01&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_02&lt;br /&gt;
* Obj_FloorSetAncientTiles_A_03&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_01_Far&lt;br /&gt;
* Obj_GerdoElevatorFrame_A_02&lt;br /&gt;
* Obj_GerdoElevatorStep_A&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_KorokIronRock_A_01&lt;br /&gt;
* Obj_KorokPlate_A_01&lt;br /&gt;
* Obj_KorokPot_A_01&lt;br /&gt;
* Obj_MarkForFindingBird&lt;br /&gt;
* Obj_PodiumRock&lt;br /&gt;
* Obj_PodiumRock_Far&lt;br /&gt;
* Obj_RaftWoodSail_A_S_01&lt;br /&gt;
* Obj_RaftWood_A_S_02&lt;br /&gt;
* Obj_RingParachute_A_01&lt;br /&gt;
* Obj_RockBroken_A_02&lt;br /&gt;
* Obj_RockCover&lt;br /&gt;
* Obj_StartPointShutter&lt;br /&gt;
* Obj_StartPointShutterFrame&lt;br /&gt;
* Obj_StartPointShutterFrame_B&lt;br /&gt;
* Obj_StartPointShutter_B&lt;br /&gt;
* Obj_SweepCollision&lt;br /&gt;
* Obj_ThunderRock&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_02&lt;br /&gt;
* Obj_TravelersGuardianDeity_A_03&lt;br /&gt;
* Pot&lt;br /&gt;
* RemainsElectric&lt;br /&gt;
* RemainsElectric_Far&lt;br /&gt;
* RemainsElectric_WeakPoint&lt;br /&gt;
* RemainsFire&lt;br /&gt;
* RemainsFire_Drone_A_01&lt;br /&gt;
* RemainsFire_Far&lt;br /&gt;
* RemainsWater&lt;br /&gt;
* RemainsWater_Far&lt;br /&gt;
* RemainsWater_WeakPoint&lt;br /&gt;
* RemainsWind&lt;br /&gt;
* RemainsWind_Barrier_A_01&lt;br /&gt;
* RemainsWind_Battery_A_01&lt;br /&gt;
* RemainsWind_Far&lt;br /&gt;
* RockBall&lt;br /&gt;
* Rope&lt;br /&gt;
* RopeWire&lt;br /&gt;
* RopeWire_DemoCalc&lt;br /&gt;
* Rope_OctarockBalloon&lt;br /&gt;
* SeekerSimbol2&lt;br /&gt;
* SeekerSimbol2_Far&lt;br /&gt;
* SitRemainsElec&lt;br /&gt;
* SitRemainsElec_Far&lt;br /&gt;
* SitRemainsFire&lt;br /&gt;
* SitRemainsFire_Far&lt;br /&gt;
* SitRemainsWater&lt;br /&gt;
* SitRemainsWater_Far&lt;br /&gt;
* SitRemainsWind&lt;br /&gt;
* SnowBowl&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TBox_Field_Enemy&lt;br /&gt;
* TBox_Field_Gamble&lt;br /&gt;
* TBox_Field_Iron&lt;br /&gt;
* TBox_Field_Iron_GodTree&lt;br /&gt;
* TBox_Field_Iron_NoReaction&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Aoc_long&lt;br /&gt;
* TBox_Field_Iron_NoReaction_Collabo&lt;br /&gt;
* TBox_Field_Iron_Sandworm&lt;br /&gt;
* TBox_Field_Iron_SandwormR&lt;br /&gt;
* TBox_Field_Stone&lt;br /&gt;
* TBox_Field_Stone_NoReaction&lt;br /&gt;
* TBox_Field_Wood&lt;br /&gt;
* TravelersGuardianDeity_A_01&lt;br /&gt;
* TreasureSpot_00&lt;br /&gt;
* TwnObj_AncientCandlePoleRoofOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCoreOff_A_01&lt;br /&gt;
* TwnObj_AncientReactorCore_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01&lt;br /&gt;
* TwnObj_AncientReactor_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinArch_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinPillar_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinSet_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_01_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_02_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_03_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_04_Far&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05&lt;br /&gt;
* TwnObj_BrownStoneRuinWall_A_05_Far&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_FenceWood_A_01&lt;br /&gt;
* TwnObj_GanonCocoonBreak_A_01&lt;br /&gt;
* TwnObj_GanonCocoonTop_A_01&lt;br /&gt;
* TwnObj_GanonCocoon_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Generator_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_03&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_A_01_Far&lt;br /&gt;
* TwnObj_HyruleCastleAncientPole_Past_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01&lt;br /&gt;
* TwnObj_HyruleCityBridge_A_01_Far&lt;br /&gt;
* TwnObj_PictureQuiz_A_01&lt;br /&gt;
* TwnObj_SmallOasisCrowsNest_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01&lt;br /&gt;
* TwnObj_TempleOfTime_GrandStair_A_01_Far&lt;br /&gt;
* TwnObj_Village_KorokTreeLeaf_LL_A_02&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* VolcanoEruption&lt;br /&gt;
* VolcanoEruptionField&lt;br /&gt;
* WallCrack&lt;br /&gt;
* WoodBall_Golf&lt;br /&gt;
* YabusameBow&lt;br /&gt;
* YabusameMato&lt;br /&gt;
* YabusameTarget}}&lt;br /&gt;
|-&lt;br /&gt;
| FitNormal || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_KorokColor_A_01&lt;br /&gt;
* Obj_Plant_Korok_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Bear_A&lt;br /&gt;
* Animal_Bear_B&lt;br /&gt;
* Animal_Boar_A&lt;br /&gt;
* Animal_Boar_B&lt;br /&gt;
* Animal_Boar_C&lt;br /&gt;
* Animal_Bull_A&lt;br /&gt;
* Animal_Cassowary_A&lt;br /&gt;
* Animal_Cow_A&lt;br /&gt;
* Animal_Crow_A&lt;br /&gt;
* Animal_Deer_A&lt;br /&gt;
* Animal_Deer_C&lt;br /&gt;
* Animal_Doe_A&lt;br /&gt;
* Animal_Dog_A&lt;br /&gt;
* Animal_Dog_B&lt;br /&gt;
* Animal_Dog_C&lt;br /&gt;
* Animal_Donkey_B&lt;br /&gt;
* Animal_Donkey_C&lt;br /&gt;
* Animal_Elk_A&lt;br /&gt;
* Animal_Fox_A&lt;br /&gt;
* Animal_Fox_B&lt;br /&gt;
* Animal_Goat_A&lt;br /&gt;
* Animal_Goat_B&lt;br /&gt;
* Animal_Heron_A&lt;br /&gt;
* Animal_Heron_B&lt;br /&gt;
* Animal_Horse_A&lt;br /&gt;
* Animal_Kokko_A&lt;br /&gt;
* Animal_Kokko_B&lt;br /&gt;
* Animal_LittleBird_A&lt;br /&gt;
* Animal_LittleBird_B&lt;br /&gt;
* Animal_LittleBird_C&lt;br /&gt;
* Animal_LittleBird_D&lt;br /&gt;
* Animal_LittleBird_E&lt;br /&gt;
* Animal_LittleBird_F&lt;br /&gt;
* Animal_Pigeon_A&lt;br /&gt;
* Animal_Pigeon_B&lt;br /&gt;
* Animal_Ptarmigan_A&lt;br /&gt;
* Animal_Ptarmigan_B&lt;br /&gt;
* Animal_Rhino_A&lt;br /&gt;
* Animal_RupeeRabbit_A&lt;br /&gt;
* Animal_Sheep_A&lt;br /&gt;
* Animal_Squirrel_A&lt;br /&gt;
* Animal_Sunazarashi_A&lt;br /&gt;
* Animal_WildGoat_A&lt;br /&gt;
* Animal_Wolf_A&lt;br /&gt;
* Animal_Wolf_B&lt;br /&gt;
* Animal_Wolf_C&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior&lt;br /&gt;
* Enemy_Bokoblin_Bone_Junior_AllDay&lt;br /&gt;
* Enemy_Bokoblin_Dark&lt;br /&gt;
* Enemy_Bokoblin_Gold&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Junior_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_Ambush&lt;br /&gt;
* Enemy_Bokoblin_Guard_Middle_TreeHouseTop&lt;br /&gt;
* Enemy_Bokoblin_Junior&lt;br /&gt;
* Enemy_Bokoblin_Middle&lt;br /&gt;
* Enemy_Bokoblin_Senior&lt;br /&gt;
* Enemy_Chuchu_Electric_Junior&lt;br /&gt;
* Enemy_Chuchu_Electric_Middle&lt;br /&gt;
* Enemy_Chuchu_Electric_Senior&lt;br /&gt;
* Enemy_Chuchu_Fire_Junior&lt;br /&gt;
* Enemy_Chuchu_Fire_Middle&lt;br /&gt;
* Enemy_Chuchu_Fire_Senior&lt;br /&gt;
* Enemy_Chuchu_Ice_Junior&lt;br /&gt;
* Enemy_Chuchu_Ice_Middle&lt;br /&gt;
* Enemy_Chuchu_Ice_Senior&lt;br /&gt;
* Enemy_Chuchu_Junior&lt;br /&gt;
* Enemy_Chuchu_Middle&lt;br /&gt;
* Enemy_Chuchu_Senior&lt;br /&gt;
* Enemy_Golem_Little&lt;br /&gt;
* Enemy_Golem_Little_Fire&lt;br /&gt;
* Enemy_Golem_Little_Ice&lt;br /&gt;
* Enemy_Lizalfos_Bone_Junior&lt;br /&gt;
* Enemy_Lynel_Dark&lt;br /&gt;
* Enemy_Lynel_Gold&lt;br /&gt;
* Enemy_Lynel_Junior&lt;br /&gt;
* Enemy_Lynel_Junior_Mountain&lt;br /&gt;
* Enemy_Lynel_Middle&lt;br /&gt;
* Enemy_Lynel_Senior&lt;br /&gt;
* Enemy_Moriblin_Bone_Junior&lt;br /&gt;
* Enemy_Moriblin_Dark&lt;br /&gt;
* Enemy_Moriblin_Gold&lt;br /&gt;
* Enemy_Moriblin_Junior&lt;br /&gt;
* Enemy_Moriblin_Middle&lt;br /&gt;
* Enemy_Moriblin_Senior&lt;br /&gt;
* Enemy_Moriblin_Senior_Volcano&lt;br /&gt;
* Enemy_Octarock_Desert&lt;br /&gt;
* Enemy_Octarock_Forest&lt;br /&gt;
* Enemy_Octarock_Snow&lt;br /&gt;
* Enemy_Octarock_Stone&lt;br /&gt;
* FldObj_DarkWoodsCandle&lt;br /&gt;
* FldObj_DarkWoodsCandleOn&lt;br /&gt;
* FldObj_ScaffoldWood_B_02&lt;br /&gt;
* FldObj_ScaffoldWood_B_02_Far&lt;br /&gt;
* FldObj_TravelerTrace_Bed_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Branch_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Garbage_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Ground_A_01&lt;br /&gt;
* FldObj_TravelerTrace_Mark_A_01&lt;br /&gt;
* HorsePlacmentAnchor&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q&lt;br /&gt;
* Obj_BalloonFlower_A_01&lt;br /&gt;
* Obj_BalloonFlower_B_01&lt;br /&gt;
* Obj_CornFlower_A_01&lt;br /&gt;
* Obj_CornFlower_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_01&lt;br /&gt;
* Obj_FlowerAlpine_A_02&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_A_Snow_02&lt;br /&gt;
* Obj_FlowerAlpine_B_01&lt;br /&gt;
* Obj_FlowerAlpine_B_01_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_02&lt;br /&gt;
* Obj_FlowerAlpine_B_02_Demo&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_01&lt;br /&gt;
* Obj_FlowerAlpine_B_Snow_02&lt;br /&gt;
* Obj_FlowerAmazonLily_A_01&lt;br /&gt;
* Obj_FlowerAmazonLily_B_01&lt;br /&gt;
* Obj_FlowerAmazonLily_L_01&lt;br /&gt;
* Obj_FlowerBalsam_A_01&lt;br /&gt;
* Obj_FlowerButterbur_A&lt;br /&gt;
* Obj_FlowerButterbur_A_02&lt;br /&gt;
* Obj_FlowerCover_A_01&lt;br /&gt;
* Obj_FlowerFluff_A_01&lt;br /&gt;
* Obj_FlowerFluff_B_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_01&lt;br /&gt;
* Obj_FlowerForgetMeNot_A_02&lt;br /&gt;
* Obj_FlowerImpatiens_B_01&lt;br /&gt;
* Obj_FlowerIris_A_01&lt;br /&gt;
* Obj_FlowerIris_A_02&lt;br /&gt;
* Obj_FlowerIris_B_01&lt;br /&gt;
* Obj_FlowerIris_B_02&lt;br /&gt;
* Obj_FlowerLupinus_A&lt;br /&gt;
* Obj_FlowerLupinus_B&lt;br /&gt;
* Obj_FlowerLupinus_C&lt;br /&gt;
* Obj_FlowerMarguerite_A_01&lt;br /&gt;
* Obj_FlowerMarguerite_A_02&lt;br /&gt;
* Obj_FlowerMarguerite_B_01&lt;br /&gt;
* Obj_FlowerMarguerite_B_02&lt;br /&gt;
* Obj_FlowerNarcissus_A_01&lt;br /&gt;
* Obj_FlowerNarcissus_A_02&lt;br /&gt;
* Obj_FlowerNarcissus_B_01&lt;br /&gt;
* Obj_FlowerOrchid_A_01&lt;br /&gt;
* Obj_FlowerOrchid_B_01&lt;br /&gt;
* Obj_FlowerPrincess_A_Demo_03&lt;br /&gt;
* Obj_FlowerRugosaRose_A&lt;br /&gt;
* Obj_FlowerRugosaRose_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_01&lt;br /&gt;
* Obj_FlowerSpringStar_A_02&lt;br /&gt;
* Obj_FlowerSpringStar_A_03&lt;br /&gt;
* Obj_FlowerVolcano_A_01&lt;br /&gt;
* Obj_FlowerVolcano_A_02&lt;br /&gt;
* Obj_FlowerWhite_A&lt;br /&gt;
* Obj_FlowerWhite_A_02&lt;br /&gt;
* Obj_FlowerWhite_B&lt;br /&gt;
* Obj_FlowerWhite_B_02&lt;br /&gt;
* Obj_HideBarrel&lt;br /&gt;
* Obj_PlantCamelliaLeaf_A&lt;br /&gt;
* Obj_PlantVolcano_A_01&lt;br /&gt;
* Obj_Plant_Agave_A_01&lt;br /&gt;
* Obj_Plant_Agave_B_01&lt;br /&gt;
* Obj_Plant_Agave_B_02&lt;br /&gt;
* Obj_Plant_Agave_C_01&lt;br /&gt;
* Obj_Plant_Agave_C_02&lt;br /&gt;
* Obj_Plant_Agave_D_01&lt;br /&gt;
* Obj_Plant_BushWeed_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_01&lt;br /&gt;
* Obj_Plant_CypressLow_A_02&lt;br /&gt;
* Obj_Plant_CypressLow_B_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_01&lt;br /&gt;
* Obj_Plant_FlowerSucculent_A_02&lt;br /&gt;
* Obj_Plant_FlowerSucculent_B_01&lt;br /&gt;
* Obj_Plant_Foxtailgrass_A&lt;br /&gt;
* Obj_Plant_Heliconia_A_01&lt;br /&gt;
* Obj_Plant_Heliconia_B_01&lt;br /&gt;
* Obj_Plant_HopBush_A_01&lt;br /&gt;
* Obj_Plant_HopBush_A_02&lt;br /&gt;
* Obj_Plant_HopBush_A_03&lt;br /&gt;
* Obj_Plant_HopBush_B_01&lt;br /&gt;
* Obj_Plant_HopBush_C_01&lt;br /&gt;
* Obj_Plant_HopBush_C_02&lt;br /&gt;
* Obj_Plant_HopBush_C_03&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_01&lt;br /&gt;
* Obj_Plant_HopBush_C_Snow_02&lt;br /&gt;
* Obj_Plant_HopBush_D_01&lt;br /&gt;
* Obj_Plant_HopBush_D_02&lt;br /&gt;
* Obj_Plant_Juniperus_A&lt;br /&gt;
* Obj_Plant_Juniperus_A_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_A_Red&lt;br /&gt;
* Obj_Plant_Juniperus_A_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_A_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_B&lt;br /&gt;
* Obj_Plant_Juniperus_B_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_B_Red&lt;br /&gt;
* Obj_Plant_Juniperus_B_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_B_Yellow&lt;br /&gt;
* Obj_Plant_Juniperus_C&lt;br /&gt;
* Obj_Plant_Juniperus_C_Gray&lt;br /&gt;
* Obj_Plant_Juniperus_C_Red&lt;br /&gt;
* Obj_Plant_Juniperus_C_Snow&lt;br /&gt;
* Obj_Plant_Juniperus_C_Yellow&lt;br /&gt;
* Obj_Plant_KnotweedDead_A_01&lt;br /&gt;
* Obj_Plant_Knotweed_A_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_M_01&lt;br /&gt;
* Obj_Plant_LightGrass_A_S_01&lt;br /&gt;
* Obj_Plant_OatsGrass_A_01&lt;br /&gt;
* Obj_Plant_OatsGrass_B_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_01&lt;br /&gt;
* Obj_Plant_Osmunda_A_02&lt;br /&gt;
* Obj_Plant_PampasGrass_A_01&lt;br /&gt;
* Obj_Plant_PampasGrass_A_02&lt;br /&gt;
* Obj_Plant_Shrub_A_01&lt;br /&gt;
* Obj_Plant_Shrub_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_A_02&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_01&lt;br /&gt;
* Obj_Plant_SkunkCabbage_B_02&lt;br /&gt;
* Obj_Plant_Tropical_A_01&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_Weed_A&lt;br /&gt;
* Obj_Plant_Weed_B&lt;br /&gt;
* Obj_Plant_Weed_C&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_L_01_Trunk&lt;br /&gt;
* Obj_TreeApple_A_M_01&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Trunk&lt;br /&gt;
* Obj_TreeBananaMini_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Trunk&lt;br /&gt;
* Obj_TreeBaobab_A_01&lt;br /&gt;
* Obj_TreeBaobab_A_02&lt;br /&gt;
* Obj_TreeBaobab_A_03&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafFallenTree_A_S_01&lt;br /&gt;
* Obj_TreeBroadleafHoleStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_A_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Branch_B_02&lt;br /&gt;
* Obj_TreeBroadleafLow_C_01&lt;br /&gt;
* Obj_TreeBroadleafLow_C_02&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_01&lt;br /&gt;
* Obj_TreeBroadleafLow_Snow_A_02&lt;br /&gt;
* Obj_TreeBroadleafMossStump_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_L_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_A_M_01&lt;br /&gt;
* Obj_TreeBroadleafRoot_B_L_01&lt;br /&gt;
* Obj_TreeBroadleafStumpMoss_A_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_02&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Nest_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_LL_Set_01&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_A_L_Trunk&lt;br /&gt;
* Obj_TreeBroadleaf_A_SS&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_01&lt;br /&gt;
* Obj_TreeBroadleaf_B_L_02&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Stump&lt;br /&gt;
* Obj_TreeBroadleaf_BossArea_A_L_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_01&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_A_02&lt;br /&gt;
* Obj_TreeBurned_B_01&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Trunk&lt;br /&gt;
* Obj_TreeBurned_B_02&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Trunk&lt;br /&gt;
* Obj_TreeCactusMini_A_01&lt;br /&gt;
* Obj_TreeCherry_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_01&lt;br /&gt;
* Obj_TreeConiferousDead_A_02&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferousLow_B_01&lt;br /&gt;
* Obj_TreeConiferousSnowFallenTree_A_M_01&lt;br /&gt;
* Obj_TreeConiferous_A_01&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_02&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_03&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_04&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_01&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_02&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Trunk&lt;br /&gt;
* Obj_TreeConiferous_C_03&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Trunk&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_LL_01&lt;br /&gt;
* Obj_TreeDead_A_01&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_01&lt;br /&gt;
* Obj_TreeDragonblood_A_02&lt;br /&gt;
* Obj_TreeDragonblood_A_03&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Stump&lt;br /&gt;
* Obj_TreeDragonblood_A_03_Trunk&lt;br /&gt;
* Obj_TreeDragonblood_A_04&lt;br /&gt;
* Obj_TreeDragonblood_A_05&lt;br /&gt;
* Obj_TreeGhost_A_01&lt;br /&gt;
* Obj_TreeGhost_A_02&lt;br /&gt;
* Obj_TreeGhost_A_03&lt;br /&gt;
* Obj_TreeGhost_A_04&lt;br /&gt;
* Obj_TreeMaple_A_01&lt;br /&gt;
* Obj_TreeMaple_A_02&lt;br /&gt;
* Obj_TreeMaple_A_LL_01&lt;br /&gt;
* Obj_TreeMaple_B_01&lt;br /&gt;
* Obj_TreeMaple_B_02&lt;br /&gt;
* Obj_TreeMaple_C_01&lt;br /&gt;
* Obj_TreeMaple_C_02&lt;br /&gt;
* Obj_TreePalmBeach_A_01&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Trunk&lt;br /&gt;
* Obj_TreePalmBeach_A_02&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Trunk&lt;br /&gt;
* Obj_TreePalmJungle_A_LL_01&lt;br /&gt;
* Obj_TreePalmMini_A_01&lt;br /&gt;
* Obj_TreePalmMini_B_01&lt;br /&gt;
* Obj_TreePalm_A_01&lt;br /&gt;
* Obj_TreePalm_A_02&lt;br /&gt;
* Obj_TreePine_A_01&lt;br /&gt;
* Obj_TreePine_A_01_Stump&lt;br /&gt;
* Obj_TreePine_A_01_Trunk&lt;br /&gt;
* Obj_TreeSnowberry_A&lt;br /&gt;
* Obj_TreeStump_Broadleaf_A_01&lt;br /&gt;
* Obj_TreeStump_Coniferous_A_01&lt;br /&gt;
* Obj_TreeStump_Moss_A_01&lt;br /&gt;
* Obj_TreeTropicalLow_A_01&lt;br /&gt;
* Obj_TreeTropical_A_LL_01&lt;br /&gt;
* Obj_TreeUmeTree_A_01&lt;br /&gt;
* Obj_TreeUmeTree_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04&lt;br /&gt;
* Obj_TreeWillow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_01&lt;br /&gt;
* Obj_TreeZoraLow_A_02&lt;br /&gt;
* Obj_TreeZoraLow_B_01&lt;br /&gt;
* Obj_TreeZoraLow_B_02&lt;br /&gt;
* PlantPalmMini_A_S&lt;br /&gt;
* Plant_Fern_A&lt;br /&gt;
* Plant_Fern_B&lt;br /&gt;
* Plant_Fern_C&lt;br /&gt;
* Plant_OriginalGrass_A&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_A_01&lt;br /&gt;
* TwnObj_Village_KorokTree_LL_B_01&lt;br /&gt;
* TwnObj_WaterGrassReed_A_02&lt;br /&gt;
* TwnObj_WaterGrassReed_A_M_01}}&lt;br /&gt;
|-&lt;br /&gt;
| FitTerrain2 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FidObj_TorchStandOff_A_01&lt;br /&gt;
* FidObj_TorchStandOn_A_01&lt;br /&gt;
* FidObj_TorchStand_A-2&lt;br /&gt;
* FidObj_TorchStand_A_01&lt;br /&gt;
* FidObj_TorchStand_A_01_100enemy&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_DeathMountain_A_BaseDungeon&lt;br /&gt;
* FldObj_ForestCandle_01&lt;br /&gt;
* FldObj_HugeMazeTorchStand_A_01&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoTorchStand_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03}}&lt;br /&gt;
|-&lt;br /&gt;
| FitToUpper || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* DragonDropItemTarget&lt;br /&gt;
* Enemy_Lizalfos_Dark&lt;br /&gt;
* Enemy_Lizalfos_Electric&lt;br /&gt;
* Enemy_Lizalfos_Electric_ForestTower&lt;br /&gt;
* Enemy_Lizalfos_Fire&lt;br /&gt;
* Enemy_Lizalfos_Fire_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Gold&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior&lt;br /&gt;
* Enemy_Lizalfos_Guard_Junior_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle&lt;br /&gt;
* Enemy_Lizalfos_Guard_Middle_LongVisibility&lt;br /&gt;
* Enemy_Lizalfos_Ice&lt;br /&gt;
* Enemy_Lizalfos_Junior&lt;br /&gt;
* Enemy_Lizalfos_Junior_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Middle&lt;br /&gt;
* Enemy_Lizalfos_Middle_Guard_Ambush&lt;br /&gt;
* Enemy_Lizalfos_Senior}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* SmallFishes1}}&lt;br /&gt;
|-&lt;br /&gt;
| FitUnderwater2_m270 || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Octarock}}&lt;br /&gt;
|-&lt;br /&gt;
| FitWater || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_WildDuck_A&lt;br /&gt;
* Obj_Plant_Lotus_A_01&lt;br /&gt;
* Obj_Plant_Lotus_A_02&lt;br /&gt;
* Obj_Plant_Lotus_A_03&lt;br /&gt;
* Obj_Plant_Tropical_C_01&lt;br /&gt;
* Obj_Plant_WaterFrogbit_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_01&lt;br /&gt;
* Obj_Plant_WaterLily_A_02&lt;br /&gt;
* Obj_Plant_WaterSeaweed_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| GP_MonsterShop || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_022_Head&lt;br /&gt;
* Armor_022_Head_B&lt;br /&gt;
* Armor_045_Head&lt;br /&gt;
* Armor_055_Head&lt;br /&gt;
* Armor_056_Head&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* GameRomHorseReins_04&lt;br /&gt;
* GameRomHorseSaddle_04&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Sword_040}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupFruit || [GetItem] Fruits || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupLiving || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_Plant_A&lt;br /&gt;
* Item_Plant_E&lt;br /&gt;
* Item_Plant_F&lt;br /&gt;
* Item_Plant_G&lt;br /&gt;
* Item_Plant_H&lt;br /&gt;
* Item_Plant_I&lt;br /&gt;
* Item_Plant_J&lt;br /&gt;
* Item_Plant_L&lt;br /&gt;
* Item_Plant_O&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNonburnable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupNormal || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_Enemy_Put_57&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Obj_FireWoodBundle}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Plant_B&lt;br /&gt;
* Item_Plant_C&lt;br /&gt;
* Item_Plant_M&lt;br /&gt;
* Item_Plant_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemGroupRootVegetable4Get || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_Q}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemHeavyWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_ChilledFish_02&lt;br /&gt;
* Item_ChilledFish_06&lt;br /&gt;
* Item_Chilled_02&lt;br /&gt;
* Item_Chilled_03&lt;br /&gt;
* Item_Chilled_06&lt;br /&gt;
* Item_Enemy_25&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Item_Enemy_34&lt;br /&gt;
* Item_Enemy_47&lt;br /&gt;
* Item_Enemy_48&lt;br /&gt;
* Item_Enemy_51&lt;br /&gt;
* Item_Enemy_52&lt;br /&gt;
* Item_Enemy_55&lt;br /&gt;
* Item_Enemy_56&lt;br /&gt;
* Item_FishGet_B&lt;br /&gt;
* Item_FishGet_I&lt;br /&gt;
* Item_Fruit_D&lt;br /&gt;
* Item_Fruit_F&lt;br /&gt;
* Item_Fruit_G&lt;br /&gt;
* Item_Fruit_J&lt;br /&gt;
* Item_Meat_02&lt;br /&gt;
* Item_Meat_11&lt;br /&gt;
* Item_Meat_12&lt;br /&gt;
* Item_Ore_A&lt;br /&gt;
* Item_Ore_B&lt;br /&gt;
* Item_Ore_C&lt;br /&gt;
* Item_Ore_D&lt;br /&gt;
* Item_Ore_E&lt;br /&gt;
* Item_Ore_F&lt;br /&gt;
* Item_Ore_G&lt;br /&gt;
* Item_Ore_H&lt;br /&gt;
* Item_Ore_I&lt;br /&gt;
* Item_Ore_J&lt;br /&gt;
* Item_PlantGet_C&lt;br /&gt;
* Item_RoastFish_02&lt;br /&gt;
* Item_RoastFish_04&lt;br /&gt;
* Item_Roast_09&lt;br /&gt;
* Item_Roast_10&lt;br /&gt;
* Item_Roast_12&lt;br /&gt;
* Item_Roast_15&lt;br /&gt;
* Item_Roast_19&lt;br /&gt;
* Item_Roast_40&lt;br /&gt;
* Item_Roast_45&lt;br /&gt;
* Item_Roast_46&lt;br /&gt;
* Obj_FireWoodBundle&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Lsword_059}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemLightWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Item_Boiled_01&lt;br /&gt;
* Item_ChilledFish_07&lt;br /&gt;
* Item_ChilledFish_08&lt;br /&gt;
* Item_ChilledFish_09&lt;br /&gt;
* Item_Chilled_04&lt;br /&gt;
* Item_Enemy_00&lt;br /&gt;
* Item_Enemy_01&lt;br /&gt;
* Item_Enemy_02&lt;br /&gt;
* Item_Enemy_03&lt;br /&gt;
* Item_Enemy_04&lt;br /&gt;
* Item_Enemy_06&lt;br /&gt;
* Item_Enemy_07&lt;br /&gt;
* Item_Enemy_13&lt;br /&gt;
* Item_Enemy_15&lt;br /&gt;
* Item_Enemy_16&lt;br /&gt;
* Item_Enemy_17&lt;br /&gt;
* Item_Enemy_18&lt;br /&gt;
* Item_Enemy_19&lt;br /&gt;
* Item_Enemy_21&lt;br /&gt;
* Item_Enemy_27&lt;br /&gt;
* Item_Enemy_32&lt;br /&gt;
* Item_Enemy_40&lt;br /&gt;
* Item_Enemy_44&lt;br /&gt;
* Item_Enemy_45&lt;br /&gt;
* Item_Enemy_46&lt;br /&gt;
* Item_Enemy_57&lt;br /&gt;
* Item_FishGet_K&lt;br /&gt;
* Item_FishGet_M&lt;br /&gt;
* Item_Fruit_A&lt;br /&gt;
* Item_Fruit_B&lt;br /&gt;
* Item_Fruit_C&lt;br /&gt;
* Item_Fruit_E&lt;br /&gt;
* Item_Fruit_I&lt;br /&gt;
* Item_Fruit_K&lt;br /&gt;
* Item_Fruit_L&lt;br /&gt;
* Item_InsectGet_K&lt;br /&gt;
* Item_InsectGet_O&lt;br /&gt;
* Item_InsectGet_Z&lt;br /&gt;
* Item_Material_01&lt;br /&gt;
* Item_Material_03&lt;br /&gt;
* Item_Material_04&lt;br /&gt;
* Item_Material_06&lt;br /&gt;
* Item_Material_07&lt;br /&gt;
* Item_Meat_06&lt;br /&gt;
* Item_MushroomGet_D&lt;br /&gt;
* Item_Mushroom_A&lt;br /&gt;
* Item_Mushroom_B&lt;br /&gt;
* Item_Mushroom_C&lt;br /&gt;
* Item_Mushroom_D&lt;br /&gt;
* Item_Mushroom_E&lt;br /&gt;
* Item_Mushroom_F&lt;br /&gt;
* Item_Mushroom_H&lt;br /&gt;
* Item_Mushroom_J&lt;br /&gt;
* Item_Mushroom_N&lt;br /&gt;
* Item_Mushroom_O&lt;br /&gt;
* Item_PlantGet_A&lt;br /&gt;
* Item_PlantGet_B&lt;br /&gt;
* Item_PlantGet_E&lt;br /&gt;
* Item_PlantGet_F&lt;br /&gt;
* Item_PlantGet_G&lt;br /&gt;
* Item_PlantGet_H&lt;br /&gt;
* Item_PlantGet_I&lt;br /&gt;
* Item_PlantGet_J&lt;br /&gt;
* Item_PlantGet_L&lt;br /&gt;
* Item_PlantGet_M&lt;br /&gt;
* Item_PlantGet_O&lt;br /&gt;
* Item_PlantGet_Q&lt;br /&gt;
* Item_RoastFish_11&lt;br /&gt;
* Item_RoastFish_13&lt;br /&gt;
* Item_RoastFish_15&lt;br /&gt;
* Item_Roast_02&lt;br /&gt;
* Item_Roast_03&lt;br /&gt;
* Item_Roast_04&lt;br /&gt;
* Item_Roast_05&lt;br /&gt;
* Item_Roast_06&lt;br /&gt;
* Item_Roast_07&lt;br /&gt;
* Item_Roast_08&lt;br /&gt;
* Item_Roast_13&lt;br /&gt;
* Item_Roast_16&lt;br /&gt;
* Item_Roast_18&lt;br /&gt;
* Item_Roast_24&lt;br /&gt;
* Item_Roast_27&lt;br /&gt;
* Item_Roast_28&lt;br /&gt;
* Item_Roast_31&lt;br /&gt;
* Item_Roast_32&lt;br /&gt;
* Item_Roast_33&lt;br /&gt;
* Item_Roast_36&lt;br /&gt;
* Item_Roast_39&lt;br /&gt;
* Item_Roast_48&lt;br /&gt;
* Item_Roast_49&lt;br /&gt;
* Item_Roast_50&lt;br /&gt;
* Item_Roast_51&lt;br /&gt;
* Item_Roast_52&lt;br /&gt;
* Item_Roast_53&lt;br /&gt;
* Priest_Boss_Weapon_Bow_029&lt;br /&gt;
* Priest_Boss_Weapon_Sword_015&lt;br /&gt;
* Weapon_Bow_003&lt;br /&gt;
* Weapon_Bow_004&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Bow_016&lt;br /&gt;
* Weapon_Bow_017&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_027&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_040&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_004&lt;br /&gt;
* Weapon_Lsword_005&lt;br /&gt;
* Weapon_Lsword_006&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Lsword_019&lt;br /&gt;
* Weapon_Lsword_023&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Shield_001&lt;br /&gt;
* Weapon_Shield_004&lt;br /&gt;
* Weapon_Shield_005&lt;br /&gt;
* Weapon_Shield_006&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_032&lt;br /&gt;
* Weapon_Shield_034&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_040&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Shield_042&lt;br /&gt;
* Weapon_Spear_004&lt;br /&gt;
* Weapon_Spear_005&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_032&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Sword_004&lt;br /&gt;
* Weapon_Sword_005&lt;br /&gt;
* Weapon_Sword_006&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015&lt;br /&gt;
* Weapon_Sword_019&lt;br /&gt;
* Weapon_Sword_020&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_023&lt;br /&gt;
* Weapon_Sword_025&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_044&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| GetItemNormalWeight || [GetItem] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BeeHome&lt;br /&gt;
* Item_ChilledFish_01&lt;br /&gt;
* Item_ChilledFish_03&lt;br /&gt;
* Item_ChilledFish_04&lt;br /&gt;
* Item_ChilledFish_05&lt;br /&gt;
* Item_Chilled_01&lt;br /&gt;
* Item_Chilled_05&lt;br /&gt;
* Item_Enemy_05&lt;br /&gt;
* Item_Enemy_08&lt;br /&gt;
* Item_Enemy_12&lt;br /&gt;
* Item_Enemy_14&lt;br /&gt;
* Item_Enemy_20&lt;br /&gt;
* Item_Enemy_24&lt;br /&gt;
* Item_Enemy_26&lt;br /&gt;
* Item_Enemy_28&lt;br /&gt;
* Item_Enemy_29&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_33&lt;br /&gt;
* Item_Enemy_38&lt;br /&gt;
* Item_Enemy_39&lt;br /&gt;
* Item_Enemy_41&lt;br /&gt;
* Item_Enemy_42&lt;br /&gt;
* Item_Enemy_43&lt;br /&gt;
* Item_Enemy_49&lt;br /&gt;
* Item_Enemy_50&lt;br /&gt;
* Item_Enemy_53&lt;br /&gt;
* Item_Enemy_54&lt;br /&gt;
* Item_FishGet_A&lt;br /&gt;
* Item_FishGet_C&lt;br /&gt;
* Item_FishGet_D&lt;br /&gt;
* Item_FishGet_E&lt;br /&gt;
* Item_FishGet_F&lt;br /&gt;
* Item_FishGet_G&lt;br /&gt;
* Item_FishGet_H&lt;br /&gt;
* Item_FishGet_J&lt;br /&gt;
* Item_FishGet_L&lt;br /&gt;
* Item_FishGet_X&lt;br /&gt;
* Item_FishGet_Z&lt;br /&gt;
* Item_Fruit_H&lt;br /&gt;
* Item_Material_02&lt;br /&gt;
* Item_Material_05&lt;br /&gt;
* Item_Material_08&lt;br /&gt;
* Item_Meat_01&lt;br /&gt;
* Item_Meat_07&lt;br /&gt;
* Item_Mushroom_L&lt;br /&gt;
* Item_Mushroom_M&lt;br /&gt;
* Item_RoastFish_01&lt;br /&gt;
* Item_RoastFish_03&lt;br /&gt;
* Item_RoastFish_07&lt;br /&gt;
* Item_RoastFish_09&lt;br /&gt;
* Item_Roast_01&lt;br /&gt;
* Item_Roast_11&lt;br /&gt;
* Item_Roast_37&lt;br /&gt;
* Item_Roast_38&lt;br /&gt;
* Item_Roast_41&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Lsword_030&lt;br /&gt;
* Weapon_Lsword_032&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_006&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Spear_031&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_024&lt;br /&gt;
* Weapon_Sword_027&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_031&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_041&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_052&lt;br /&gt;
* Weapon_Sword_053&lt;br /&gt;
* Weapon_Sword_056&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071&lt;br /&gt;
* Weapon_Sword_072&lt;br /&gt;
* Weapon_Sword_073&lt;br /&gt;
* Weapon_Sword_501&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| GoronSeries || Goron weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_036&lt;br /&gt;
* Weapon_Lsword_037&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Spear_031}}&lt;br /&gt;
|-&lt;br /&gt;
| GuardianMiniSeries || Guardian weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_013&lt;br /&gt;
* Weapon_Lsword_014&lt;br /&gt;
* Weapon_Lsword_015&lt;br /&gt;
* Weapon_Shield_013&lt;br /&gt;
* Weapon_Shield_014&lt;br /&gt;
* Weapon_Shield_015&lt;br /&gt;
* Weapon_Spear_013&lt;br /&gt;
* Weapon_Spear_014&lt;br /&gt;
* Weapon_Spear_015&lt;br /&gt;
* Weapon_Sword_013&lt;br /&gt;
* Weapon_Sword_014&lt;br /&gt;
* Weapon_Sword_015}}&lt;br /&gt;
|-&lt;br /&gt;
| HatenoSeries || Hateno weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_034}}&lt;br /&gt;
|-&lt;br /&gt;
| HeroSeries || Champion weapon series (note: does not include Link&#039;s weapons such as the Master Sword) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_028&lt;br /&gt;
* Weapon_Bow_080&lt;br /&gt;
* Weapon_Lsword_054&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| HyliaSeries || Hylian armor and weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_001_Head&lt;br /&gt;
* Armor_001_Lower&lt;br /&gt;
* Armor_001_Upper&lt;br /&gt;
* Armor_002_Head&lt;br /&gt;
* Armor_002_Lower&lt;br /&gt;
* Armor_002_Upper&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Weapon_Bow_001&lt;br /&gt;
* Weapon_Bow_002&lt;br /&gt;
* Weapon_Bow_035&lt;br /&gt;
* Weapon_Bow_036&lt;br /&gt;
* Weapon_Lsword_001&lt;br /&gt;
* Weapon_Lsword_002&lt;br /&gt;
* Weapon_Lsword_003&lt;br /&gt;
* Weapon_Lsword_024&lt;br /&gt;
* Weapon_Shield_002&lt;br /&gt;
* Weapon_Shield_003&lt;br /&gt;
* Weapon_Shield_022&lt;br /&gt;
* Weapon_Shield_035&lt;br /&gt;
* Weapon_Spear_001&lt;br /&gt;
* Weapon_Spear_002&lt;br /&gt;
* Weapon_Spear_003&lt;br /&gt;
* Weapon_Spear_024&lt;br /&gt;
* Weapon_Sword_001&lt;br /&gt;
* Weapon_Sword_002&lt;br /&gt;
* Weapon_Sword_003&lt;br /&gt;
* Weapon_Sword_024}}&lt;br /&gt;
|-&lt;br /&gt;
| IceRodSeries || Ice rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_061}}&lt;br /&gt;
|-&lt;br /&gt;
| IsDropTableInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| IsForcePictureBook || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Obj_MineralBury_A_01&lt;br /&gt;
* Obj_Mineral_A_01&lt;br /&gt;
* Obj_Mineral_B_01&lt;br /&gt;
* Obj_Mineral_C_01&lt;br /&gt;
* TBox_Dungeon_Iron&lt;br /&gt;
* TBox_Dungeon_Iron_050&lt;br /&gt;
* TBox_Dungeon_Iron_FinalTrial&lt;br /&gt;
* TBox_Dungeon_Iron_Hanged}}&lt;br /&gt;
|-&lt;br /&gt;
| IsPotInEcosystem || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Pot&lt;br /&gt;
* TwnObj_City_GerudoPot_A_LL_Act_02&lt;br /&gt;
* TwnObj_City_GerudoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_City_GerudoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_City_GoronPot_A_M_Act_01&lt;br /&gt;
* TwnObj_GerudoAudienceRoomVase_A_01&lt;br /&gt;
* TwnObj_Village_FishingPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_HatenoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_KorokPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_RitoPot_A_S_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_LL_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_L_Act_01&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_M_Act_02&lt;br /&gt;
* TwnObj_Village_SheikerPot_A_S_Act_01&lt;br /&gt;
* TwnObj_Village_ZoraPot_A_M_Act_01}}&lt;br /&gt;
|-&lt;br /&gt;
| KakarikoSeries || Kakariko weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_029&lt;br /&gt;
* Weapon_Lsword_041&lt;br /&gt;
* Weapon_Lsword_055&lt;br /&gt;
* Weapon_Shield_041&lt;br /&gt;
* Weapon_Spear_037&lt;br /&gt;
* Weapon_Sword_041}}&lt;br /&gt;
|-&lt;br /&gt;
| KokiriSeries || Korok weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_013&lt;br /&gt;
* Weapon_Shield_023&lt;br /&gt;
* Weapon_Spear_025&lt;br /&gt;
* Weapon_Sword_025}}&lt;br /&gt;
|-&lt;br /&gt;
| LizalfosSeries || Lizalfos weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_006&lt;br /&gt;
* Weapon_Bow_011&lt;br /&gt;
* Weapon_Bow_030&lt;br /&gt;
* Weapon_Shield_007&lt;br /&gt;
* Weapon_Shield_008&lt;br /&gt;
* Weapon_Shield_009&lt;br /&gt;
* Weapon_Spear_007&lt;br /&gt;
* Weapon_Spear_008&lt;br /&gt;
* Weapon_Spear_009&lt;br /&gt;
* Weapon_Sword_007&lt;br /&gt;
* Weapon_Sword_008&lt;br /&gt;
* Weapon_Sword_009}}&lt;br /&gt;
|-&lt;br /&gt;
| LynelSeries || Lynel weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_009&lt;br /&gt;
* Weapon_Bow_026&lt;br /&gt;
* Weapon_Bow_032&lt;br /&gt;
* Weapon_Lsword_016&lt;br /&gt;
* Weapon_Lsword_017&lt;br /&gt;
* Weapon_Lsword_018&lt;br /&gt;
* Weapon_Shield_016&lt;br /&gt;
* Weapon_Shield_017&lt;br /&gt;
* Weapon_Shield_018&lt;br /&gt;
* Weapon_Spear_016&lt;br /&gt;
* Weapon_Spear_017&lt;br /&gt;
* Weapon_Spear_018&lt;br /&gt;
* Weapon_Sword_016&lt;br /&gt;
* Weapon_Sword_017&lt;br /&gt;
* Weapon_Sword_018}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitNonLocatable || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Crow_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Gull_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_B_Swarm_HeapMeasure&lt;br /&gt;
* Animal_Pigeon_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Bee_Swarm_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_AllDay_HeapMeasure&lt;br /&gt;
* Enemy_Keese_Swarm_HeapMeasure&lt;br /&gt;
* Item_Enemy_30&lt;br /&gt;
* Item_Enemy_31&lt;br /&gt;
* Kokko_Simple&lt;br /&gt;
* NPC_Item_Plant_M&lt;br /&gt;
* Npc_Flower&lt;br /&gt;
* Npc_Gerudo_FruitMelon_A&lt;br /&gt;
* Npc_Gerudo_LiquorBottle&lt;br /&gt;
* Npc_Gerudo_Promoter_Staff&lt;br /&gt;
* Npc_Goron_Chisel_000&lt;br /&gt;
* Npc_Goron_Hammer_C_000&lt;br /&gt;
* Npc_Goron_Pickaxe_C_000&lt;br /&gt;
* Npc_Goron_Pincers_C_000&lt;br /&gt;
* Npc_Hylia_Broom&lt;br /&gt;
* Npc_Hylia_Brush&lt;br /&gt;
* Npc_Hylia_Dustcloth&lt;br /&gt;
* Npc_Hylia_Laundry&lt;br /&gt;
* Npc_Hylia_Memo&lt;br /&gt;
* Npc_Hylia_Mug&lt;br /&gt;
* Npc_Hylia_Mug_Sake_0&lt;br /&gt;
* Npc_Hylia_Mug_Sake_1&lt;br /&gt;
* Npc_Hylia_Pen&lt;br /&gt;
* Npc_Hylia_Picturebook&lt;br /&gt;
* Npc_Hylia_Picturebook_Brown&lt;br /&gt;
* Npc_Hylia_Picturebook_Pink&lt;br /&gt;
* Npc_Hylia_Picturebook_Yellow&lt;br /&gt;
* Npc_Hylia_TestTube_000&lt;br /&gt;
* Npc_Hylia_TestTube_001&lt;br /&gt;
* Npc_Hylia_Twig&lt;br /&gt;
* Npc_Korogu_Minister_Maracas&lt;br /&gt;
* Npc_Korogu_Minister_Maracas_Left&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_000_Color&lt;br /&gt;
* Npc_Shiekah_Artist_Brush_001&lt;br /&gt;
* Obj_LavoBook_A_01&lt;br /&gt;
* Obj_LiftRockEldin_A_01&lt;br /&gt;
* Obj_LiftRockEldin_Korok_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_A_01&lt;br /&gt;
* Obj_LiftRockGerudo_Korok_A_01&lt;br /&gt;
* Obj_LiftRockWhite_A_01&lt;br /&gt;
* Obj_LiftRockWhite_Korok_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_A_01&lt;br /&gt;
* Obj_Set_FlowerMargaret_B_01&lt;br /&gt;
* Obj_Set_PlantTropicalForestB_01&lt;br /&gt;
* Obj_TreeApple_A_L_01_Stump&lt;br /&gt;
* Obj_TreeApple_A_M_01_Stump&lt;br /&gt;
* Obj_TreeBanana_A_01_Stump&lt;br /&gt;
* Obj_TreeBroadleafDead_B_L_01_Stump&lt;br /&gt;
* Obj_TreeBurned_A_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_01_Stump&lt;br /&gt;
* Obj_TreeBurned_B_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferousDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_04_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_A_Snow_03_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_01_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_02_Stump&lt;br /&gt;
* Obj_TreeConiferous_C_03_Stump&lt;br /&gt;
* Obj_TreeDeadLeaf_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_01_Stump&lt;br /&gt;
* Obj_TreeDead_A_Snow_01_Stump&lt;br /&gt;
* Obj_TreeDorian_A_01_Stump&lt;br /&gt;
* Obj_TreeGhost_A_03_Stump&lt;br /&gt;
* Obj_TreeMaple_A_01_Stump&lt;br /&gt;
* Obj_TreeMaple_A_02_Stump&lt;br /&gt;
* Obj_TreeMaple_B_01_Stump&lt;br /&gt;
* Obj_TreeMaple_B_02_Stump&lt;br /&gt;
* Obj_TreeMaple_C_01_Stump&lt;br /&gt;
* Obj_TreeMaple_C_02_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_01_Stump&lt;br /&gt;
* Obj_TreePalmBeach_A_02_Stump&lt;br /&gt;
* Obj_TreePalm_A_01_Stump&lt;br /&gt;
* Obj_TreePalm_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_01_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_02_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_03_Stump&lt;br /&gt;
* Obj_TreeWhiteBirch_A_04_Stump&lt;br /&gt;
* Obj_TreeWillow_A_01_Stump&lt;br /&gt;
* UMii_Korogu_PlantL_C_002&lt;br /&gt;
* Weapon_Goron_Knuckle&lt;br /&gt;
* Weapon_Sword_500}}&lt;br /&gt;
|-&lt;br /&gt;
| MapUnitWithNonAutoGenArea || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FireWood&lt;br /&gt;
* FireWoodDie&lt;br /&gt;
* Item_CookSet&lt;br /&gt;
* Item_CookSet_100enemy&lt;br /&gt;
* Item_CookSet_PanOnly&lt;br /&gt;
* SignalFireWood&lt;br /&gt;
* Strange_Beacon_CookSet}}&lt;br /&gt;
|-&lt;br /&gt;
| MasterSword || Master Sword actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_071}}&lt;br /&gt;
|-&lt;br /&gt;
| MeasureRotSpeedNpc || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Gerdo_Hero&lt;br /&gt;
* Dm_Npc_Goron_Hero&lt;br /&gt;
* Dm_Npc_Hyrule_KingSoul&lt;br /&gt;
* Dm_Npc_Rito_Hero&lt;br /&gt;
* Dm_Npc_Zelda_Sibyl&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_AncientDoctor_Hateno&lt;br /&gt;
* Npc_FollowGoron&lt;br /&gt;
* Npc_Goron006&lt;br /&gt;
* Npc_Goron020&lt;br /&gt;
* Npc_Goron020_2&lt;br /&gt;
* Npc_HighMountain001&lt;br /&gt;
* Npc_HighMountain003&lt;br /&gt;
* Npc_HighMountain005&lt;br /&gt;
* Npc_HighMountain031&lt;br /&gt;
* Npc_HighMountain032&lt;br /&gt;
* Npc_HighMountain033&lt;br /&gt;
* Npc_HighMountain034&lt;br /&gt;
* Npc_HighMountain035&lt;br /&gt;
* Npc_King_Parasail002&lt;br /&gt;
* Npc_King_Parasail004&lt;br /&gt;
* Npc_King_Parasail005&lt;br /&gt;
* Npc_King_Vagrant001&lt;br /&gt;
* Npc_King_Vagrant003&lt;br /&gt;
* Npc_King_Vagrant004&lt;br /&gt;
* Npc_King_Vagrant005&lt;br /&gt;
* Npc_King_Vagrant006&lt;br /&gt;
* Npc_King_Vagrant007&lt;br /&gt;
* Npc_OldKorok&lt;br /&gt;
* Npc_OldKorok_Forest&lt;br /&gt;
* Npc_OldKorok_Help&lt;br /&gt;
* Npc_OldKorok_Rvs&lt;br /&gt;
* Npc_OldKorok_WetLand&lt;br /&gt;
* Npc_ValleyVillage010&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_oasis003&lt;br /&gt;
* Npc_oasis007&lt;br /&gt;
* Npc_oasis051}}&lt;br /&gt;
|-&lt;br /&gt;
| MoriblinSeries || Moblin weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_010&lt;br /&gt;
* Weapon_Lsword_011&lt;br /&gt;
* Weapon_Lsword_012&lt;br /&gt;
* Weapon_Spear_010&lt;br /&gt;
* Weapon_Spear_011&lt;br /&gt;
* Weapon_Spear_012}}&lt;br /&gt;
|-&lt;br /&gt;
| OasisSeries || Gerudo weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_015&lt;br /&gt;
* Weapon_Lsword_029&lt;br /&gt;
* Weapon_Shield_026&lt;br /&gt;
* Weapon_Shield_036&lt;br /&gt;
* Weapon_Shield_037&lt;br /&gt;
* Weapon_Spear_029&lt;br /&gt;
* Weapon_Sword_029&lt;br /&gt;
* Weapon_Sword_030&lt;br /&gt;
* Weapon_Sword_052}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAIProg || [Build] Precomputed [[AIProgram]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* FldObj_CliffSnowWall_D_23&lt;br /&gt;
* FldObj_CliffSnowWall_D_23_Far&lt;br /&gt;
* Obj_RockSetDeathMt_C_05&lt;br /&gt;
* Obj_RockSetYellow_A_01&lt;br /&gt;
* Obj_RockSetYellow_A_03&lt;br /&gt;
* WallCrack}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAISchedule || [Build] Precomputed [[AISchedule]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BM_Relief&lt;br /&gt;
* DLC_TwnObj_HatenoLinkHouse_Check_Photo&lt;br /&gt;
* DgnObj_HintBoard&lt;br /&gt;
* FldObj_DLC_BlowSwordBase_A&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_01&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_02&lt;br /&gt;
* FldObj_DLC_HeroMapRelief_Mark_A_03&lt;br /&gt;
* FldObj_GerudoTownBook&lt;br /&gt;
* FldObj_GerudoTownBook2&lt;br /&gt;
* FldObj_HatenoGateBook&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_01_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_02_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_03_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_04_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_05_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_06_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_07_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_08_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_09_ma&lt;br /&gt;
* FldObj_RockZoraRelief_A_M_10_ma&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01&lt;br /&gt;
* FldObj_RuinStatueKnight_SnowMT_01_Far&lt;br /&gt;
* FldObj_SignboardStone_A_01&lt;br /&gt;
* FldObj_SignboardStone_Macuse&lt;br /&gt;
* FldObj_SignboardStone_giant&lt;br /&gt;
* FldObj_SignboardWood_A_01&lt;br /&gt;
* FldObj_SignboardWood_A_01_Trunk&lt;br /&gt;
* FldObj_SignboardWood_A_02&lt;br /&gt;
* FldObj_SignboardWood_A_02_Trunk&lt;br /&gt;
* FldObj_SignboardWood_Mamono&lt;br /&gt;
* FldObj_SignboardWood_Mamono_Trunk&lt;br /&gt;
* RememberTag&lt;br /&gt;
* Strange_Beacon_CookSet&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_B_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_01&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_02&lt;br /&gt;
* TwnObjVillage_ZoraSignboard_C_03&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_City_GerudoSighboard_A_01&lt;br /&gt;
* TwnObj_City_GerudoThunderHelmet_A_01&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_02&lt;br /&gt;
* TwnObj_City_GoronGuidePost_A_03&lt;br /&gt;
* TwnObj_City_GoronSignboard_B_01&lt;br /&gt;
* TwnObj_DemonStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_01&lt;br /&gt;
* TwnObj_GoddesStatue_A_02&lt;br /&gt;
* TwnObj_GoddesStatue_A_10&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_01&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_02&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_03&lt;br /&gt;
* TwnObj_HyruleCastleBook_A_04&lt;br /&gt;
* TwnObj_MamonoShop_A_01&lt;br /&gt;
* TwnObj_SuperGoddesStatue_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01&lt;br /&gt;
* TwnObj_Village_AncientCivilLaboSignboard_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01&lt;br /&gt;
* TwnObj_Village_HatenoGuidePost_A_01_Trunk&lt;br /&gt;
* TwnObj_Village_HatenoLinkHouseNamePlate_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoMessageBoard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_01&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_02&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_03&lt;br /&gt;
* TwnObj_Village_HatenoSignboard_A_04&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_01&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_02&lt;br /&gt;
* TwnObj_Village_IchikaraSighboard_A_03&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_02_Trunk&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03&lt;br /&gt;
* TwnObj_Village_RitoGuidePost_A_03_Trunk&lt;br /&gt;
* TwnObj_Village_RitoHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_RitoPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_RitoTailorSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerGrocerySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_01&lt;br /&gt;
* TwnObj_Village_SheikerHeirDiary_A_02&lt;br /&gt;
* TwnObj_Village_SheikerHotelSign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerPharmacySign_A_01&lt;br /&gt;
* TwnObj_Village_SheikerTailorSign_A_01&lt;br /&gt;
* TwnObj_ZoraLithograph_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAttention || [Build] Precomputed [[Attention]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* BasinTag&lt;br /&gt;
* RememberTag}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptAwareness || [Build] Precomputed [[Awareness]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptBoneControl || [Build] Precomputed [[BoneControl]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_GanonGrudgeSolid_Eyeball_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDamageParam || [Build] Precomputed [[DamageParam]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_SiteBoss_Bow_ChildDevice&lt;br /&gt;
* GanonIceBullet&lt;br /&gt;
* Octarock_Bullet&lt;br /&gt;
* Octarock_Bullet_L&lt;br /&gt;
* Octarock_SnowBullet&lt;br /&gt;
* RemainsWaterChaseBullet&lt;br /&gt;
* RemainsWaterExplodeBullet&lt;br /&gt;
* Rock_Moriblin&lt;br /&gt;
* Rock_Weapon&lt;br /&gt;
* SiteBossSpearIceBullet}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptDropTable || [Build] Precomputed [[DropTable]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Animal_Fish_A&lt;br /&gt;
* Animal_Fish_B&lt;br /&gt;
* Animal_Fish_C&lt;br /&gt;
* Animal_Fish_D&lt;br /&gt;
* Animal_Fish_E&lt;br /&gt;
* Animal_Fish_F&lt;br /&gt;
* Animal_Fish_G&lt;br /&gt;
* Animal_Fish_H&lt;br /&gt;
* Animal_Fish_I&lt;br /&gt;
* Animal_Fish_J&lt;br /&gt;
* Animal_Fish_K&lt;br /&gt;
* Animal_Fish_L&lt;br /&gt;
* Animal_Fish_M&lt;br /&gt;
* Animal_Fish_X&lt;br /&gt;
* Animal_Fish_Z&lt;br /&gt;
* Animal_Insect_K&lt;br /&gt;
* Animal_Insect_O&lt;br /&gt;
* Animal_Insect_Z&lt;br /&gt;
* Item_Amiibo_DropTable_000&lt;br /&gt;
* Item_Amiibo_DropTable_001&lt;br /&gt;
* Item_Amiibo_DropTable_002&lt;br /&gt;
* Item_Amiibo_DropTable_003&lt;br /&gt;
* Item_Amiibo_DropTable_004&lt;br /&gt;
* Item_Amiibo_DropTable_005&lt;br /&gt;
* Item_Amiibo_DropTable_006&lt;br /&gt;
* Item_Amiibo_DropTable_007&lt;br /&gt;
* Item_Amiibo_DropTable_008&lt;br /&gt;
* Item_Amiibo_DropTable_009&lt;br /&gt;
* Item_Amiibo_DropTable_010&lt;br /&gt;
* Item_Amiibo_DropTable_012&lt;br /&gt;
* Item_Amiibo_DropTable_013&lt;br /&gt;
* Item_Amiibo_DropTable_014&lt;br /&gt;
* Item_Amiibo_DropTable_015&lt;br /&gt;
* Item_Amiibo_DropTable_016&lt;br /&gt;
* Item_Amiibo_DropTable_017&lt;br /&gt;
* Item_Amiibo_DropTable_018&lt;br /&gt;
* Item_Amiibo_DropTable_019&lt;br /&gt;
* Item_Amiibo_DropTable_020&lt;br /&gt;
* Item_Amiibo_DropTable_021&lt;br /&gt;
* Item_Amiibo_DropTable_022&lt;br /&gt;
* Item_Amiibo_DropTable_023&lt;br /&gt;
* TreasureLocaterKibako}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptELink || [Build] Precomputed [[ELink]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* CastleBarrier}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLOD || [Build] Precomputed [[LOD]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* GuardianBeam&lt;br /&gt;
* GuardianBeam_RemainsWind}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptLifeCondition || [Build] Precomputed [[LifeCondition]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptModel || [Build] Precomputed [[Model]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* AreaCulling_InnerHide&lt;br /&gt;
* AreaCulling_InnerOn&lt;br /&gt;
* AreaCulling_OuterNPCMementary&lt;br /&gt;
* FarModelCullingArea}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptShopData || [Build] Precomputed [[ShopData]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_DressFairy_00&lt;br /&gt;
* Npc_DressFairy_01&lt;br /&gt;
* Npc_DressFairy_02&lt;br /&gt;
* Npc_DressFairy_03&lt;br /&gt;
* TwnObj_AncientOven_A_01}}&lt;br /&gt;
|-&lt;br /&gt;
| PcmptUMii || [Build] Precomputed [[UMii]] || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Enemy_Assassin_Middle_Quest&lt;br /&gt;
* Enemy_Assassin_Senior&lt;br /&gt;
* FldObj_GoronCannonBall_YunBo&lt;br /&gt;
* TwnObj_AncientOven_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01&lt;br /&gt;
* TwnObj_Village_Korok_DekuTree_A_01_Far}}&lt;br /&gt;
|-&lt;br /&gt;
| RodWeapon || Rod weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Lsword_074&lt;br /&gt;
* Weapon_Sword_048&lt;br /&gt;
* Weapon_Sword_049&lt;br /&gt;
* Weapon_Sword_050&lt;br /&gt;
* Weapon_Sword_060&lt;br /&gt;
* Weapon_Sword_061&lt;br /&gt;
* Weapon_Sword_062}}&lt;br /&gt;
|-&lt;br /&gt;
| SeriesArmor || - || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Armor_003_Head&lt;br /&gt;
* Armor_003_Lower&lt;br /&gt;
* Armor_003_Upper&lt;br /&gt;
* Armor_004_Head&lt;br /&gt;
* Armor_004_Lower&lt;br /&gt;
* Armor_004_Upper&lt;br /&gt;
* Armor_015_Head&lt;br /&gt;
* Armor_015_Lower&lt;br /&gt;
* Armor_015_Upper&lt;br /&gt;
* Armor_039_Head&lt;br /&gt;
* Armor_039_Lower&lt;br /&gt;
* Armor_039_Upper&lt;br /&gt;
* Armor_053_Head&lt;br /&gt;
* Armor_053_Lower&lt;br /&gt;
* Armor_053_Upper&lt;br /&gt;
* Armor_060_Head&lt;br /&gt;
* Armor_060_Lower&lt;br /&gt;
* Armor_060_Upper&lt;br /&gt;
* Armor_061_Head&lt;br /&gt;
* Armor_061_Lower&lt;br /&gt;
* Armor_061_Upper&lt;br /&gt;
* Armor_062_Head&lt;br /&gt;
* Armor_062_Lower&lt;br /&gt;
* Armor_062_Upper&lt;br /&gt;
* Armor_063_Head&lt;br /&gt;
* Armor_063_Lower&lt;br /&gt;
* Armor_063_Upper&lt;br /&gt;
* Armor_064_Head&lt;br /&gt;
* Armor_064_Lower&lt;br /&gt;
* Armor_064_Upper&lt;br /&gt;
* Armor_065_Head&lt;br /&gt;
* Armor_065_Lower&lt;br /&gt;
* Armor_065_Upper&lt;br /&gt;
* Armor_066_Head&lt;br /&gt;
* Armor_066_Lower&lt;br /&gt;
* Armor_066_Upper&lt;br /&gt;
* Armor_067_Head&lt;br /&gt;
* Armor_067_Lower&lt;br /&gt;
* Armor_067_Upper&lt;br /&gt;
* Armor_071_Head&lt;br /&gt;
* Armor_071_Lower&lt;br /&gt;
* Armor_071_Upper&lt;br /&gt;
* Armor_072_Head&lt;br /&gt;
* Armor_072_Lower&lt;br /&gt;
* Armor_072_Upper&lt;br /&gt;
* Armor_073_Head&lt;br /&gt;
* Armor_073_Lower&lt;br /&gt;
* Armor_073_Upper&lt;br /&gt;
* Armor_074_Head&lt;br /&gt;
* Armor_074_Lower&lt;br /&gt;
* Armor_074_Upper&lt;br /&gt;
* Armor_075_Head&lt;br /&gt;
* Armor_075_Lower&lt;br /&gt;
* Armor_075_Upper&lt;br /&gt;
* Armor_076_Head&lt;br /&gt;
* Armor_076_Lower&lt;br /&gt;
* Armor_076_Upper&lt;br /&gt;
* Armor_077_Head&lt;br /&gt;
* Armor_077_Lower&lt;br /&gt;
* Armor_077_Upper&lt;br /&gt;
* Armor_078_Head&lt;br /&gt;
* Armor_078_Lower&lt;br /&gt;
* Armor_078_Upper&lt;br /&gt;
* Armor_079_Head&lt;br /&gt;
* Armor_079_Lower&lt;br /&gt;
* Armor_079_Upper&lt;br /&gt;
* Armor_084_Head&lt;br /&gt;
* Armor_084_Lower&lt;br /&gt;
* Armor_084_Upper&lt;br /&gt;
* Armor_085_Head&lt;br /&gt;
* Armor_085_Lower&lt;br /&gt;
* Armor_085_Upper&lt;br /&gt;
* Armor_086_Head&lt;br /&gt;
* Armor_086_Lower&lt;br /&gt;
* Armor_086_Upper&lt;br /&gt;
* Armor_088_Head&lt;br /&gt;
* Armor_088_Lower&lt;br /&gt;
* Armor_088_Upper&lt;br /&gt;
* Armor_089_Head&lt;br /&gt;
* Armor_089_Lower&lt;br /&gt;
* Armor_089_Upper&lt;br /&gt;
* Armor_090_Head&lt;br /&gt;
* Armor_090_Lower&lt;br /&gt;
* Armor_090_Upper&lt;br /&gt;
* Armor_096_Head&lt;br /&gt;
* Armor_096_Lower&lt;br /&gt;
* Armor_096_Upper&lt;br /&gt;
* Armor_097_Head&lt;br /&gt;
* Armor_097_Lower&lt;br /&gt;
* Armor_097_Upper&lt;br /&gt;
* Armor_098_Head&lt;br /&gt;
* Armor_098_Lower&lt;br /&gt;
* Armor_098_Upper&lt;br /&gt;
* Armor_100_Head&lt;br /&gt;
* Armor_100_Lower&lt;br /&gt;
* Armor_100_Upper&lt;br /&gt;
* Armor_101_Head&lt;br /&gt;
* Armor_101_Lower&lt;br /&gt;
* Armor_101_Upper&lt;br /&gt;
* Armor_102_Head&lt;br /&gt;
* Armor_102_Lower&lt;br /&gt;
* Armor_102_Upper&lt;br /&gt;
* Armor_104_Head&lt;br /&gt;
* Armor_104_Lower&lt;br /&gt;
* Armor_104_Upper&lt;br /&gt;
* Armor_105_Head&lt;br /&gt;
* Armor_105_Lower&lt;br /&gt;
* Armor_105_Upper&lt;br /&gt;
* Armor_106_Head&lt;br /&gt;
* Armor_106_Lower&lt;br /&gt;
* Armor_106_Upper&lt;br /&gt;
* Armor_112_Head&lt;br /&gt;
* Armor_112_Lower&lt;br /&gt;
* Armor_112_Upper&lt;br /&gt;
* Armor_113_Head&lt;br /&gt;
* Armor_113_Lower&lt;br /&gt;
* Armor_113_Upper&lt;br /&gt;
* Armor_114_Head&lt;br /&gt;
* Armor_114_Lower&lt;br /&gt;
* Armor_114_Upper&lt;br /&gt;
* Armor_160_Head&lt;br /&gt;
* Armor_160_Lower&lt;br /&gt;
* Armor_160_Upper&lt;br /&gt;
* Armor_202_Head&lt;br /&gt;
* Armor_202_Lower&lt;br /&gt;
* Armor_202_Upper&lt;br /&gt;
* Armor_203_Head&lt;br /&gt;
* Armor_203_Lower&lt;br /&gt;
* Armor_203_Upper&lt;br /&gt;
* Armor_204_Head&lt;br /&gt;
* Armor_204_Lower&lt;br /&gt;
* Armor_204_Upper&lt;br /&gt;
* Armor_207_Head&lt;br /&gt;
* Armor_207_Lower&lt;br /&gt;
* Armor_207_Upper&lt;br /&gt;
* Armor_208_Head&lt;br /&gt;
* Armor_208_Lower&lt;br /&gt;
* Armor_208_Upper&lt;br /&gt;
* Armor_209_Head&lt;br /&gt;
* Armor_209_Lower&lt;br /&gt;
* Armor_209_Upper&lt;br /&gt;
* Armor_212_Head&lt;br /&gt;
* Armor_212_Lower&lt;br /&gt;
* Armor_212_Upper&lt;br /&gt;
* Armor_213_Head&lt;br /&gt;
* Armor_213_Lower&lt;br /&gt;
* Armor_213_Upper&lt;br /&gt;
* Armor_214_Head&lt;br /&gt;
* Armor_214_Lower&lt;br /&gt;
* Armor_214_Upper&lt;br /&gt;
* Armor_217_Head&lt;br /&gt;
* Armor_217_Lower&lt;br /&gt;
* Armor_217_Upper&lt;br /&gt;
* Armor_218_Head&lt;br /&gt;
* Armor_218_Lower&lt;br /&gt;
* Armor_218_Upper&lt;br /&gt;
* Armor_219_Head&lt;br /&gt;
* Armor_219_Lower&lt;br /&gt;
* Armor_219_Upper&lt;br /&gt;
* Armor_227_Head&lt;br /&gt;
* Armor_227_Lower&lt;br /&gt;
* Armor_227_Upper&lt;br /&gt;
* Armor_228_Head&lt;br /&gt;
* Armor_228_Lower&lt;br /&gt;
* Armor_228_Upper&lt;br /&gt;
* Armor_229_Head&lt;br /&gt;
* Armor_229_Lower&lt;br /&gt;
* Armor_229_Upper&lt;br /&gt;
* Armor_232_Head&lt;br /&gt;
* Armor_232_Lower&lt;br /&gt;
* Armor_232_Upper&lt;br /&gt;
* Armor_233_Head&lt;br /&gt;
* Armor_233_Lower&lt;br /&gt;
* Armor_233_Upper&lt;br /&gt;
* Armor_234_Head&lt;br /&gt;
* Armor_234_Lower&lt;br /&gt;
* Armor_234_Upper}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfASList || [Build] Skip changing ASUser in [[ActorLink]] according to [[UMii]]  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_DeathEastHatago_001&lt;br /&gt;
* Npc_DeathWestHatago_002&lt;br /&gt;
* Npc_FaronHatago_001&lt;br /&gt;
* Npc_Gaman01_DLC2nd&lt;br /&gt;
* Npc_Gaman02_DLC2nd&lt;br /&gt;
* Npc_Gaman03_DLC2nd&lt;br /&gt;
* Npc_GerudoCanyonHatago001&lt;br /&gt;
* Npc_HiddenKorokFly&lt;br /&gt;
* Npc_HiddenKorokGround&lt;br /&gt;
* Npc_HutagoHatago_001&lt;br /&gt;
* Npc_HyruleDepthHatago005&lt;br /&gt;
* Npc_HyruleWestHatago005&lt;br /&gt;
* Npc_Kakariko014&lt;br /&gt;
* Npc_LakeSideHatago004&lt;br /&gt;
* Npc_NorthHatelHatago006&lt;br /&gt;
* Npc_OasisMilk_A&lt;br /&gt;
* Npc_OasisMilk_B&lt;br /&gt;
* Npc_OasisMilk_C&lt;br /&gt;
* Npc_RitoHatago004&lt;br /&gt;
* Npc_RiverSideHatago003&lt;br /&gt;
* Npc_TabantaBridgeHatago006&lt;br /&gt;
* Npc_TabantaHatago004&lt;br /&gt;
* Npc_TamourHatago005&lt;br /&gt;
* Npc_TamourPlainHatago_004&lt;br /&gt;
* Npc_UMiiVillage003}}&lt;br /&gt;
|-&lt;br /&gt;
| SkipChangeActorLinkFromUMiiOfPhysics || [Build] Skip changing [[Physics]] in [[ActorLink]] according to UMii || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* NPC_oasis067&lt;br /&gt;
* NPC_oasis068&lt;br /&gt;
* Npc_Attacked_006_DLC2nd&lt;br /&gt;
* Npc_Attacked_011_DLC2nd&lt;br /&gt;
* Npc_BackseatKorok_Air&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_032}}&lt;br /&gt;
|-&lt;br /&gt;
| SouthernSeries || Lurelin weapon series  || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Shield_032}}&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Roaming NPCs || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Npc_Assassin_001&lt;br /&gt;
* Npc_Assassin_002&lt;br /&gt;
* Npc_Attacked_001&lt;br /&gt;
* Npc_Attacked_002&lt;br /&gt;
* Npc_Attacked_003&lt;br /&gt;
* Npc_Attacked_004&lt;br /&gt;
* Npc_Attacked_005&lt;br /&gt;
* Npc_Attacked_006&lt;br /&gt;
* Npc_Attacked_007&lt;br /&gt;
* Npc_Attacked_008&lt;br /&gt;
* Npc_Attacked_009&lt;br /&gt;
* Npc_Attacked_010&lt;br /&gt;
* Npc_Attacked_011&lt;br /&gt;
* Npc_Attacked_012&lt;br /&gt;
* Npc_Road_001&lt;br /&gt;
* Npc_Road_002&lt;br /&gt;
* Npc_Road_003&lt;br /&gt;
* Npc_Road_004&lt;br /&gt;
* Npc_Road_005&lt;br /&gt;
* Npc_Road_006&lt;br /&gt;
* Npc_Road_007&lt;br /&gt;
* Npc_Road_008&lt;br /&gt;
* Npc_Road_009&lt;br /&gt;
* Npc_Road_010&lt;br /&gt;
* Npc_Road_011&lt;br /&gt;
* Npc_Road_012&lt;br /&gt;
* Npc_Road_013&lt;br /&gt;
* Npc_Road_014&lt;br /&gt;
* Npc_Road_015&lt;br /&gt;
* Npc_Road_016&lt;br /&gt;
* Npc_Road_017&lt;br /&gt;
* Npc_Road_018&lt;br /&gt;
* Npc_Road_019&lt;br /&gt;
* Npc_Road_020&lt;br /&gt;
* Npc_Road_021&lt;br /&gt;
* Npc_Road_022&lt;br /&gt;
* Npc_Road_023&lt;br /&gt;
* Npc_Road_024&lt;br /&gt;
* Npc_Road_025&lt;br /&gt;
* Npc_Road_026&lt;br /&gt;
* Npc_Road_027&lt;br /&gt;
* Npc_Road_028&lt;br /&gt;
* Npc_Road_029&lt;br /&gt;
* Npc_Road_030&lt;br /&gt;
* Npc_Road_031&lt;br /&gt;
* Npc_Road_032&lt;br /&gt;
* Npc_Road_033&lt;br /&gt;
* Npc_Road_034&lt;br /&gt;
* Npc_Road_035&lt;br /&gt;
* Npc_Road_036&lt;br /&gt;
* Npc_Road_037&lt;br /&gt;
* Npc_Road_040&lt;br /&gt;
* Npc_Road_041&lt;br /&gt;
* Npc_Road_042&lt;br /&gt;
* Npc_Road_043&lt;br /&gt;
* Npc_Road_044&lt;br /&gt;
* Npc_Road_045}}&lt;br /&gt;
|-&lt;br /&gt;
| UniqueSeries || Unique weapon series (this mostly exists for [[LevelSensor]]) || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_023&lt;br /&gt;
* Weapon_Bow_033&lt;br /&gt;
* Weapon_Bow_038&lt;br /&gt;
* Weapon_Bow_071&lt;br /&gt;
* Weapon_Bow_072&lt;br /&gt;
* Weapon_Lsword_020&lt;br /&gt;
* Weapon_Lsword_031&lt;br /&gt;
* Weapon_Lsword_033&lt;br /&gt;
* Weapon_Lsword_034&lt;br /&gt;
* Weapon_Lsword_035&lt;br /&gt;
* Weapon_Lsword_038&lt;br /&gt;
* Weapon_Lsword_045&lt;br /&gt;
* Weapon_Lsword_047&lt;br /&gt;
* Weapon_Lsword_051&lt;br /&gt;
* Weapon_Lsword_056&lt;br /&gt;
* Weapon_Lsword_057&lt;br /&gt;
* Weapon_Lsword_059&lt;br /&gt;
* Weapon_Lsword_060&lt;br /&gt;
* Weapon_Shield_021&lt;br /&gt;
* Weapon_Shield_030&lt;br /&gt;
* Weapon_Shield_031&lt;br /&gt;
* Weapon_Shield_033&lt;br /&gt;
* Weapon_Shield_038&lt;br /&gt;
* Weapon_Shield_057&lt;br /&gt;
* Weapon_Spear_021&lt;br /&gt;
* Weapon_Spear_022&lt;br /&gt;
* Weapon_Spear_023&lt;br /&gt;
* Weapon_Spear_030&lt;br /&gt;
* Weapon_Spear_033&lt;br /&gt;
* Weapon_Spear_034&lt;br /&gt;
* Weapon_Spear_035&lt;br /&gt;
* Weapon_Spear_036&lt;br /&gt;
* Weapon_Spear_038&lt;br /&gt;
* Weapon_Spear_047&lt;br /&gt;
* Weapon_Spear_049&lt;br /&gt;
* Weapon_Sword_021&lt;br /&gt;
* Weapon_Sword_022&lt;br /&gt;
* Weapon_Sword_033&lt;br /&gt;
* Weapon_Sword_034&lt;br /&gt;
* Weapon_Sword_035&lt;br /&gt;
* Weapon_Sword_040&lt;br /&gt;
* Weapon_Sword_043&lt;br /&gt;
* Weapon_Sword_047&lt;br /&gt;
* Weapon_Sword_051&lt;br /&gt;
* Weapon_Sword_057&lt;br /&gt;
* Weapon_Sword_058&lt;br /&gt;
* Weapon_Sword_059&lt;br /&gt;
* Weapon_Sword_070&lt;br /&gt;
* Weapon_Sword_502&lt;br /&gt;
* Weapon_Sword_503}}&lt;br /&gt;
|-&lt;br /&gt;
| Zora || Zora actors || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Dm_Npc_Zora_Hero&lt;br /&gt;
* Npc_Zora001&lt;br /&gt;
* Npc_Zora002&lt;br /&gt;
* Npc_Zora003&lt;br /&gt;
* Npc_Zora004&lt;br /&gt;
* Npc_Zora005&lt;br /&gt;
* Npc_Zora006&lt;br /&gt;
* Npc_Zora007&lt;br /&gt;
* Npc_Zora008&lt;br /&gt;
* Npc_Zora009&lt;br /&gt;
* Npc_Zora010&lt;br /&gt;
* Npc_Zora011&lt;br /&gt;
* Npc_Zora012&lt;br /&gt;
* Npc_Zora013&lt;br /&gt;
* Npc_Zora014&lt;br /&gt;
* Npc_Zora015&lt;br /&gt;
* Npc_Zora020&lt;br /&gt;
* Npc_Zora025&lt;br /&gt;
* Npc_Zora026&lt;br /&gt;
* Npc_Zora027&lt;br /&gt;
* Npc_Zora028&lt;br /&gt;
* Npc_Zora029&lt;br /&gt;
* Npc_Zora030&lt;br /&gt;
* Npc_Zora031&lt;br /&gt;
* Npc_Zora032&lt;br /&gt;
* Npc_Zora033&lt;br /&gt;
* Npc_Zora034&lt;br /&gt;
* Npc_Zora035&lt;br /&gt;
* Npc_Zora036&lt;br /&gt;
* Npc_Zora037&lt;br /&gt;
* Npc_Zora126&lt;br /&gt;
* Npc_ZoraB001}}&lt;br /&gt;
|-&lt;br /&gt;
| ZoraSeries || Zora weapon series || &amp;lt;!-- DO NOT EDIT: --&amp;gt;{{actor list|content=&lt;br /&gt;
* Weapon_Bow_014&lt;br /&gt;
* Weapon_Lsword_027&lt;br /&gt;
* Weapon_Shield_025&lt;br /&gt;
* Weapon_Spear_027&lt;br /&gt;
* Weapon_Spear_028&lt;br /&gt;
* Weapon_Spear_050&lt;br /&gt;
* Weapon_Spear_080&lt;br /&gt;
* Weapon_Sword_027}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferase</name></author>
	</entry>
</feed>